SUBSIM
Review
  Dangerous Waters
Hands-on Multiplayer Preview
by Neal Stevens, Bill Nichols, Tim Grab, Ramius, Smuook

Nov 25, 2004

Page 4


   

  |   

  Mission Time: 1135

Ramius (Kilo): Got visual contact with the convoy and then an OHP off to my NW. By this time I had some torpedo in the water warnings. So I dropped a couple of CM's, but decided to keep going toward the OHP. Then all of a sudden - BANG! --I'm dead. About 10 seconds later BANG hit with another torpedo. Tim had managed to sneak within about 2 miles of me, without me detecting him and decided to drop 2 torpedoes almost right on my head.

I managed to fire off a couple of torps at Neal before I died, but nothing came of them. One of my wakehomers had locked onto him, but was too close when it turned to follow his wake and so missed.

 

Bill (688(I) sub): TORPEDO IN THE WATER! Sonar reports multiple torpedoes directly ahead of me. Now things are beginning to get exciting! I don't have any contacts in that direction, so unless an aircraft has found me, the torpedoes must be from my friendly Kilo. Checking classification on the torpedoes in narrowband, I confirm that they are Russian. Let's just hope he's not shooting in my direction!

 

Neal (Perry-class frigate): All right, one down, one to go. No one has a clue to where Bill is lurking. He must be beneath the layer, slowly moving to intercept me. I expect the first thing I'll hear is the high-speed whine of one of his torpedoes heading my way. The US government has deep pockets so I launch a torpedo to scout ahead of me and hopefully rattle Bill. Hey, I'm not going to play all the way through this mission without launching something.

 

Bill (688(I) sub): I now hold two merchant ships and one escort (Master 1), approximately 45,000 yards to the NNW. I launch one Mk 48 ADCAP torpedo on course due North. My plan is to do a dogleg maneuver with my torpedo, so that it approaches the convoy from the South East, thereby avoiding any return shots 'down the bearing'.

 

Neal (Perry-class frigate): Incoming torpedo! I order flank speed and change course to put an angle on the incoming threat. The frigate will make turns for 29 knots, an ADCAP torpedo can hit 50. You do the math.

 

Bill (688(I) sub): The sonar situation is very confusing, with sonobuoys, Russian torpedoes, and surface contacts all in the same general area. The merchants appear to be heading south, towards me. Let them come. I shoot two ADCAPs at one of the merchants, from about 30,000 yards. I also notice a track heading toward me at 45 knots. I put on some speed to get out of the way of what appears to be a torpedo, fired by Master 1 (Neal).

Watching developments, I notice an unidentified sonar contact moving to the northeast at high speed. I have an ADCAP nearby, so I wire-guide it toward the running ship. "Conn, Sonar: Loud explosion in the direction of Master 1.... Lost the wire on Tube 1". Take that, Neal!

The merchants are now defenseless. I crank my speed up to 18 knots to close with them before finishing them off.


Neal (Perry-class frigate): There are only two words for times like this: Abandon ship!

 

Tim (Seahawk Helo): Seeing smoke rising from Neal's FFG, I knew we were in trouble, so I made my way south to drop another pattern of buoys. One thing worth noting, when the frigate is sunk, the helo has no place to land. Time to break out the inflatable raft. I search fruitlessly and witness the carnage Bill wreaks on the defenseless convoy.

 

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Also see:

SUBSIM.COM'S
Dangerous Waters forum

Battlefront's Dangerous Waters Official Website

SUBSIM REVIEW'S DANGEROUS WATERS PREVIEW

SUBSIM Review's Dangerous Waters Dev Team interview

Sub Command Review

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December 08, 2007



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