Mission Time: 1135
Ramius (Kilo): Got
visual contact with the convoy and then an OHP off to my NW. By this time I
had some torpedo in the water warnings. So I dropped a couple of CM's, but
decided to keep going toward the OHP. Then all of a sudden - BANG! --I'm dead.
About 10 seconds later BANG hit with another torpedo. Tim had managed to sneak
within about 2 miles of me, without me detecting him and decided to drop 2
torpedoes almost right on my head.
I managed to fire off a couple of torps at Neal before I died, but nothing
came of them. One of my wakehomers had locked onto him, but was too close when
it turned to follow his wake and so missed.
Bill (688(I) sub):
TORPEDO IN THE WATER! Sonar reports multiple torpedoes directly ahead
of me. Now things are beginning to get exciting! I don't have any contacts in
that direction, so unless an aircraft has found me, the torpedoes must be from
my friendly Kilo. Checking classification on the torpedoes in narrowband, I
confirm that they are Russian. Let's just hope he's not shooting in my
direction!
Neal (Perry-class frigate): All right, one down, one to go. No one has
a clue to where Bill is lurking. He must be beneath the layer, slowly moving
to intercept me. I expect the first thing I'll hear is the high-speed whine of
one of his torpedoes heading my way. The US government has deep pockets so I
launch a torpedo to scout ahead of me and hopefully rattle Bill. Hey, I'm not
going to play all the way through this mission without launching something.
Bill (688(I) sub):
I now hold two merchant ships and one escort (Master 1), approximately 45,000
yards to the NNW. I launch one Mk 48 ADCAP torpedo on course due North. My
plan is to do a dogleg maneuver with my torpedo, so that it approaches the
convoy from the South East, thereby avoiding any return shots 'down the
bearing'.
Neal (Perry-class frigate): Incoming torpedo! I order flank speed and
change course to put an angle on the incoming threat. The frigate will make
turns for 29 knots, an ADCAP torpedo can hit 50. You do the math.
Bill (688(I) sub):
The sonar situation is very confusing, with sonobuoys, Russian
torpedoes, and surface contacts all in the same general area. The merchants
appear to be heading south, towards me. Let them come. I shoot two ADCAPs at
one of the merchants, from about 30,000 yards. I
also notice a track heading toward me at 45 knots. I put on some speed to get
out of the way of what appears to be a torpedo, fired by Master 1 (Neal).
Watching developments, I notice an unidentified sonar contact moving to the
northeast at high speed. I have an ADCAP nearby, so I wire-guide it toward the
running ship. "Conn, Sonar: Loud explosion in the
direction of Master 1.... Lost the wire on Tube 1". Take that, Neal!
The merchants are now defenseless. I crank my speed up to 18 knots to close
with them before finishing them off.