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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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UberBoot 2.5 final beta limited release announcement.
http://www.subsim.com/radioroom/showthread.php?t=139079 Latest version available here for a limited time shiii projects including uberboot will be taken down from my filefront at the end of summer. Attention all Mush Martin Mods are no longer posted to file front. Uberboot Mod.is currently still under development, However Ive been getting a lot of questions about it lately and when I post an answer it tends to run on, so I always feel like im hijacking someone elses thread. So this is the Official Uberboot development thread such as it is. Here you will find UberScreenies from testing, and The Promotional Video "Outgunned" by Mr Fleck. as well as a brief history of the Uberboot mod, and its status now and as we go along. The evolution of Uberboot mod.// Uberboot started out as hacking around with a way to entice a none subdriver buddy into learning to love SH3. What started out as a quest for more firepower and aircraft, turned into quite a journey. I had no previous modding experience and just read and trial and errored my way. in searching online for mods I came across subsim for the first time. After realizing that the fulfillment of a dream was possible I started to learn to mod. slowly albeit. so as I could get River class Frigate type 2 put into the game something I had wanted in SH3 from the first hour I played. Uberboot was never supposed to be a mod and I didnt really think of it as one that I could package up. I figured that if no one had really put in a new sub up to then there was a reason, either I just hadnt found it or There was something they knew that I didnt. I released my first two mods a few weeks apart and got to learning more about modding and generally making a post pest of myself about the forums. while talking once to Cybagirl she asked when it would be a mod. up to that moment I hadnt really thought about it, it was just my custom ride at home on my own machine. however I had learned enough about mod archetecture at that point that I suddenly could see how to do it where I hadnt known how before. after a three day flurry of activity I had the first attempt, which was called. "Type IX_XI_Uberboot_v1.1Beta" figuring that 1.0 was the homebuilt none packaged version. after getting it out to some others for testing along with a mission. a small trickle of data came back. Uberboot at this stage had and has many shortcomings and compromises. first most obvious of these is the deckguns and their layout. In the original design for the Type XI Cruiser sub had had twin 4" mounts on deck for and aft of the tower. I was not able to get this working. so I had to settle for standard 105mm deckguns set to synthesize the fire of the twin mounts with their firing rate and salvo pattern. I cant help but feel that the willingness to compromise and accept some shortcomings made it more possible what I was trying to do was create an IN Game experience. not an historically correct model. I cant help but feel that to a large degree that goal is accomplished those that have taken the Uberboot for a spin say that the surface combat experience is unlike any other experience in sh3. I know their are the Historical sticklers here on the forums and the purity they encourage shouldnt be discouraged all are welcome here but bear in mind if you dont like the mod or dont like the idea of the mod you dont have to download it. nobodies going to spoil the game for you. Originally as put out the first time Uberboot had problems with its rear deckgun that were generated by the fact that the guntype had had to be placed on the wrong mount type and the aft platform railing was to high as it wasnt originally intended as a deckgun location The aft railing has succesfully been fixed. and the problems associated with the aft deckgun mount still remain to be solved. although it has the wrong ammo supply the aft gun works perfectly fine and is manned by the AI Crew. the front deck gun fires unmanned at the moment and is slaved to the same target as is designated for the aft gunners however when the player mans the forward deckgun you can engage two seperate targets with fore and aft deckgun. Uberboot is meant to be a surface raider. to make the player experience balanced uberboot was toughened up to be able to take a little more punishment than usual in an SH3 sub. She can still be sunk. she is not totally impervious. Uberboot is based on the original design for the type XI cruiser sub concept ordered in 1939 by the kreigsmarine and finally cancelled in early 1940 with no boats commisioned or completed. This is not that design its not really even meant to fight exactly as that one wouldve although I can do that if popular demand dictates it. no its meant to fight as a more viable surface combatant than the actual type XI would have been. in order to balance the experience for the player and make it worthwhile to learn a new way of fighting a sub in sh3, it does of course fight in the same style as a cruiser sub would it just has a little more survivability than it should historically as well as horsepower speed weapons speed ammo supply crew training. and a few other sundry items. For the record Uberboot does work fine as a regular sh3 sub. Please post Uberboot questions and comments on this thread Suggestions are welcome. Here are some screenies from often hair raising testing and Here is the link to the Official Uberboot promotional video by Mr Fleck entitled. "Outgunned" A higher quality version of "Outgunned" is available on mr flecks file front here. http://files.filefront.com/6809769 Last edited by Mush Martin; 10-16-08 at 07:21 PM. |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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not the flashiest thread in the history of the forums
but with Uberboot mod its what under the hood that counts. enjoy. ask questions make suggestions.leave a comment. MM ![]() |
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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A Star Destoryer ! This has everything !
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#6 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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How good was the video ! :rotfl:
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#7 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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I only managed to contribute to the video by choosing the music and
the right director. LOL but he really captured how Uberboot is supposed to be fought on the inrush. MM |
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#8 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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for the record the submerged speed of an Imperial star destroyer is 8 kts vertical speed. horizontal (unknown) and yes the stardestroyer can on a good day outrun Uberboot on the surface. MM ![]() [edit] P.S. Somehow I know this will be necessary there is no Imperial StarDestroyer included in Uberboot mod. Last edited by Mush Martin; 02-26-07 at 06:12 AM. |
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#9 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Uberboot is a typeIXB Hull with a type VIIC/4 Flaktower on it.
it can sport various gun suites for different tastes. it has a high surface speed to close targets quickly it has up armoured and encased systems to resist system failure and crew injury while under fire. it has a full sensor suite. deckguns are tuned to salvo in the manner of a twin turret. traverse speeds are increased for all guns rates of fire and hitting power are increased for all guns ammo is available in plentiful supply final crew will be fully qualified. and of course its the most fun of all Uberfun............... ![]() |
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#11 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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I had been playing around with the idea of including an Ubertorp
but others have already done this and tweeking them isnt that hard. but I just loved the one screenie from the torpedo tests and Had nowhere else to put it so I put it here. ![]() |
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#12 |
Canadian Wolf
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Well done Mush
![]() ![]() Will watch it later and comment on it then. |
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#13 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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This video was most impressive, can't wait to download this boat!
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#15 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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