SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-15-11, 02:28 AM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default [WIP] Real Uboat crew

I needed a little diversion for some of the things I was working on because I was stuck and needed time for my mind to mull over the problems. I decided to look into the crew and making them move from place to place on the Uboat. I was surprised how easy it is to actually move them from place to place.

So I decided to make the crew members get out of their bunks (cook also) on crash dive and run to the front of the boat. After some time they will run back to their bunks and resume their 'normal animations'.

My plans are to do many things with the crew. I can make them respond to any command in the commands.cfg file.

Here is a video of my crew member test: http://www.gamefront.com/files/20340...ve_Running_mkv


Last edited by TheDarkWraith; 05-17-11 at 03:01 PM.
TheDarkWraith is offline   Reply With Quote
Old 05-15-11, 02:37 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

reserved by TDW
TheDarkWraith is offline   Reply With Quote
Old 05-15-11, 02:38 AM   #3
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

You wizard
stoianm is offline   Reply With Quote
Old 05-15-11, 02:45 AM   #4
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

@TDW... i think if you make all crew members that they are lay in beds to run in front of torpedo when order crash dive... and maybe the cook also... this will add a verry immersive feeling of crush dive to the game
stoianm is offline   Reply With Quote
Old 05-15-11, 02:46 AM   #5
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by stoianm View Post
@TDW... i think if you make all crew members that they are lay in beds to run in front of torpedo when order crash dive... and maybe the cook also... this will add a verry immersive feeling of crush dive to the game
It's so easy to do. I'll do it tomorrow (along with other commands)

There is a waypoint for the deck gun and AA gun. Instead of them teleporting to those places (as the stock game does and mighty fine crew mod did) I'm going to have them walk all the way to the place. That means getting out of bunk, walking up ladder, etc. The crewmember I used in the video is the one who mans the AA gun.
TheDarkWraith is offline   Reply With Quote
Old 05-15-11, 02:47 AM   #6
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Awesome first look!
ddrgn is offline   Reply With Quote
Old 05-15-11, 02:51 AM   #7
von faust
Soundman
 
Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
Default

Great work TDW, thanks again for Your work......and again, and again, and again, and again......
Damn (I don't know the exact word in english) for the collision that are not handled.
von faust is offline   Reply With Quote
Old 05-15-11, 03:05 AM   #8
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by TheDarkWraith View Post
It's so easy to do. I'll do it tomorrow (along with other commands)

There is a waypoint for the deck gun and AA gun. Instead of them teleporting to those places (as the stock game does and mighty fine crew mod did) I'm going to have them walk all the way to the place. That means getting out of bunk, walking up ladder, etc. The crewmember I used in the video is the one who mans the AA gun.
Tnx.... the movie is very well made... i like the music also... maybe we both can make a compagny togheter and to become director movies and produce movies... we can become rich and famous and have a lot of nice girls around us - seems you have good skills for that also
stoianm is offline   Reply With Quote
Old 05-15-11, 03:06 AM   #9
sentenc3
Helmsman
 
Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
Default

How exciting! finally seems to be bringing forward this project ... thanks TDW
sentenc3 is offline   Reply With Quote
Old 05-15-11, 03:20 AM   #10
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I have been wishing this since you started modding with SH5 .
THE_MASK is offline   Reply With Quote
Old 05-15-11, 03:24 AM   #11
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Yes!

This stuff is overlooked in modding, we need to make the boat alive, and this is a very good start. The lack of collisions didn't bother me too much but the teleporting "effect" was weird. You know I have seen Dieter Epp
bending and crawling through the door when he goes up to watch duties. Don't know how he does it...
Rongel is offline   Reply With Quote
Old 05-15-11, 03:24 AM   #12
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

TDW, take a look again on the tutorial mission. Right when the game start and you are asked to go talk with the captain, there is a dude who walk through the hatch and even make way for you. Also, im 100% sure that the trailer when the crew is running like crazy is also an ingame footage. I saw in granny viewer that there are millions of unused animations for the crew, like fear, cheer, lay down etc.

So all these animations and collision model are there, it just needs to be put together.
Zedi is offline   Reply With Quote
Old 05-15-11, 03:28 AM   #13
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I would like to see smoking on the wintergarten just for some fun
THE_MASK is offline   Reply With Quote
Old 05-15-11, 05:41 AM   #14
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

TheDarkWraith - you are a genius!
My 2 cents: I think the guys on the bridge look silly when viewing bunker wall through binoculars. This is fixable?
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 05-15-11, 08:40 AM   #15
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

TheDarkWraith You are my Hero
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.