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-   -   [WIP] Real Uboat crew (https://www.subsim.com/radioroom/showthread.php?t=183661)

TheDarkWraith 05-15-11 02:28 AM

[WIP] Real Uboat crew
 
I needed a little diversion for some of the things I was working on because I was stuck and needed time for my mind to mull over the problems. I decided to look into the crew and making them move from place to place on the Uboat. I was surprised how easy it is to actually move them from place to place.

So I decided to make the crew members get out of their bunks (cook also) on crash dive and run to the front of the boat. After some time they will run back to their bunks and resume their 'normal animations'.

My plans are to do many things with the crew. I can make them respond to any command in the commands.cfg file.

Here is a video of my crew member test: http://www.gamefront.com/files/20340...ve_Running_mkv

:|\\

TheDarkWraith 05-15-11 02:37 AM

reserved by TDW

stoianm 05-15-11 02:38 AM

You wizard:)

stoianm 05-15-11 02:45 AM

@TDW... i think if you make all crew members that they are lay in beds to run in front of torpedo when order crash dive... and maybe the cook also... this will add a verry immersive feeling of crush dive to the game:yep:

TheDarkWraith 05-15-11 02:46 AM

Quote:

Originally Posted by stoianm (Post 1664217)
@TDW... i think if you make all crew members that they are lay in beds to run in front of torpedo when order crash dive... and maybe the cook also... this will add a verry immersive feeling of crush dive to the game:yep:

It's so easy to do. I'll do it tomorrow (along with other commands) :up:

There is a waypoint for the deck gun and AA gun. Instead of them teleporting to those places (as the stock game does and mighty fine crew mod did) I'm going to have them walk all the way to the place. That means getting out of bunk, walking up ladder, etc. The crewmember I used in the video is the one who mans the AA gun.

ddrgn 05-15-11 02:47 AM

Awesome first look!

von faust 05-15-11 02:51 AM

Great work TDW, thanks again for Your work......and again, and again, and again, and again...... :D :yeah:
Damn (I don't know the exact word in english) for the collision that are not handled.

stoianm 05-15-11 03:05 AM

Quote:

Originally Posted by TheDarkWraith (Post 1664218)
It's so easy to do. I'll do it tomorrow (along with other commands) :up:

There is a waypoint for the deck gun and AA gun. Instead of them teleporting to those places (as the stock game does and mighty fine crew mod did) I'm going to have them walk all the way to the place. That means getting out of bunk, walking up ladder, etc. The crewmember I used in the video is the one who mans the AA gun.

Tnx.... the movie is very well made... i like the music also... maybe we both can make a compagny togheter and to become director movies and produce movies... we can become rich and famous and have a lot of nice girls around us - seems you have good skills for that also:DL

sentenc3 05-15-11 03:06 AM

:DHow exciting! finally seems to be bringing forward this project ... thanks TDW:salute::salute:

THE_MASK 05-15-11 03:20 AM

I have been wishing this since you started modding with SH5 .

Rongel 05-15-11 03:24 AM

Yes! :woot:

This stuff is overlooked in modding, we need to make the boat alive, and this is a very good start. The lack of collisions didn't bother me too much but the teleporting "effect" was weird. You know I have seen Dieter Epp
bending and crawling through the door when he goes up to watch duties. Don't know how he does it...

Zedi 05-15-11 03:24 AM

TDW, take a look again on the tutorial mission. Right when the game start and you are asked to go talk with the captain, there is a dude who walk through the hatch and even make way for you. Also, im 100% sure that the trailer when the crew is running like crazy is also an ingame footage. I saw in granny viewer that there are millions of unused animations for the crew, like fear, cheer, lay down etc.

So all these animations and collision model are there, it just needs to be put together.

THE_MASK 05-15-11 03:28 AM

I would like to see smoking on the wintergarten just for some fun :yep:

Obelix 05-15-11 05:41 AM

TheDarkWraith - you are a genius!:rock::salute:
My 2 cents: I think the guys on the bridge look silly when viewing bunker wall through binoculars. This is fixable?
http://www.subsim.com/radioroom/pict...pictureid=4257

tonschk 05-15-11 08:40 AM

:D TheDarkWraith :DL You are my Hero :yeah:


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