SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-25-10, 06:33 AM | #4381 |
Black Magic
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that is not a periscope. That is the radio antenna. It will be fully risen at ~ 14m depth and will start to hide at ~23m depth. Check the top of it and you'll see it's a long pointed end - the radio antenna
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09-25-10, 06:34 AM | #4382 | |
Black Magic
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Quote:
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09-25-10, 06:37 AM | #4383 |
Black Magic
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Target has to be locked first (space bar). Then when you click on identify target the stock recognition manual will appear above the XO TDC dialog box. There is an add-on mod included that is Reaper7's Enhanced recognition manual that is a big improvement over the stock recognition manual.
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09-25-10, 08:17 AM | #4384 | |
Soundman
Join Date: Feb 2006
Posts: 144
Downloads: 99
Uploads: 0
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Quote:
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09-25-10, 08:55 AM | #4385 |
Black Magic
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is the XO picture shown in the scopes? If not, ensure that the XO is enabled in the top right bar (his picture should be highlighted)
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09-25-10, 10:56 AM | #4386 |
Torpedoman
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Many thanks DarkWraith!
the path WEPS-->Torpedo attack-->Identify target works perfectly! Torpedo |
09-25-10, 11:11 AM | #4387 | |
Black Magic
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Quote:
It has been implemented and will be available in v4.5.0 |
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09-25-10, 11:22 AM | #4388 |
Planesman
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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I'm having radio troubles,i have set my options to receive radio message at 13 meters
but as soon as i get to 8 meters i lose my radio (one that plays radio stations) is this a new feature? and do i still receive contact reports until 13 meters? NewUIs with TDC for SH5 by TheDarkWraith version 4.4.0 |
09-25-10, 11:26 AM | #4389 | |
Black Magic
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Quote:
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09-25-10, 11:52 AM | #4390 |
Planesman
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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yes i have the 3rd patch installed,the folder name is the same
as your main mod NewUIs_TDC_4_4_0_ByTheDarkWraith so i copied the files over,does patch 3 inculde patch 1 and 2 also? do i have to use JSGME to re-enable |
09-25-10, 11:57 AM | #4391 | |
Black Magic
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Quote:
- disable the UIs mod via JSGME - copy the MODS folder from the patch to your \Silent Hunter 5\MODS folder (say yes to all warnings) - re-enable UIs mod |
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09-25-10, 12:29 PM | #4392 |
Planesman
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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i just wanted to see what would happen it i reinstalled an older version
so i loaded up NewUIs_TDC_4_3_1_ByTheDarkWraith and the radio is the same, at 8 meters it starts to play....low volume and as i move up to surface it gets louder and louder,i going to try 4.4.0 with all 3 patches....will install the way you said...will report back |
09-25-10, 12:55 PM | #4393 |
Planesman
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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i tried 4.2.0 and the radio does the same thing, shuts off at 8 meters
i guess its been like this for awhile...i never noticed it before i know i was still getting contact info with this version at 12 meters but i guess i never tried to listen to the radio |
09-25-10, 12:57 PM | #4394 |
Black Magic
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I think you have discovered an undocumented feature of the game You will receive radio contact reports up to the depth specified in the user options file.
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09-25-10, 01:37 PM | #4395 |
Black Magic
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I'm just finishing up v4.5.0. It has many new user options to help reduce visible clutter in the UI:
v4.5.0 - added a new user option that allows the messagebox to scroll out of view when not moused in. Default value is False (disabled) (MessageBoxScrolls) - added a new user option that allows the Officers to scroll out of view when not moused in. Default value is False (disabled) (OfficersScroll) - added a new user option that allows the user to select which officers are rendered in the officer bar. Default value is all officers rendered (OfficersToRender) - added a new user option that allows the top right bars to scroll out of view when not moused in. Default value is False (disabled) (TopRightBarsScroll) In the screenshot below, the top right bar was not disabled, the officers were not disabled, and the messagebox was not hidden. They were all set to scroll into view when you moused into their 'areas' and to hide when you moused out of their 'areas': All that is left in view are the essential items needed to control the boat plus all warning and information icons I'll be packaging up v4.5.0 for release here soon. |
Tags |
dbrn, favorite, new ui |
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