SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-17-13, 04:08 PM | #106 | ||
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P.S: have you tested this mod? Though having been posted in Fifi's Mod Compilation thread, it is part of the HGS project (again my bad... ) |
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09-17-13, 04:51 PM | #107 | |
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-17-13, 05:16 PM | #108 |
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Thanks vdr1981 for this great mod!
Keep up the good work mate Just one question, if you can tell what did you do to change the sub armor at the bottom? is that in Zones.cfg? |
09-17-13, 05:41 PM | #109 |
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No, it's one damage box with armor thickness of 1000cm at the bottom of the sub, sub's .zon file, currently only type VIIb i think. I saw this trick from RFB and OM files from SH4 but in SH5 it doesn't work as i expected... I need some more testing on this one...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-17-13 at 05:52 PM. |
09-17-13, 06:17 PM | #110 | |
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from your screenie I see you have it set to 500 though. Beware that, unless set to negative values, boxes' AP setting overseeds the AP setting of their relative zone. A value of -1 means the same armor as the one set for the zone definition specified; -2 means twice the armor of the zone specified, and so on. Negative values set in zone definitions work the same way, and they are relative to the AP value of the closest parent object which got a damage zone. |
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09-18-13, 06:47 AM | #111 |
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Ok vdr1981 thanks for the info and the pic!
I was doing some experiments with sub's armor so it can stay at bottom but it's not very realistic. It will be interesting to see how this great mod turns out in the end! |
09-19-13, 08:35 AM | #112 |
Navy Seal
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Thank you Vdr for your good work with this mod
(and Gap too )
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09-19-13, 11:07 AM | #113 |
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You're welcome guys!
. Gap, still no success with ObjectRemains controller. Do we have somewhere in SH files example where ObjectRemains controller is actually used?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-19-13, 11:38 AM | #114 | |
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I only hope that it isn't yet another unfinished/broken feature. Which tests have you carried out so far? |
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09-19-13, 05:03 PM | #115 |
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Bunch of things... Sim,zon files, different paths. Maybe your "unfinished" theory is correct...
V3 updated...I've Fixed few more things.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-19-13, 05:59 PM | #116 |
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09-20-13, 06:12 PM | #117 |
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09-21-13, 06:13 AM | #118 | |
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I'm constantly having CTD after excessive fire is received with type C and C41... I removed all shcollision controllers from all .zon files and still problem persist. Code:
Problem signature: Problem Event Name: APPCRASH Application Name: SH5.exe Application Version: 1.2.0.0 Application Timestamp: 562b9a96 Fault Module Name: SHCollisions.act Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4bce9a3a Exception Code: c00000fd Exception Offset: 00039afd OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 3fa5 Additional Information 2: 3fa59703e9bc586eb27fc2230710b1d9 Additional Information 3: 41c4 Additional Information 4: 41c4d81bf2e8a02a5b68afaf34494cd4
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-21-13, 06:27 AM | #119 | ||
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I remember having a similar problem during a test mission where two tankers were harassing me with their guns at close range. But it was long, long (I say long) ago |
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09-21-13, 09:59 AM | #120 |
Navy Seal
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It looks like this is happening even without RSD and when TDW patcher is disabled. Is it possible that shcollission CTD is situation -mission related because it's happening only in fx update testing mission when two destroyers hitting you very rapidly? In mission when single destroyer is attacking, things go more or less smooth...
Now , good thing would be if i could add type 7b or 7a in FX update mission but i'm too stupid to do that...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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