SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-17-13, 03:08 PM   #1
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gap View Post
Yes, unless I made a mess with them

You are welcomed into partecipate in this project
Thank's... Actually , i'm very much interested in this and your work with historical guns specification is very important for realistic submarine damage modeling. Merging those two mods in one large would be great thing for SH5...
vdr1981 is offline   Reply With Quote
Old 09-17-13, 04:08 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by privateer View Post
I've never test SH5 AI Guns for a problem We saw in SH3.
If the angle was set to high? You'd get a Snow effect from the shells raining back down once in a Blue Moon!


We found Real Life settings did not work in SH3 and had to lower the specs a tad.
I remember you talking about this problem you had while working on GWX. Honestly I didn't test if the same would happen in SH5, but for sure it is worth a try. Beside barrel's maximum elevation angle, maximum gun range/angle might play a role. Do you remember if you had played with those settings too?

Quote:
Originally Posted by vdr1981 View Post
Thank's... Actually , i'm very much interested in this and your work with historical guns specification is very important for realistic submarine damage modeling. Merging those two mods in one large would be great thing for SH5...
Merging the two mods would be an honour, though there is not much to merge at this time (most of the features I had originally planned are still in my mind ). As a matter of fact, I was going to add your mod to the list of mods supported/required.

P.S: have you tested this mod? Though having been posted in Fifi's Mod Compilation thread, it is part of the HGS project (again my bad... )
gap is offline   Reply With Quote
Old 09-17-13, 04:51 PM   #3
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gap View Post
I remember you talking about this problem you had while working on GWX. Honestly I didn't test if the same would happen in SH5, but for sure it is worth a try. Beside barrel's maximum elevation angle, maximum gun range/angle might play a role. Do you remember if you had played with those settings too?



Merging the two mods would be an honour, though there is not much to merge at this time (most of the features I had originally planned are still in my mind ). As a matter of fact, I was going to add your mod to the list of mods supported/required.

P.S: have you tested this mod? Though having been posted in Fifi's Mod Compilation thread, it is part of the HGS project (again my bad... )
Duh, V2 updated...i screwed up upc files path...now is OK...
vdr1981 is offline   Reply With Quote
Old 09-17-13, 05:16 PM   #4
redline202
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks vdr1981 for this great mod!
Keep up the good work mate

Just one question, if you can tell what did you do to change the sub armor at the bottom? is that in Zones.cfg?
  Reply With Quote
Old 09-17-13, 05:41 PM   #5
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

No, it's one damage box with armor thickness of 1000cm at the bottom of the sub, sub's .zon file, currently only type VIIb i think. I saw this trick from RFB and OM files from SH4 but in SH5 it doesn't work as i expected... I need some more testing on this one...


Last edited by vdr1981; 09-17-13 at 05:52 PM.
vdr1981 is offline   Reply With Quote
Old 09-17-13, 06:17 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post
No, it's one damage box with armor thickness of 1000cm at the bottom of the sub, sub's .zon file, currently only type VIIb i think. I saw this trick from RFB and OM files from SH4 but in SH5 it doesn't work as i expected... I need some more testing on this one...
100 cm of armor?!

from your screenie I see you have it set to 500 though. Beware that, unless set to negative values, boxes' AP setting overseeds the AP setting of their relative zone.

A value of -1 means the same armor as the one set for the zone definition specified; -2 means twice the armor of the zone specified, and so on. Negative values set in zone definitions work the same way, and they are relative to the AP value of the closest parent object which got a damage zone.
gap is offline   Reply With Quote
Old 09-18-13, 06:47 AM   #7
redline202
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Ok vdr1981 thanks for the info and the pic!
I was doing some experiments with sub's armor so it can stay at bottom but it's not very realistic.
It will be interesting to see how this great mod turns out in the end!
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.