SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-17-13, 03:08 PM | #1 |
Navy Seal
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Thank's... Actually , i'm very much interested in this and your work with historical guns specification is very important for realistic submarine damage modeling. Merging those two mods in one large would be great thing for SH5...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-17-13, 04:08 PM | #2 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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P.S: have you tested this mod? Though having been posted in Fifi's Mod Compilation thread, it is part of the HGS project (again my bad... ) |
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09-17-13, 04:51 PM | #3 | |
Navy Seal
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Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-17-13, 05:16 PM | #4 |
Stowaway
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Thanks vdr1981 for this great mod!
Keep up the good work mate Just one question, if you can tell what did you do to change the sub armor at the bottom? is that in Zones.cfg? |
09-17-13, 05:41 PM | #5 |
Navy Seal
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No, it's one damage box with armor thickness of 1000cm at the bottom of the sub, sub's .zon file, currently only type VIIb i think. I saw this trick from RFB and OM files from SH4 but in SH5 it doesn't work as i expected... I need some more testing on this one...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-17-13 at 05:52 PM. |
09-17-13, 06:17 PM | #6 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
from your screenie I see you have it set to 500 though. Beware that, unless set to negative values, boxes' AP setting overseeds the AP setting of their relative zone. A value of -1 means the same armor as the one set for the zone definition specified; -2 means twice the armor of the zone specified, and so on. Negative values set in zone definitions work the same way, and they are relative to the AP value of the closest parent object which got a damage zone. |
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09-18-13, 06:47 AM | #7 |
Stowaway
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Ok vdr1981 thanks for the info and the pic!
I was doing some experiments with sub's armor so it can stay at bottom but it's not very realistic. It will be interesting to see how this great mod turns out in the end! |
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