SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-19-08, 07:55 AM | #1 |
Swabbie
Join Date: Jan 2008
Posts: 9
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Atlantic Wolf
Hello everyone!
UBoat simulator I'm working on: http://atlanticwolf.gigacities.net/ Notes: *** It requires FrameWork *** 1. The demo contains, for now, only 1 destroyer, which is crippled. 2. Most of the UBoat controling options work. 3. You can fire torpedo by pressing [Enter]. It will be shot at the angle of the view, so make sure you are watching directly on the ship. 4. There might be some bugs. But nothing particular I've noticed. 5. Another cool option is a Spitfire striking your sub (by pressing [A]). If you want it to hit you, you need to stop any movement of the sub, and to be at depth less than 5 meters. The graphics are not in high quality, because my programming skills are hobbyist. Please give me comments! |
01-19-08, 08:31 AM | #2 | |||
Commodore
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Neat! Holly crap there are more folks out there
Welcome on board mate Always nice to see what other people are doing out there. Tell us something about you. Are you a student or something ? I understand that this is just a hobby project or do you have bigger ambitions with that ? There is only so little information on your site. You seem to be very new here. Quote:
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01-19-08, 09:59 AM | #3 |
Swabbie
Join Date: Jan 2008
Posts: 9
Downloads: 0
Uploads: 0
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Yes I'm new here. I've looked out for a place to publish my project and get fair comments, because I put a lot of work on making it realistic as posible. The common gamer can't tell the difference between the newest nuclear submarine and the oldest diesel.
I am a student for accounting (nothing to do with computers). Thats why the project is only a hobby. Though, if the right oppurtunity will apear, I will be glad to join it. And by the way, if someone needs help in making a simulator (of any kind. In the programming side, not the graphics side) i can help. The FrameWork coming with every Windows XP and above. (The reason it requires this framework its because it is programed in VB.NET). Here's a link http://msdn2.microsoft.com/en-us/net.../aa569263.aspx Screenshots on the website. There's no "Out View" of the uboat. Maybe I'll add that kind of option in the future. |
01-19-08, 04:29 PM | #4 | |||||||
Commodore
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BTW Are you from the US ? Quote:
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01-19-08, 05:07 PM | #5 |
ACE
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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Your website download doesn't load
Also, did you email me about my project? |
01-19-08, 05:23 PM | #6 |
Commodore
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Loads here nicely.
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01-19-08, 06:22 PM | #7 |
Canadian Wolf
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Welcome to SUBSIM Wolfnon
Nice project by the way. RDP |
01-21-08, 01:07 PM | #8 | ||
Swabbie
Join Date: Jan 2008
Posts: 9
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My great grandfather was a doctor and the commander of a military hospital of the german army during WW1. Though, it's quite a shame that 20 years later the germans have completely forgotten the loyalty of the german-jews all along the modern history of Germany. BTW, my grandfather served in the "RAF Pilots Rescue Boats" in the Mediterranean during WW2. After Israel was established, he joined the israeli navy and was captain of destroyer (1948-1964). Then he became a captain in the merchant-fleet. And me? First as tank-gunner, and later as combat medic in the infantry corps, IDF (2002-2005). Last edited by Wolfnon; 01-21-08 at 02:09 PM. |
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04-08-08, 03:07 AM | #9 | ||||
Commodore
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I guess everyone was happy to just stay alive and survive the chaos into which germany collapsed after WWI. And I think therer were not few germans who risked their own lifes by hiding jews at their homes from the Nazis. But I guess this is not so spectacular than the holocaust itself and don't get so much attention. Quote:
INVALUNTARY, however. So after the war got emprisoned and sent into sebirian hell. I think he was there for 5 or 7 years or so. But it's interesting to met the offsprings of this generation and hear their stories Ok but now some late feedback about your subsim project. Well I tried it a couple of times now and wanted to share my thoughts with you: The positives first: Well, I liked how you have embeded the historical images into the menu screens and stuff and the funky music. Using car sounds for the subs engines was also kinda funny. Now the negatives: Well given what you have said above, that you have made it in only one month, I can't really criticise it. The only real thing I can criticise is that you release the sim only after one month of development :p My suggestion, and this is by no means a rule but only my suggestion, spend at least 6 months on the project and then showcase it, cause at the current state the intro and menus are more interesting than the game itself and this is not the state in which you want to release a demo. However I cannot ignore the, at least to me obvious potential, that you have in you. Cause the way you made the menue background and the intro screen with the briliant images shows that you seem to love this subject and have some ambitions and at least believe that you could pull something out and that is always a good sign. However, I just feel you rushed it out to fast. It's to early for fair comments. I think the result of a to fast release will be that simple no one will comment it at all because no one want to discourage you with negative feedback or will simple lack any interest given the lack of content. You need to consider that you are making a WWII u-boat sim. That means it need to bear comparisons with games like SHIII & IV and soon a V. This games have set the bar much higher again. So when you make your first release make sure there is something that keeps you engaged for at least 30 minutes. Put in something that makes us smile. There should be at least one thing that is fun to do. Currently the game lacks just any content and ontop of that is buggy and unpolished as hell. I hope I do not sound to harsh for you, cause I do not want to discourage you. Rather I want to encourgage you to put the sleeves up and go back to the drawing board for at least 6 months and then unleash it upon as again. Keep in mind there should be at least one thing that is engaging for at least a short time. Being it some challenging engaging maneuvers in a confined port or a target that you can desintegrate in to its atomic parts with the deck gun or even if it's just the possebility to walk throughout the whole boat in 3D or at least some good models in the scene to look at. But what ever it is make sure it is somehow unique or it will be "just another sim" case. Although there were so many times u-boat sims there is still so much untouched potential due to the stagnation in this genre. So this is your chance. And I see there is something remarkable about this game or rather awekward. It is not 3D!!! Have you choose it in order to make it fast and want to switch to 3D soon or are you intending to continue like this ? If so than let me say, if you want to make something remotely realistical then go for 3D, hush hush! While the sprites certainly bring back some fond memories from my childhood it is hopelessly outdated for a realistic sim by todays standarts. Making a sim based on 2D grafics is like making a cartoon. Noone will take it serious. For a sim this is a dead end. I could share a lot of experiences and insights I gained during my own voyage. If you are interested. |
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04-08-08, 12:40 PM | #10 | |||||
Swabbie
Join Date: Jan 2008
Posts: 9
Downloads: 0
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hi!
First of all- thank you for replying, though in a little delay. I thought you would never try it. Quote:
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I'm sorry, but I don't know how to handle 3D models in my program... The graphic engine of the "2D sprites, 3D Eye-view" was made by myself, using 4 code lines of trigonometric functions. That is something I'm proud of. Though I must agree it is not the most uptodate graphic option for simulator. I think some of the newest sims like Danger from the Deep are too much 3D, because it doesn't even work on my computer... Maybe I should've said that before, when I said realistic, I meant the speed, the fire range and so on... |
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04-08-08, 02:58 PM | #11 |
Swabbie
Join Date: Jan 2008
Posts: 9
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By the way, the destroyer has 72 diferent images. An image is changed every 5 degree.
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04-08-08, 03:47 PM | #12 | |||||||||||
Commodore
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Reminds me on my self as I tried to make a simple sub command clone in ascii Quote:
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04-08-08, 04:29 PM | #13 | |
Commodore
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But don't let you spoil your joy of your first game development steps from me. I was also very proud on my ascii combat system for my never finished ascii/text adventure. Damn, that was my first achievemnts after barely learning C. What a highlight it is when you finally have managed to make your first crappy game! |
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04-08-08, 11:02 PM | #14 | ||
Swabbie
Join Date: Jan 2008
Posts: 9
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