SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III > SH3 Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-11-07, 10:53 AM   #1
CTU_Clay
The Lone Wolf
 
CTU_Clay's Avatar
 
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 710
Downloads: 315
Uploads: 0
Default

Thanks Hornet.
I have all your "campaign making" type files you have posted at WPL, and this latest one here in this thread now. They are all helping and I sincerely Thank You again.

My latest question in mind is regarding using SH3-GWX, SH3 Commander, and any changes to make GWX work with any new campaign scripted file.

...if you create a new campaign with the SH3-GWX Installed and with SH3-GWX Mission Editor. Will it work with SH3 Commander patched for GWX?

Clay
CTU_Clay is offline   Reply With Quote
Old 10-13-07, 10:03 PM   #2
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

If doing a whole campaign you might seriously consider this application:

http://www.subsim.com/radioroom/showthread.php?t=113918

It is my understanding that the 2 systems are pretty close to each other. If the Automated Campaign Editor works with SH3, it is amazingly powerful.

tater
tater is offline   Reply With Quote
Old 10-14-07, 01:36 PM   #3
Flick
Sparky
 
Join Date: Mar 2002
Location: Ottawa Canada
Posts: 157
Downloads: 8
Uploads: 0
Default

Thank you tater.
Flick is offline   Reply With Quote
Old 10-14-07, 05:04 PM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Let me know if you want any scripting samples.

You can literally turn this lose on the entire campaign folder, and change the whole thing.

Lurker did some early experiments, had it delete all the group contents in the stock campaign, repopulate them based on complex rules by month/year, assign cargoes to the ships, change the waypoint speeds randomly in a range of values, add loops here and there... paste it in, let it work, boom, new camapign.

Obviously you can make your own content first as well.

It also allows things like zig zagging groups. Pretty much all traffic dangerous waters zig-zagged, hard to believe the capability isn't organic to either SH3 or SH4. Not having ZZs is like not having destroyers, lol.

tater
tater is offline   Reply With Quote
Old 10-15-07, 12:30 PM   #5
Flick
Sparky
 
Join Date: Mar 2002
Location: Ottawa Canada
Posts: 157
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by tater
Let me know if you want any scripting samples.

You can literally turn this lose on the entire campaign folder, and change the whole thing.

Lurker did some early experiments, had it delete all the group contents in the stock campaign, repopulate them based on complex rules by month/year, assign cargoes to the ships, change the waypoint speeds randomly in a range of values, add loops here and there... paste it in, let it work, boom, new camapign.

Obviously you can make your own content first as well.

It also allows things like zig zagging groups. Pretty much all traffic dangerous waters zig-zagged, hard to believe the capability isn't organic to either SH3 or SH4. Not having ZZs is like not having destroyers, lol.

tater

CTU_Clay might be interested and take you up on your offer.

Thanks again,
Flick is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.