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Old 12-22-06, 06:04 PM   #1
Verbel Kint
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Default Red Storm Rising problem

After years of searching, I finally found RSR software. My old 5" disk from the game I purchased obviously won't work with my current notebook. I downloaded the software from a legacy site, but I have having a difficult time getting it to run. When I execute the .bat file, it works up to the point where the mission orders come in. At that point, it freezes. When I exit, the following message pops up:
Quote:
C:\WINDOWS\system32.cmd.exe
The NIVDM CPU has encountered an illegal instruction.
CS:4e4r IP:ffa6 OP:00.00.00.00.00 Choose "close" to terminate the application.
I've tried using both the original REDSTORM.COM file as well as the one available on this site. Same result.

Does anyone have any ideas?

Thanks
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Old 02-18-07, 08:47 PM   #2
Sonarman
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Try running the game under Dosbox, it's also worth installing the frontend program D-Fend for it as well to make things easier. RSR certainally works for me this way on XP at least.
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Old 02-19-07, 07:10 AM   #3
bishop
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As Sonarman said, RSR runs fine under DOSBox. My preferred version of the game however, is the Amiga version which I play using the Winfellow Amiga emulator.
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Old 02-22-07, 02:24 PM   #4
Sonarman
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Or if you are a real purist. like me... try the original C64 version with an emulator for that system eg winVICE.
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Old 02-23-07, 07:04 AM   #5
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Quote:
Originally Posted by Sonarman
Or if you are a real purist. like me... try the original C64 version with an emulator for that system eg winVICE.
LOL, yes I also have the original C64 version (disks and manual) and play it occasionally with VICE. The Amiga port is still my favorite though, that and Pirates are my two favorite Amiga games.
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Old 02-23-07, 10:08 AM   #6
Sonarman
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Yes I've still got all the discs and those fantastic manuals for all the Microprose sims on C64 & Amiga too.

I well remember rushing home from school to play on my C64 at 5pm and after what seemed only like two hours it was suddenly 3 o' clock in the morning!...where did the time go... the mark of any truly great game.

Mind you quite a bit of that time probably went into loading the games in with those damn tape player thing, prior to my acquisition of the super speedy 1541 disc drive!

Looking back now, it's amazing how much gameplay they managed to cram into that tiny 64KB of memory and frightening to think that was now 20 years ago!

Last edited by Sonarman; 02-23-07 at 11:32 AM.
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