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Old 10-09-06, 09:21 PM   #1
blue3golf
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I've never had a problems with it personally. The only thing I can remember is that there were problems with the MP aspect of it, but that was right after it first came out and everyone was still trying to figure it out.
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Old 10-09-06, 10:10 PM   #2
Torplexed
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I recall one of the biggest complaints was in order for it to be compatiable with SH2 it delayed the release of SH2.
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Old 10-10-06, 05:58 AM   #3
horsa
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Quote:
I recall one of the biggest complaints was in order for it to be compatiable with SH2 it delayed the release of SH2
True, but that was before release. I believe this was eventually sorted out. The Wolfpack/Eagle leagues seem to have successfully linked the two games for years now ... and didn't PM add some more stability ? I've never tried them online but was always happy with their performance over a LAN.
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Old 10-10-06, 06:06 AM   #4
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Quote Glowwormguy from another thread ( my emphasis)
Quote:
Yeah, better graphics would be nice, though quite frankly I'd be happy seeing such things as crew quality and training, proper smoke (and making smoke) and gunnery (including BVR gunnery) and a better, branching campaign with the possibility for random convoy actions and historic battles like they had in the old Aces of Dynamix
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Old 10-14-06, 04:45 PM   #5
Sailor Steve
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Personally I enjoyed it. While I hated SHII for not having a dynamic campaign, I thought the scripted flavor fit right in with DC, as destroyers have to do what they're told and never get sent out alone to "mess with the enemy".

I thought it was well done, and since I tend to run many careers side-by-side, once SH4 is out I intend to spend all my time going through the war playing both sides, both newer sub games and Destroyer Command (plus a couple of flight sims as well).
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Old 10-14-06, 04:48 PM   #6
HS
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... some sort of long lasting dynamic campaigns, some crew members (see SH III), some big ship TFs including operational CVs
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Old 10-14-06, 05:45 PM   #7
Reinhard Hardegen
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I saw no real problems with the game. I even find it very easy to set up campaigns and write misions for it. I feel it was a well thought out game, as well to it linking with SHII.
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Old 10-14-06, 05:49 PM   #8
Seeadler
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@HS
If you would not write here in white letters, all could read your comment.

There are still other forum styles than SmartDark and those have a white background in the text area
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Old 10-15-06, 11:11 AM   #9
Palindromeria
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Quote:
Originally Posted by Seeadler
@HS
If you would not write here in white letters, all could read your comment.

There are still other forum styles than SmartDark and those have a white background in the text area



:rotfl:
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Old 10-20-06, 04:06 AM   #10
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Quote:
Originally Posted by HS
... some sort of long lasting dynamic campaigns, some crew members (see SH III), some big ship TFs including operational CVs
Hi guys,

Yeah like Horsa errr I said earlier but personally graphics takes second place to a good solid gaming experience. The inability for a dynamic or even a branching 'decision tree' campaign such as they apparently have in Microsoft Combat Flight Simulator 2 (another game I modded before) was pretty unfortunate but when you're talking destroyers I mean there are certain 'touches' that would have been simple enough I think to impliment if they thought of it as much as they did the graphics.

Crew Quality - virtually every game has some sort of 'experience' rating and it adds to the game to have to PRESERVE your men so they can gain experience. A new ship/recommissioned ship would have a green crew that you'd have to 'work up' Added to this would be...

Alert Status - I mean we have the General Quarters/Klaxxon button but it does SQUAT. It would have been pretty easy I think to simply link alert status to crew quality so that you have to keep the crew on low alert (or you'll tire them out/demoralize them) most of the time but of course this means they react pretty slowly to enemy threats - ammo will be in the lockers, etc. High alert means cleared for action but you can only keep them 'on edge' for so long before fatigue and morale will cause performance to suffer drastically (law of diminishing returns).
Of course, a high quality crew would outperform a low quality one for a longer time...

Mission variety - destroyers are the workhorses of the fleet performing a large variety of missions, not just sub hunts and fleet actions. Search and rescue, landing small naval parties on raids/espionage, convoy escorting, sub hunting, minelaying, hunting for enemy small craft, reconnaissance, fleet escort, etc. Heck old GATO on my Atari had 'rescuing downed fliers' missions! And this should have gone for SH2 as well - landing raiders/coastwatchers/agents and picking up downed fliers or sinking survivors.

It may be a cosmetic issue in this game but whenever you read about DDs or watch movies, they're all MAKING SMOKE. This would block visual gunnery - good for screening purposes, but use up fuel reserves.

Anyways that's really it for my rant/wishlist.

cheers,
Mountbatten
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