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05-17-24, 10:06 AM | #1 |
Medic
Join Date: Jun 2020
Posts: 159
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With auto targeting it's simply a matter of sinking all the escorts using point and shoot, then wiping out the merchants. Manual targeting makes hitting an active escort extremely difficult as it takes too long to establish angle on bow and speed. A different game!
Contacts on the map allows you to establish target course and speed with the "3 minutes 15 seconds" trick. In real life measuring range accurately was very difficult so that approach did not usually work. I also find that the tactical overview is too helpful, even when operating on the surface. Mission goals is not really a SH3 campaign thing. You can try the single missions for that, and GWX has a lot of extra ones. You can go raid a port if you like but that is generally far too easy as there are too few nets and mines, your navigation is perfect and there are no tides. Dud torpedoes are a huge factor with the HSie/Steibler hard coded fixes in most megamods. It really forces you to tailor what you do depending on the weather. Crew management is pretty basic in SH3. "Uboat" is the game if you want that, but after spending a huge amount of effort modelling the boat that game seems very "gamey". i think maybe the money ran out or the marketing people got at it. The weapons officer help is not a big deal. You can always choose to not ask him. Until recently I sometimes used him to identify targets to save clicking through the ID manual. |
05-17-24, 03:26 PM | #2 | ||||||
Watch
Join Date: Nov 2021
Location: Germany
Posts: 30
Downloads: 1
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Well...
Okay...let's see.
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Sounds indeed challenging. So how does one do it then? Hitting fast approaching destroyers if you don't have any time and tools to correctly determine course and speed? Can you still log on a target via attack periscope or Uzo? And does it still tell you the targets speed and direction it is coming from? Quote:
What sort of message do you receive when this option is deactivated? Is the map then simply not accessible or does it show you nothing at all? Quote:
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I know malfunctioning/sabotaged torpedoes were a real thing - especially later in war when most torpedoes were produced by slave laborers because most german men were in military service but I often run out of torpedoes with all of them exploding. When you have 2-4 (or even more) dud torpedoes per patrol I just can't imagine how bad this would have to be... Quote:
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I mean when you have disabled auto targeting and map overview, what exactly does the WO do to help you out on the tasks that all of a sudden you have do do for yourself? I really am thinking about it. I get you when you say it's a different game without most of the help. But then again, what does a commander have his crew for if he has to do everything by himself? Why developing a crew when you have to do it all alone from guessing and predicting the course, navigating in position and manually targeting and firing the torpedoes to crash diving to escape the escorts? Are there any tutorials that center on manual targeting and plotting enemy course without help of overview map? Greetings from Ubootmate
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Tiefer, LI! Das muss das Boot abkönnen... |
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05-17-24, 05:01 PM | #3 |
Medic
Join Date: Jun 2020
Posts: 159
Downloads: 15
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Look here!
Go watch this guy
or if you are not quite so "hardcore realism" try this guy |
05-18-24, 05:11 AM | #4 |
Watch
Join Date: Nov 2021
Location: Germany
Posts: 30
Downloads: 1
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Thanx
Well, first of all thank you.
When I do things, I want to do them right. So recommending Tonic87 to me is certainly very much appreciated. I watched large parts of 3 episodes now and while I have to admit that the gameplay is vastly different from what I did so far, its also tough to get a real handle on how to reach that next level. While this is awesome to watch he doesn't really explain things in detail, at least not constantly, so you have to pick up things only in parts. I think it would be better to really look at basic tutorials how to operate without the overview map and target computing available. I think I will look for something like that first before watching this guy play. He already is on a level I might never even reach at all. While his narrations are entertaining when you just watch these episodes for pure entratainment they are not very helpful if you are looking for detailed, step by step explanations on how to play at ultimate level - so it simply doesn't really get you there fast enough... I will get back to this guy once I have the required basics down from somewhere else.... Greetings from Ubootmate
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Tiefer, LI! Das muss das Boot abkönnen... |
05-21-24, 04:28 AM | #5 | |
Frogman
Join Date: Jul 2008
Posts: 305
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Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB SH3 GWX 3.0 |
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