SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-16-22, 04:29 AM | #421 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
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I'm testing this mod and I got a question: how do you see remaining battery?
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08-16-22, 08:56 AM | #422 |
Navy Seal
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Click on one of the 3 green buttons under 3 big dials...will open what you want.
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08-16-22, 09:01 AM | #423 |
Navy Seal
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Imported bunch of Italian ships missing for my Mediteranean campaign.
From VonDos, they are just amazing! Of course had to adapt them for NYGM standarts Below they are not in my Med environment, just naval academy Back to the Med files now...
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08-16-22, 09:21 AM | #424 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,302
Downloads: 443
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Glad you are breathing life into NYGM's Med Campaign, it really left much to be desired. Always used GWX's Med Campaign. But in all fairness, Stiebler did make it more difficult and challenging to get into the Med as opposed to others. Hope you keep that feature.
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08-16-22, 10:14 AM | #425 | |
Navy Seal
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Quote:
I « only » add GWX Med traffic & new Med harbors to NYGM, of course all adapted (It will be separated file to activate when playing Med campaign)
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08-16-22, 10:42 AM | #426 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
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08-16-22, 12:27 PM | #427 |
Navy Seal
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It’s DGUI feature…
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08-16-22, 03:26 PM | #428 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,302
Downloads: 443
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Quote:
The inclusion of GWX traffic will be welcome as shipping can be sparse with NYGM at times. Thank you again.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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08-16-22, 08:23 PM | #429 |
GWX Project Director
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08-16-22, 10:39 PM | #430 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,302
Downloads: 443
Uploads: 0
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
08-17-22, 02:23 AM | #431 |
Navy Seal
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Also introduced VonDos Italia battleship & 2 new Italian planes for Med campaign
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08-18-22, 01:54 AM | #432 |
Mate
Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
Uploads: 0
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RAOBF?
Thank you for the hard work Fifi, this is great!
But I can't figure out how to get the RAOBF to show with DGUI. I've tried in single missions and career and was careful to make sure realism settings were set to manual targeting - no luck. Also is there a way to stop the external unit camera from moving with the boat? I love to watch the boat plough through a choppy ocean, but the movement is nauseating. The external free camera is stable.
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08-18-22, 05:12 AM | #433 | |
Navy Seal
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Quote:
Glad you like this awesome NYGM mod I’m not sure there is a RAOBF wheel in DGUI … as I never use it, and there wasn’t any RAOBF in WW2 u-boats (only in WW1) But can be wrong with DGUI … Not sure what you are asking with the external camera… to me it’s ok. I don’t have time actually to check, but when my Med campaign will be done I will
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08-18-22, 07:03 AM | #434 |
Mate
Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
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DGUI thread has a screenshot with the RAOBF wheel so I do think it’s part of that GUI MOD.
The camera - if you press F12 you get the “free” external camera which can fly around. If you press ‘.’ or ‘,’ you cycle through each ship in turn and the camera is fixed to the ship. This one moves around with the motion of the boat. If I compare with ToyotaGT86’s GWX pack, that camera is fixed to the horizon instead of moving with the boat. Not sure if I’m explaining it well, I can record a video that might make more sense.
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Can't help coming back to SH3! |
08-18-22, 08:14 AM | #435 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 190
Downloads: 561
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Quote:
You should have these 2 knobs at the bottom of the periscope click on the one on the left I think.
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NYGM STEEL COFFIN V5.8 / Rik007: SH-3 Night surface attack / CCOM12 FIFI / ONEALEX 1.53 |
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