SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-06-22, 01:13 PM | #1 |
Bosun
Join Date: Nov 2012
Location: Hungary
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New Sinking Sounds for SH5
Post updated: 27.05.2022.
Since the original sinking sound is so underwhelming I got myself into designing a new one. I originally made one for a loop as the game originally handles the sound. Then I made a TWOS version as in twos, the sound is only played once instead of a loop, so it's almost twice as long and more sequential starting from creaks and groans, devolving into rumbling and the hellish screams of tortured metal ending with some deep underwater rumbles and bangs as the ship implodes, stuff gets torn apart, etc Download here (mediafire) The zip contains the optional choices both for loop and for twos type single-time play along with backups and a readme Now go, sink 'em all and listen to their calls for help as the waves consume them Credits: Capthelm of Subsim The Hollywood Edge Sound Effects Library The Orchard Enterprises Valve Corporation And other freeware sources from youtube and SFX pages
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There are two certain things in life: Death and CTDs Last edited by Atoka220; 05-26-22 at 05:49 PM. Reason: Updated mod and credits |
05-06-22, 04:19 PM | #2 |
Canadian Wolf
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Nice work here
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05-06-22, 07:24 PM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Very well done Atoka, the new ship-sinking loop sounds terrifically creepy
If you don't mind me asking, where did you take it? |
05-07-22, 04:59 AM | #4 |
The Analyst
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Very nice
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
05-07-22, 08:42 AM | #5 |
Bosun
Join Date: Nov 2012
Location: Hungary
Posts: 64
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Oh right, totally forgot, sorry
I'll update the post in a second Thank you guys by the way
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There are two certain things in life: Death and CTDs |
05-07-22, 10:17 AM | #6 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Thank you too |
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05-07-22, 02:00 PM | #7 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
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Nice work Atoka
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05-07-22, 10:09 PM | #8 |
Seaman
Join Date: Mar 2022
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TWos compatible?
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05-08-22, 06:01 AM | #9 |
Bosun
Join Date: Nov 2012
Location: Hungary
Posts: 64
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Probably, as you just replace and overwrite 2 sound files
I also included my backups too just in case someone forgets to back up first and something goes wrong (which is unlikely BUT not impossible)
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There are two certain things in life: Death and CTDs |
05-08-22, 08:51 AM | #10 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Definitely, unless TWoS replaces ship sinking sounds with new sounds having a different name. In that case this mod would have no effect, but I doubt TWoS to do so.
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05-08-22, 10:12 AM | #11 |
Sea Lord
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just taken them already in assembly we will see it seems via JSGME crush normally .. so I am confident ... otherwise it may be necessary to tinker
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05-09-22, 06:46 AM | #12 | |
Bosun
Join Date: Nov 2012
Location: Hungary
Posts: 64
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Quote:
On a side note, does the game have any size or length limitations regarding sound files? This sound is alredy 2 mins and 5MB but I think some more sfx could do Like i didn't include that much clunking/deep groaning and sudden water rush sounds that would fit in nicely too
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There are two certain things in life: Death and CTDs |
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05-09-22, 05:19 PM | #13 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Quote:
You could try reducing a bit sample/bit rate in order to contain file size. Usually human hear is not very sensitive to low frequencies such as the ones of your sound effect, so the quality loss might be barely noticeable. My suggestion is to copy rates from stock sounds. Start from there, and see if you can "compress" your sounds a bit more. You could also include the longer audio loop as an optional mod for people to test it on their machines |
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05-09-22, 05:59 PM | #14 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
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The game has restrictions only on some sounds, such as thunderstorm sounds.
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05-13-22, 12:28 PM | #15 |
Bosun
Join Date: Nov 2012
Location: Hungary
Posts: 64
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Now on that note, I've made some thunder sounds too as I was fed up by the ones I had (dunno if vanilla or modded) as they were so constant and in my face
These ones are smaller in filesize and I loaded in (it was a storm) and I was shocked that up until now, I've never seen any lightnings (i use dynenv 2.9) I mean thunder sound size affects lightnings or what the hell happened?
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There are two certain things in life: Death and CTDs |
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