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Old 02-22-21, 05:59 AM   #136
Kumando
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Quote:
Originally Posted by Onealex View Post
No. By default there is Atlantic campaign changed by me.
So if I want to play in the Mediterranean I must activate it right? Another thing the hydrophone is working on the surface even with the h sie fix on, did you noticed this?
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Old 02-22-21, 06:06 AM   #137
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Quote:
Originally Posted by Kumando View Post
So if I want to play in the Mediterranean I must activate it right? Another thing the hydrophone is working on the surface even with the h sie fix on, did you noticed this?
1 Yes
2 Hydrophone is ok
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Old 02-22-21, 06:10 AM   #138
Kumando
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Quote:
Originally Posted by Onealex View Post
No. By default there is Atlantic campaign changed by me.
Quote:
Originally Posted by Onealex View Post
1 Yes
2 Hydrophone is ok
What do you mean OK it's working as intended?
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Old 02-22-21, 06:19 AM   #139
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Quote:
Originally Posted by Kumando View Post
What do you mean OK it's working as intended?
Hydrophone works only when U-boat is under water
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Old 02-22-21, 06:27 AM   #140
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Quote:
Originally Posted by Onealex View Post
Hydrophone works only when U-boat is under water
Hum I must have messed up something then.
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Old 02-22-21, 01:06 PM   #141
midnightcrisis
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It seems, that U-Boat ranges are 50% higher?
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Old 02-22-21, 02:13 PM   #142
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Quote:
Originally Posted by midnightcrisis View Post
It seems, that U-Boat ranges are 50% higher?
1 thing to understand.. the world, as you see it in game, is NOT the same exactly, as is in real time or real life.

So, taking that into account, it usually takes more distance to get from point A to point B, in game.. so to compensate for that, subs ranges.. as you pointed out here... are more than what it would be in real life.

It is owing to what I have outlined, which has been done by others here on subsim... numerous times, to be frank about it.

in doing this, is a working trade off to compensate for the real world limitations in game.

There's only so much that a 3d engine, can be pushed to go before it fails utterly & completely...

As it is understood by Me, from what I have read...

Hopefully, this info has helped...

M. M.

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Old 02-22-21, 02:30 PM   #143
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Merchants move very fast in this mod is it historically accurate?
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Old 02-22-21, 03:22 PM   #144
midnightcrisis
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Quote:
Originally Posted by Mad Mardigan View Post
1 thing to understand.. the world, as you see it in game, is NOT the same exactly, as is in real time or real life.

So, taking that into account, it usually takes more distance to get from point A to point B, in game.. so to compensate for that, subs ranges.. as you pointed out here... are more than what it would be in real life.

It is owing to what I have outlined, which has been done by others here on subsim... numerous times, to be frank about it.

in doing this, is a working trade off to compensate for the real world limitations in game.

There's only so much that a 3d engine, can be pushed to go before it fails utterly & completely...

As it is understood by Me, from what I have read...

Hopefully, this info has helped...

M. M.

With other words: a bigger world. Ok, that helps
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Old 02-22-21, 03:41 PM   #145
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Quote:
Originally Posted by Kumando View Post
Merchants move very fast in this mod is it historically accurate?
https://en.wikipedia.org/wiki/ON_convoys
Due to storm conditions the speed of convoys is reduced to 5-7 knots. In other cases there are convoys with speed 9-11 knots
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Old 02-22-21, 04:03 PM   #146
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Quote:
Originally Posted by Onealex View Post
https://en.wikipedia.org/wiki/ON_convoys
Due to storm conditions the speed of convoys is reduced to 5-7 knots. In other cases there are convoys with speed 9-11 knots
I have a question about the amount of depth bombs on destroyers, after the last attack on the convoy, I was cornered by three destroyers, 130 bombs were dropped on me, is that ok
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Old 02-23-21, 03:05 AM   #147
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Quote:
Originally Posted by Belmondo View Post
I have a question about the amount of depth bombs on destroyers, after the last attack on the convoy, I was cornered by three destroyers, 130 bombs were dropped on me, is that ok
Too little or too much in your opinion? I think that there are some inconsistencies. I have to think how I can fix them...

Last edited by Onealex; 02-23-21 at 07:24 AM.
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Old 02-23-21, 04:31 AM   #148
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OneAlex 3 questions, you have the bad weather fix in the options selector turned off by default, is it because your ships already go slow in storms right? And you also have the turm and diesel damage fix off by default is it also conflicting with your mods? Cheers.
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Old 02-23-21, 04:40 AM   #149
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Quote:
Originally Posted by Kumando View Post
OneAlex 3 questions, you have the bad weather fix in the options selector turned off by default, is it because your ships already go slow in storms right? And you also have the turm and diesel damage fix off by default is it also conflicting with your mods? Cheers.
1 No. It is needed for weather transitions (the bad weather fix should be off)
2 Yes
3 I think that Diesel Damage fix is not realistic feature (the U-boat should run on flank speed few hours but not only 10 minutes)
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Old 02-23-21, 04:43 AM   #150
Kumando
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Quote:
Originally Posted by Onealex View Post
1 No. It is needed for weather transitions (the bad weather fix should be off)
2 Yes
3 I think that Diesel Damage fix is not realistic feature (the U-boat should run on flank speed few hours but not only 10 minutes)
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