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Old 02-03-21, 07:34 AM   #1
ivanov.ruslan
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Originally Posted by John Pancoast View Post
Fyi, the German voice files all start with <number>G<letter>
Thanks for the info!
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Old 02-03-21, 07:41 AM   #2
John Pancoast
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Here are all the AOD sound files. Just over 1 mb. There are various non-sound files in the folder but I was to lazy to delete them.
All the .raw files are the sound files.
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Old 02-03-21, 08:52 AM   #3
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Quote:
Originally Posted by John Pancoast View Post
Here are all the AOD sound files. Just over 1 mb. There are various non-sound files in the folder but I was to lazy to delete them.
All the .raw files are the sound files.



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Old 02-03-21, 09:10 AM   #4
John Pancoast
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Just did a quick test in SH3 with the AOD "Depth charges in the water sir !" sound file.
Its a keeper, worked perfectly.
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Old 02-03-21, 09:23 AM   #5
ivanov.ruslan
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Good news,John!Nice
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Old 02-03-21, 10:03 AM   #6
John Pancoast
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Here are some AOD sounds in .wav format to possibly add to SH3 if possible/desired. Some may require a hex edit to work with a SH3 function like I assume Stiebler did with the "Smoke on the horizon" patch he did. That is beyond my abilities. Some already have the same function in SH3 and can be used in SH3 as is. However, to use the AOD file instead you have to rename it to be the same name as the SH3 file being replaced.
The voice files enclosed are headed by their AOD name.
Here are the same sounds in .ogg format if needed.
I've named them to hopefully be self-explanatory as to what they do.
I did not include some sounds already in SH3 that are similar, just as good imo, etc. but chose to pick AOD files that mostly don't exist in SH3 but would be good to have. Later today I will upload these and all the AOD sounds file from earlier onto SubSim's download section.
Thank you very much a-kermit for the info. that allowed working with these files and thanks to Neal for his storage help !
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Last edited by John Pancoast; 02-03-21 at 10:16 AM.
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Old 02-03-21, 10:07 AM   #7
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Old 02-03-21, 07:57 AM   #8
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Quote:
Originally Posted by ivanov.ruslan View Post
Thanks for the info!
Also, each voice sound is in both English and German and the naming system only differs by the letter E or G for the same file. I haven't checked all of them yet but this appears to be the case.
I.e., 1ea.raw is the same sound file as 1ga.raw.
Comes in handy when its not known what is being said in German or vice versa
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Old 02-03-21, 08:05 AM   #9
ivanov.ruslan
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In general, yes
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Old 02-03-21, 08:17 AM   #10
ivanov.ruslan
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I converted the "sonar out", but i didn't get a clear sound
I will try again later in a calmer atmosphere i hope
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Old 02-03-21, 08:21 AM   #11
John Pancoast
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Quote:
Originally Posted by ivanov.ruslan View Post
I converted the "sonar out", but i didn't get a clear sound
I will try again later in a calmer atmosphere i hope
I notice some of these must also be looped in the game as the sound file played in Audacity is much shorter vs. in the game.
I.e. the destroyer approaching file.
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Old 02-03-21, 08:25 AM   #12
ivanov.ruslan
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Yes it is It can be extended by copying or other means, as long as it is not violated
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