SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-26-20, 11:20 AM | #76 |
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Just wanted to know what happened here:
https://ibb.co/qC29YGq No crashes on a 2 hours game. Everything goes smooth. Plz, comment on SP scenarios I propose? Thx in advance. |
10-26-20, 11:37 AM | #77 | |
Mate
Join Date: Dec 2010
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Quote:
Good to know, the bug was nasty, I will not miss him. I like a) and c) ideas. Campaign is a good place to roleplay the escape and "not killing civilians", and an infinite scenario that does not allow to touch neutrals is doable as well. b) sounds like wasting player's time, don't think I like it. I think there are more intense ways to test player's ability to dodge torps. |
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10-27-20, 02:49 PM | #78 |
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A pair of cuestions came to my mind today:
1.Do a torpedo door opened affect the sound emmited by the submarine because some kind of drag? Is implemented on dsubs? 2. Can we have a discord channel for doing multistation sessions as well as changing ideas about the sim? Thank you. Last edited by xnonix; 10-27-20 at 03:07 PM. |
10-27-20, 03:18 PM | #79 | |
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Quote:
1. No, only flow-induced interference for bow hydrophone and active sonar. Emitted noise does not change. 2. Sure, let's try https://discord.gg/7TFS98f |
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11-14-20, 09:35 AM | #80 |
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New minor version v0.2.4:
https://github.com/Boris-Barboris/ds...ses/tag/v0.2.4 * Pause/resume simulation button in lower right corner for standalone simulators. * Contact id drawn above ray data samples on waterfall screens on hover. * "dup to waterfalls" button in ray data context menu on waterfalls duplicates the ray data sample to all other hydrophones. It handles necessary ray origin transformation and should help speed up triangulation. * Shift+drag ray data icon in waterfall to create new ray data sample for the same contact. * Support for multi-propeller submarines. * Rebalanced propeller noise curves, cavitation effect is much more drastic. * Fix crash when clicking on text edit box when describing contact. * Added some more marine animals to the circular arena. * Circular arena bot friendly kills do not trigger combat bot spawns. |
11-14-20, 08:39 PM | #81 |
Bosun
Join Date: Oct 2020
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Outstanding design
Overview: Tutorial: Last edited by Captain Reyes; 11-14-20 at 09:08 PM. |
11-15-20, 12:20 AM | #82 |
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Haha, nice, thanks for kind words. Oof, that tutorial was rough, disilusioned me quite a bit =), and here I thought my explanations were good. If that's what it takes for an subsim-experienced person to complete, can't imagine the struggle for a person completely new to subsims. I guess much more work should go into the tutorial later. In Windows10 you can snap window to half of your screen by pressing Win+Left/Right. No, it's obviously too cruel to place maneuvering bots into tutorials, they were all swimming in straight line. I need to state that in text hints, I guess. Last edited by Boris-Barboris; 11-15-20 at 02:31 AM. |
11-15-20, 03:31 AM | #83 |
Bosun
Join Date: Oct 2020
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Tutorial video is currently undergoing cut in order to remove confusing parts. An hint about tgt´s bearing/course or a greater starting distance could help not to get entangled with the tgt right from the beginning. A truth mode switch (sp only) could help understand what is actually going on thus assist in learning. However It is a sim so some investment and trial and error is natural process.
Last edited by Captain Reyes; 11-16-20 at 05:56 AM. |
11-16-20, 03:45 AM | #84 | |
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Quote:
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11-16-20, 05:58 AM | #85 |
Bosun
Join Date: Oct 2020
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11-26-20, 02:00 PM | #86 |
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v0.2.5
https://github.com/Boris-Barboris/ds...ses/tag/v0.2.5 * Tornado supercavitating torp for Lima and November. * Kilo bot now spawns in the circular arena. * Circular arena reloads your boat fully when there are no enemy bots. * Bots lead their shots much better and use spiral pattern. * Death/victory screen shows your kills. * Boost Minoga active sonar sensitivity to better lock on Stork. * Torpedo active sonar ping frequency in search mode increased. * CIC trim contact data to last 900s available. * Older ray data samples are less bold on tactical map. * Fix contacts extrapolating during pause. |
01-19-21, 07:30 AM | #87 | |
Swabbie
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Quote:
This is gorgeous! Play it every day, the waterfall and physics behind are fantastic. Hope you continue this project. Cheers |
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01-19-21, 07:34 AM | #88 |
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01-25-21, 12:13 PM | #89 |
Swabbie
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Having the second window staying on top would be nice. So I can have the main map fullscreen and the 2nd. window smaller (ie. sonar) always visible ontop.
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02-07-21, 07:29 AM | #90 |
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Cathare28, sory for the drop, I did a maintenance reboot, try again in 5 minutes.
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