SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-14-20, 05:19 AM   #1
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default submarine sensors

there are massive gaps in the sensors in playable subs so i may make a mod mod to correct this ive compiled a list which i think is close enough any corrections or info would be helpful

so

//hull mounted sonar

usn_an_bqr_2

usn_an_bqs_4

usn_an_bqr_21

usn_an_bqq_2

usn_an_bqq_3

usn_an_bqq_5

usn_an_bqq_5a

usn_an_bqq_5b

usn_an_bqq_5c

usn_an_bqq_5d

usn_an_bqq_5d_bqg-5d uss Augusta FLT_1 tho was trials usn_an_bqq_10_ARCI

usn_an_bqq_6

usn_an_bqq_6_bqq_5e ( Ohio Expantion program )

usn_an_bqq_5e

usn_an_bsy_1

usn_an_bsy_1_bqg-5d uss cheyenne ( Last Los-Angeles class built FTL_3 )

usn_an_bsy_2 ( seawolf only )

usn_an_bqq_10

usn_an_bqq_10_bqg-5d

usn_an_bqq_10_F

usn_an_lab ( virginia Block III & Block IV )


//towed Array

//fat line array


usn_bqr_23

usn_bqr_25

usn_tb_16

usn_tb_34

//thin line fiber optic array
usn_tb_33

//thin line array

usn_tb_23

usn_tb_29

usn_tb_29a

usn_tb_29x

// radar submarines

RADARModel=usn_bps_12

RADARModel=usn_bps_14

RADARModel=usn_bps_14_15

RADARModel=usn_bps_15

RADARModel=usn_bps_15A

RADARModel=usn_bps_15C

RADARModel=usn_bps_15E

RADARModel=usn_bps_16

RADARModel=usn_bps_16B



Steel Shark.
steel shark is offline   Reply With Quote
Old 05-15-20, 12:58 PM   #2
BinMinnie
Swabbie
 
Join Date: Apr 2018
Posts: 7
Downloads: 11
Uploads: 0
Default Relative newbie here, Questions

Hi All,

I've just started digging into Cold waters, I've got a couple of questions

1. why are depth call-outs for so deep being offered? are there subs that go below 2000 ft down?

2. how does one, when the new or updated sensors for playable subs comes out, make that part of the game? and is it easy to restore defaults without reinstalling the game?

3. I have installed one Mod from CaptainX3/CW-Playable-Subs site which adds many playable subs, which is bada**. are there any others that are recommended for me to try out? I don't want superpowers but better game immersion is always cool.

Thanks
Bin.
BinMinnie is offline   Reply With Quote
Old 05-15-20, 08:18 PM   #3
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default depths

Answer No 1

there are a quite a few submarines that can go below 2000 feet for example

wp_ssn_sierra max safe depth 2132 feet so crush depth is 3,196 feet

wp_ssn_sierra II max safe depth 2460 feet so crush depth is 3,688 feet

wp_ssn_mike max safe depth 2788 feet so crush depth is 4,180 feet

usn_ssn_seawolf max safe depth 2001 feet so crush depth is 2,999 feet

wp_ssgn_oscar2 max safe depth 1820 feet so crush depth is 2,728 feet


Answer no 2

as for sensors expansion pack no reinstall is needed as its just text edits

example : default Virginia sub in playable subs sensor load is

[Acoustics & Sensors]
SelfNoise=107
ActiveSonarReflection=30
ActiveSonarModel=usn_an_bqq_10
PassiveSonarModel=usn_an_bqq_10
TowedArrayModel=usn_tb_29
AnechoicCoating=TRUE
RADAR=usn_bps_15
RADARSignature=SMALL
TowedArrayPosition=-0.075,0.0,-0.619

my mod gives you the new sensors in list to change the default ones in original mod so mine would be :

[Acoustics & Sensors]
SelfNoise=110
ActiveSonarReflection=15
ActiveSonarModel=usn_an_bqq_10_F
PassiveSonarModel=usn_an_bqq_10_F
TowedArrayModel=usn_tb_29
AnechoicCoating=TRUE
RADAR=usn_bps_16
RADARSignature=SMALL
TowedArrayPosition=-0.075,0.0,-0.619

its all just text edits i may just add pre edited vessels so you just over write the ones in the mod and to undo you would just put the original ones back.

Answer No 3

im making as accurate as possible mods to add to play subs mod as i go on my own Cold waters i made total 1960,s single missions and free roam Both USN/Uk & Rus which feature only 1960,s vessels so you only encounter 1960,s vessels also the signature system only gets 1960,s stuff not like all of it like in the default playable subs mod as i found that very unrealistic see pic i also made default deployment areas Baltic sea , Greenland sea ect. im making 1970,s & 1980,s also but in progress at the moment as im also doing Pacific waters mod.

Steel Shark.

Last edited by steel shark; 05-26-20 at 04:21 PM.
steel shark is offline   Reply With Quote
Old 05-18-20, 05:33 PM   #4
BinMinnie
Swabbie
 
Join Date: Apr 2018
Posts: 7
Downloads: 11
Uploads: 0
Default

Thanks Shark, I'll give it a try.
BinMinnie is offline   Reply With Quote
Old 05-19-20, 10:00 AM   #5
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by BinMinnie View Post
Hi All,

...

2. how does one, when the new or updated sensors for playable subs comes out, make that part of the game? and is it easy to restore defaults without reinstalling the game?
I'm using JSGME to manage mods and activate/deactivate them without "ruining" my game original installation = very quick and simple tool to use, but first you need to understand what it does and how to use it correctly.

You can read about JSGME here:
https://www.subsim.com/radioroom/sho...d.php?t=204594
banryu79 is offline   Reply With Quote
Old 05-19-20, 10:15 AM   #6
Theta Sigma
Seabed Comber
 
Theta Sigma's Avatar
 
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by banryu79 View Post
I'm using JSGME to manage mods and activate/deactivate them without "ruining" my game original installation = very quick and simple tool to use, but first you need to understand what it does and how to use it correctly.

You can read about JSGME here:
https://www.subsim.com/radioroom/sho...d.php?t=204594

I would NEVER install a mod without it EVER.

Sometimes that involves some work if a mod is not designed with it in mind, or if it is designed with it in mind but to actually hinder it's use so as to prevent you considering other mods as well, but it's well worth it getting around that and still using JSGME. I cannot overstate that.
__________________
Theta Sigma is offline   Reply With Quote
Old 05-19-20, 05:50 PM   #7
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default override

i just copy my override folder so ect

default

override

override copy

then if i mess up i just either copy unaltered files or

i could just delete the override folder then rename the override copy folder to override job done

mod managers are useful but impose limitations on modding hence i dont use em

ALSO my avatar just turned in to popeye the sailor man and me with out any spinach i do have a jar of black olives tho so we at least 50% covered
steel shark is offline   Reply With Quote
Old 05-20-20, 06:02 PM   #8
Theta Sigma
Seabed Comber
 
Theta Sigma's Avatar
 
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by steel shark View Post
mod managers are useful but impose limitations on modding hence i dont use em
This one does the opposite, which is why I always use it, and recommend it.
__________________
Theta Sigma is offline   Reply With Quote
Old 05-22-20, 12:01 PM   #9
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default welcome aboard!

Kusya12!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.