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Old 04-29-20, 12:16 PM   #856
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Originally Posted by WH4K View Post
Small nitpick, but the Asiatic–Pacific Campaign Medal was not created until November, 1942. I've received this award well before that date in the game. Any way to fix this?...
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... Unfortunately, the game does not always give things when appropriate. We'll look into the medal, but it might be that the game does what the game does, as we've found with all sorts of supposed "date constraints" that really aren't...
Just to let you know, we can find no "date" restrictions on the medals at all. They can be awarded anytime. I know there is a "point" system of some form, mostly "buried" in the game's executable and library files. We might have a "trick" up our sleeve for it though, and just move it up the list one notch, which should delay the award. But you would think the game would assign Purple Hearts anytime someone is wounded while in action, and the Philippines Campaign for if you participated 1941-1945... We'll keep searching, but are moving on to other parts for now.
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Old 04-29-20, 12:42 PM   #857
Michael Wood
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Default Bombardment Missions

Excuse this question, if it is dumb, but would it be possible and are the any plans to add bombardment missions to FOTRS?
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Old 04-29-20, 01:13 PM   #858
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Are you looking over our shoulders or somethin'??...

We have been attempting to get "proper" targets for just such adventures, like bombing the phosphorus island, or Makin, etc. Plus a few surprises we just cooked up... More news later - we are still hunting down deck guns and upc files for now.
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Old 04-29-20, 03:39 PM   #859
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Originally Posted by propbeanie View Post
Just to let you know, we can find no "date" restrictions on the medals at all. They can be awarded anytime. I know there is a "point" system of some form, mostly "buried" in the game's executable and library files. We might have a "trick" up our sleeve for it though, and just move it up the list one notch, which should delay the award. But you would think the game would assign Purple Hearts anytime someone is wounded while in action, and the Philippines Campaign for if you participated 1941-1945... We'll keep searching, but are moving on to other parts for now.
i will add to PB's comments.
i am playing FOTRSU. i had two consecutive missions where i had sunk almost exactly the same tonnage, had the same number of completed objectives, had the same largest ship sunk but received different medals at the conclusion of each mission. there does not seem to be a consistency at all and this is not a FOTRSU issue but an Ubisoft-SH4 issue.
keep playing. have fun.

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Old 04-29-20, 03:46 PM   #860
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Now all I have to do is figure out how to "Search" for those missions with two Primary Objectives of Patrol and Sink at the same time...
i did look at the current mission: Sink East China Sea 02 (ID100). it has two objectives but neither has anything to do with the Sea of Japan.
look at my previous post. i have included the .MIS parameters. there is nothing there with regards to the Sea of Japan, only the ECS.
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Old 04-29-20, 04:01 PM   #861
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Overall, FOTRS-U is an outstanding piece of work and the Team that put together should be very proud with their mod.

However...

I really Really REALLY hate the ambient noises provided for the Player's submarine. I suppose that the sounds of whistling, typing etc. are intended to be immersive but I find them annoying to the point where they suck the fun out of a FOTRS-U patrol entirely.

Any way to mod them out of the sound track and revert to just engine sounds? Thanks in advance.

-C
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Old 04-29-20, 04:13 PM   #862
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The file is Data / Sound / amb_SubmarineInterior.wav

you could either open SH.sdl with S3Ditor, find it in the list, and change its volume there with the little slider toward the top of the file, or open the wav file itself with something like Audacity, select the whole thing, and "Mute" it. With Audacity though, you will have to "export" the file, and not just a straight "Save"...


Quote:
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i did look at the current mission: Sink East China Sea 02 (ID100). it has two objectives but neither has anything to do with the Sea of Japan.
look at my previous post. i have included the .MIS parameters. there is nothing there with regards to the Sea of Japan, only the ECS.
You'd better get crackin' then, to get it all done, and whatever you do, do NOT hit a mine in the channels there. Barnie wants to give them a surprise also... But seriously, there must have been a sneeze involved there, while editing the flag location...
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Old 04-29-20, 10:12 PM   #863
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@Propbeanie,

Awesome, thank you! I shall try the S3Ditor fix as I know next to nothing about editing *.wav files.

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Old 04-30-20, 03:01 AM   #864
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Default Substitute, don't edit

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I shall try the S3Ditor fix as I know next to nothing about editing *.wav files.-C
Don't edit, substitute a preferred amb_SubmarineInterior wav file from Silent Hunter 4 stock, Webster's GFO, Pacific Sound Mod, TMO, Real Fleet Boat, Silent Hunter 3, etc.

Locate and copy a sound file from another source, paste it into a 1 file sound Mod as follows:

Ambient Sub Interior Sound Mod / Data / Sound / amb_SubmarineInterior file

Then paste your newly created Mod into the JSGME Mod folder and install. Simple. I particularly like the interior sound file from the Pacific Sound Mod.

Hope you find this helpful.
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Old 04-30-20, 08:42 AM   #865
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Dum-dum fluff brain here should have thought of that easy solution too, von Zelda! Thanks.
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Old 05-02-20, 08:41 AM   #866
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Hi all
I want to ask if in late versions still dd's attacking with torps at subs

Thanks

ps It's a masterpiece
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Old 05-02-20, 11:20 AM   #867
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Originally Posted by propbeanie View Post
You'd better get crackin' then, to get it all done, and whatever you do, do NOT hit a mine in the channels there. Barnie wants to give them a surprise also... But seriously, there must have been a sneeze involved there, while editing the flag location...
i found the problem and your somewhat-hilarious (not) comment actually led me to it.

i was assigned a Sea of Japan mission early in 1945. So, Barney and Archie cracked open the Mission Editor and took a look at the Jap Mine Fields in relation to their mission objective. the problem arose when some cack-handed crewman clicked on the Save button prior to exiting the M-E. that allowed the half-arsed designed M-E to save the Sea of Japan objectives into the middle of the Jap Mine Field dotMIS file. so, every time i started a mission, the Jap Mine field file was loaded into memory and every mission had an extra Objective in the Sea of Japan whether they wanted it or not.

if i find that crewman, i'll keel-haul him.
thanks for the hint, even if was a vain attempt at humor.
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Old 05-02-20, 03:31 PM   #868
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Excellent then! Levity always helps in finding things...
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Last edited by propbeanie; 05-02-20 at 03:40 PM.
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Old 05-02-20, 05:55 PM   #869
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Default Enabled but not activated?

I just spent the afternoon deleting and reinstalling Steam and SH4, including the Save folder, and getting JSGSME to load the mod. JGSME indicates it has been enabled but I don't see any differences from stock. There are no Aleutian options listed in the Quick Patrols menu. Quick recon to Palau in early 1944 turned up no new aircraft or ship types, unremarkably, nor signs of a naval base around Truk.

Also the mislocated base at Halmahera, listed as Mios Woendi, is still there.

Game is installed in C:\Games\SilentHunter4

For future reference: Win10 Pro, 64 bit, 1.8/1.99 GHz CPU, 16 GB RAM, Intel UHD 620.
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Old 05-02-20, 06:24 PM   #870
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Quote:
Originally Posted by Mios 4Me View Post
I just spent the afternoon deleting and reinstalling Steam and SH4, including the Save folder, and getting JSGSME to load the mod. JGSME indicates it has been enabled but I don't see any differences from stock. There are no Aleutian options listed in the Quick Patrols menu. Quick recon to Palau in early 1944 turned up no new aircraft or ship types, unremarkably, nor signs of a naval base around Truk.

Also the mislocated base at Halmahera, listed as Mios Woendi, is still there.

Game is installed in C:\Games\SilentHunter4

For future reference: Win10 Pro, 64 bit, 1.8/1.99 GHz CPU, 16 GB RAM, Intel UHD 620.
then something is not configured correctly for JSGME.
your folder hierarchy is not correct.
re-check your mod folder hierarchy.
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