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Old 01-05-18, 11:37 AM   #1
Jeff-Groves
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I did a quick scan of SH4 files and found no MeshAnimationData2 files.
That's probably because the movement of the body parts are Skeletal in SH4.

So the facial stuff can be changed just as I did it in SH3.

Will be doing an example today with needed images for a select few people.


S3D should be all we need to do this.
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Old 01-05-18, 11:44 AM   #2
Rockin Robbins
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Isn't translation just (not so) great sometimes! Good to see you Anvart. You are one of a handful who understand the Silent Hunter series in true depth.
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Old 01-05-18, 11:51 AM   #3
Jeff-Groves
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Just as was done in the SH3 thread? Create a safe folder to work in!
To follow along copy 2 files into this folder.

I've got Marine.dat from the Library/Characters folder and cap_m13.dat from the animations/headmorphing folder that I will be working with.

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Old 01-05-18, 12:16 PM   #4
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open the cap_m13.dat with S3D.

Lets look at it just a bit.
Open Node 1 and then node 2. We are going to export the Normal Speech animations.
Open node 11 and go to node 12, MeshanimationData.

That is the animations we want! There are 8 frames.
Now S3D says "Full support? Yes"
I always had a problem with that until I figured out HOW to make S3D do this stuff. So I can live with that.


(To this day I don't think Swasjer even knew We could do this!)
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Old 01-05-18, 12:33 PM   #5
Jeff-Groves
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Keeping the cap_m13.dat file open, Go to the menu in S3D.
File/open

Open the Marine.dat in the SAFE FOLDER!!

YES! S3D will open multiple files as long as you use the File/open.
(Took me awhile to figure that out at first )

Open Node 3 in the Marine.dat file.
Scroll WAY down to Node 1684
Hmmm cap_m13
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Old 01-05-18, 12:36 PM   #6
Jeff-Groves
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If you do a model preview with show only selected objects?
We have a head!!!
Woo hooo!!!
We must be on the right track.

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Old 01-05-18, 02:09 PM   #7
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OK, my classroom display looks like yours...
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