SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-27-17, 06:45 AM | #1 | |
Bilge Rat
Join Date: Jul 2017
Posts: 1
Downloads: 7
Uploads: 0
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So yeah basically they have access to stuff that modders don't, but they also can't really give it out, even if they wanted to allow modders to add 3d models. They could quite easily have folded in all of the ship specs and mission files into the packaged unity files, so they have actually done modders a service by having that type of thing so accessible. Note also that it is possible to set up a Unity game in such a way that 3d models are kept outside the packaged files, but this involves quite a lot of extra work. |
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07-27-17, 06:48 AM | #2 | |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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07-28-17, 05:17 AM | #3 |
Lieutenant
Join Date: Jan 2005
Location: Houston, Texas
Posts: 258
Downloads: 141
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Ditto on this. Appreciate it.
Again for the record, I fully support the DEVS in their plans for this area. The gave us a pretty good amount of subs in the base game and I wouldn't mind paying for some variety down the road. Like it or not DLC is pretty much here to stay. RE: A Beer with Neal: Never had the pleasure sorry to say. I seem to recall multiple years ago I was supposed to meet up with him and a few other Subsim guys back when I was still helping with tours on the USS Texas, but I think I got reassigned to help another group so never met them. (Memory is fuzzy)
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. >> USS TEXAS BB-35 Restoration CrewMember << |
08-02-17, 12:54 AM | #4 |
Watch
Join Date: May 2017
Posts: 24
Downloads: 8
Uploads: 0
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Also not a programmer, but would it be possible for our community of awesome modders to create models in Unity and submit them to the devs somehow? Or is that impractical/impossible?
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