SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-06-16, 02:06 AM | #46 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
|
no probs - i too hope that Wolfpack can have a single player component as i the mp coop is not something i like ever and i dont really have any other gaming friends who would be interested, to say nothing of having all the free time to spend on it.
Uboot interests me more. I am sure Wolfpack will be great whatever it does, but i will only consider it when it has AI i can have in place of other humans |
11-17-16, 03:36 PM | #47 |
Mate
Join Date: Oct 2012
Posts: 53
Downloads: 137
Uploads: 0
|
Excited!
I checked the updates on the kick starter page, I must say, its very promising, especially when I saw the periscopes and read about implementations of tools like the Stadimeter and chrono. Will there be also other tools like the RAOFB, Attack disk, speed charts and so forth?
What I personally am hoping for is 1. dials for manual torpedo settings (when using the periscope or map etc) 2. charts, maps, plotting tools and gadgets as mentioned above 3. and this ones cheeky and unrealistic to ask but the enigma would be amazing to have as well. But I read that the game will be very modder friendly so that shines some hope. 4. The ability to sit down on chairs or lay on the bed or the toilet would be immersive haha. From what I saw, you guys pretty much got everything else spot on. Really amazing work! One last question, what will be the starting year? I hope its early in the war, do not want to miss out on the happy times In short, if its going to have everything that the wolves of steel mod has for silent hunter 5, that would be every veteran submarine simulators fans dream come true. And this game already offers some really interesting features like the moral and energy management and rag dolls! |
11-23-16, 08:45 AM | #48 |
Nub
Join Date: Nov 2016
Location: BERLIN
Posts: 3
Downloads: 0
Uploads: 0
|
My first post..WOOOHOOOO
I hope the developers read here,too and some wishes would be implemented my personal wishlist !!! general orientation to aces of the depth and SHIII-MOds !!! Aces of the deep 1. something like a info area for historical asses/careers/missions/subs 2. some historical single mission to play 3. a bunch of coat of arms for the tower 4. nightclub/bar/pub for historical information about other captain and there missions / losses / victories / events like honors or technical progress 5. animated arrive and run out of a sub with flaggs / music choir / .... SHIII- Mods 1. the quality speaks for itself!! 2. realistic an historical correct radio news 3. german audio commands of the crew 4. shipping at own ports ..... so long Last edited by AUGUST_MAUS; 11-25-16 at 06:48 AM. |
11-23-16, 09:19 AM | #49 |
Chief of the Boat
|
Welcome to SubSim MAUS
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
11-23-16, 09:46 AM | #50 |
Nub
Join Date: Nov 2016
Location: BERLIN
Posts: 3
Downloads: 0
Uploads: 0
|
|
11-25-16, 12:05 PM | #51 | |||
UBOOT Dev
Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
|
Quote:
Other sandbox missions try to give you some interesting things to do, other than your hunts. For example, there is a sandbox mission in which you have to sneak near the coast and contact with a spy on the enemy territory (using flashlights and Morse code that you have to decipher manually). We will have a story campaign too, though. It still needs a lot of work when compared to the state of sandbox, we may have some delays. Quote:
We won't have all historic tools in the base game. Our aim is to create a model which will be a satisfactory compromise between realism and friendliness for the new players that would like to learn all this stuff. We assume that the torpedo computer is in use and our automatic computations try to simulate these devices. We are going to be mod friendly though and we consider putting up our official hyper realism periscope mod as an example how to mod the game. Plotting tools will be there in the base game. Enigma sadly not, sorry Starting date is 1941.02.02. Quote:
Time will progress as you operate on the sea and you will get notifications on declarations of war and other historical events. As a side note, time will also pass automatically as you will complete the story missions, because you would have to be a very patient player to get to the end of the war We are hoping to include the animated arrivals, but can't promise this at the moment. |
|||
11-25-16, 12:38 PM | #52 |
Gefallen Engel U-666
|
Welcome aboard!
AUGUST_MAUS!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-26-16, 07:44 AM | #53 | |
Frogman
|
Quote:
This game looks great! Are they still accepting funds or is the crowd fund ended now? I did check the web site and I see the end date is passed but there is still a donate button there so thought I would check here first.
__________________
Bird Lives! Last edited by bart; 11-27-16 at 08:21 AM. |
|
12-13-16, 10:50 AM | #54 |
Lieutenant
Join Date: Feb 2014
Location: TubeONE
Posts: 250
Downloads: 103
Uploads: 0
|
Will the Atlantic campaign be heavily scripted or rather based on random encounters? I ask because of the replay value, considering randomness of encounters and manual targeting we might get a game where U Boot fans can put a lot of time into! I'm quite excited about the game and surely gonna get it once it reaches its release date
|
12-14-16, 07:37 AM | #55 |
Born to Run Silent
|
What did you find out? I think the KS was finished some time earlier this year.
__________________
SUBSIM - 26 Years on the Web |
12-14-16, 08:37 AM | #56 |
Ocean Warrior
|
They do list a pledge by paypal button, but it dumps you in a paypal window that is all in Polish with no obvious way of switching the language. Plus there isn't any information about how much you need to pledge to get a package (maybe the same amount as listed on the non limited kickstarter packages?), or if you still can or not.
|
12-15-16, 03:26 PM | #57 |
Swabbie
Join Date: Nov 2016
Posts: 5
Downloads: 4
Uploads: 0
|
I wish I would have stumbled across this thread earlier. I totally would have helped back this on Kickstarter. Being a big fan of Fallout Shelter and a handful of submarine games and movies this looks like an amazing idea to me.
I do have a question though. Only one of the stretch goals was reached on the Kickstarter, is it possible after release that some of the other stretch goal ideas may be added to the game? Nonetheless I look forward to its release, next month, on Steam. |
12-27-16, 05:46 PM | #58 |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
New game movie included targeting.
Looking uboat during patrol I have seasickness...
__________________
|
12-28-16, 01:01 AM | #59 |
Lieutenant
Join Date: Feb 2014
Location: TubeONE
Posts: 250
Downloads: 103
Uploads: 0
|
pretty cool! I'm glad you guys decided to implement manual targeting like making your own readings for range, speed and aob! That will increase replay value and the longevity of the game dramatically instead of a simple arcade experience which you play once and forget!
btw. it is knots though, not km/h xD (26.6km/h = 14.36285 kn(ots)) |
12-28-16, 03:47 AM | #60 |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
I read on game discussion that all units (included speed) are changeable at options menu. So knots will be there.
__________________
|
Tags |
uboot silent hunter |
|
|