SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-21-13, 02:05 AM | #1 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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Hi LW,
In order for the Spetsnaz team to deploy, the sub must reach the designated area by a certain time (specified on the briefing). So you must balance the need for stealth with the deadline you have. Likewise for the deployment fo the mines. That little scen is IMHO more difficult than it looks at first sight. |
10-21-13, 06:42 AM | #2 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Thank sunburn I will restart the mission
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10-21-13, 09:47 AM | #3 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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It sure looks like one guy with multiple accounts talking to himself!...Split personality disorder!
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10-21-13, 10:14 AM | #4 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Thanks Sunburn I restarted the mission and didnt change a thing on the sub and the troop were deployed. Regard LW
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10-21-13, 11:36 AM | #5 | |
A-ganger
Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
Uploads: 0
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Quote:
Glad Sunburn helped you to get going again, this game is too much fun. I've been following a thread over at matrix, and it seems that a couple of people had the same problem. Sunburn posted saying to also be aware of the time limits. I can get it run sometimes, but only if I do what one guy suggested to play it out of one folder. I will create a screenshot and post next. Sunburn was right, it is the time that matters for this event to occur. Great. Last edited by Zander; 10-21-13 at 11:57 AM. |
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10-21-13, 01:09 PM | #6 |
Born to Run Silent
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Guys, let's stay on good terms, take it easy.
thanks Neal
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10-21-13, 01:54 PM | #7 |
Planesman
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Thanks Neal it was getting a little wild
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