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02-24-06, 11:56 PM | #31 |
Sea Lord
Join Date: Feb 2004
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LW - Thanks for your quick 'wire-float.'
Sorry you are still at sea and hope to see you back in port soon.
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Liberty, Equality, Fraternity |
02-26-06, 04:10 AM | #32 |
Sea Lord
Join Date: Feb 2004
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LwAmi Preview released - Am I right in seeing that TorpHoming in Doctrinal Updates dated 11th Dec,
tested in 3.0 Beta - has now in Preview, reverted to the 11th Sept doc ? Not clear how the final patch 1.03 torp issues impinge on the LwAmi 'working issues'. Probably been posted up somewhere and I missed it. :hmm: I am running Preview but this field testing is just like a mugs guessing game. Guys you go find what you think we've done !! See if you can pin a tale on the donkey ! Anyways, spleen aside, I guess before ,I turn spectator,I tested the torps (MK 48s) again and nice :|\ The 'old cake eaters have gone pickey 'again'...............now its 'Captains wifes Madeira................. They bite on fresh CMs'again' - and are much harder to spoof - Noticed a strange thing though - sure I wasnt hearing things because the first 48 I redirected back started increased pinging at 1.6 nm. Great, I thought, the lads have fixed that one then !! But then every other one did'nt. :hmm:
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Liberty, Equality, Fraternity |
02-26-06, 10:28 AM | #33 |
Gunner
Join Date: Jul 2002
Location: Finland
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Now there's the dilemma.. Should I slap advanced torpedo doctrine on top of 3.00 preview? Or not?
1.03 patch states new depths for sonobuyous. However, Amiz 3.00B gives slightly different values. So which one is correct when you put 3.00B over 1.03? Dicass deep is 800ft or 600ft? Vlad shallow 600 or 800? I quess most of the time it does not matter as I've not seen thermal layer that deep.. |
02-27-06, 09:58 PM | #34 | |||
Ocean Warrior
Join Date: May 2005
Location: Free New York
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DIFAR 90/400ft (as before) DICASS 90/800ft VLAD 600/1200ft I hope you are enjoying LWAMI 3.00 Preview. Cheers, David
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LW |
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02-27-06, 10:12 PM | #35 |
Navy Seal
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Do the SS-N-2s have a command guide option now? I saw some Styx missiles get shot then vear their course (before enabling) twards me and then fip on their seekers and home in.
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02-28-06, 03:48 AM | #36 |
Ocean Warrior
Join Date: May 2005
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We haven't changed anything with the missiles in general for LWAMI 3.00 like what you are describing.
It's most likely that the missiles enabled just as you were on the boundary of their seeker cones and they turned towards you only after they got a NewTrack for you.
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LW |
02-28-06, 04:29 AM | #37 |
Navy Seal
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So has the latest version been released?
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02-28-06, 11:19 AM | #38 | |
Navy Seal
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02-28-06, 11:37 AM | #39 | ||
Ocean Warrior
Join Date: May 2005
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Xabba, LWAMI 3.00 Preview available at the CADC is the latest version, and it lacks only the rewrite for the readme and one or two very minor changes in the database. I will do more as my RL allows.
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02-28-06, 02:59 PM | #40 |
Navy Seal
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Cool, you get my PM re SSBNs firing missiles?
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03-01-06, 08:17 AM | #41 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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Would it be possible to add the Ohio-Florida to the mod as SSGN's with craploads of TLAMs in the DB?
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03-01-06, 04:10 PM | #42 |
Ocean Warrior
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It is definately in the cards to have the Ohio SSBN converted to SSGN.
I am going to make the change once in the database, so I have to look at Xabba's new Ohio SSGN model so I make sure I get the position of the launchers correct. Also, I am going to equip the Ohio's with TASM's not TLAM's, unless anyone has any major objections. BTW, does the AI use TLAM's and other land attack missile effectively? I can't recall ever seeing the AI engage a land target on its own with land attack missiles... then again, it's been a long time since I sat down with DW to actually play a single player mission.
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LW |
03-01-06, 04:32 PM | #43 | |
The Old Man
Join Date: Jul 2003
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Does Bills' Red Storm Rising campaign use AI TLAM launch and then follow the Boston to safer waters? I haven't played it yet myself. |
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03-01-06, 06:20 PM | #44 | ||
Silent Hunter
Join Date: Jun 2004
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RSR includes a TLAM strike in which a player controlled and two AI subs fire TLAMs.
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