SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-18-13, 05:44 PM | #451 | |||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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I am glad you are enjoying the mod, but don't forget that this is a community mod, and that it wouldn't hab been be possible without the contributions of modders and beta testers mentioned in the first page. Quote:
I suspect that the ones posted by Captain73 were taken with 'Clear Water Surface' enabled. This submod would make underwater colour to shine through the water surface, thus modifying slightly surface's tint, but it is also possible that the screenshots were taken at a particular hour of the day. Anyway, I am almost sure the kind of blue/green colour visible in them, is coming from DynEnv's murky water settings, as I don't know of any other mod that got it. The only way to be 100% sure, would be asking the original poster of the aforementioned screenies though Quote:
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As suggested by Fifi, try removing it from your JSGME list and let us know |
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06-20-13, 05:59 AM | #452 |
Navy Seal
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I really don't know why in scene.dat, the fog change speed isn't working
I tried many settings, and so far no result...but still trying... The day TDW will brake this code will be blessed by god Fed up with so many days of medium fog.
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06-20-13, 12:09 PM | #453 |
Watch Officer
Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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I tried the mod list without the Sobers DOF.
Now colours are faint. Like there aint enough contrast. |
06-20-13, 04:01 PM | #454 | |
Navy Seal
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You can open it, and try to adjust values to your liking too...well, just the hdr exterior if your issue is external view...
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06-21-13, 10:46 AM | #455 |
Watch Officer
Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Also, the sky looks 16bit. It's sometimes in layers. Like you have 16 bit colours.
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07-03-13, 04:08 PM | #456 |
Navy Seal
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Gap, a little question:
- i'm quite sure you have cirrostratus or altostratus cloud layer in your mod, but i never see them...is it normal? Always cumulus, mainly black/grey and almost never white
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07-04-13, 01:14 PM | #457 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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To be honest I have never paid too much attenction to cloud settings in SH5, but judging from stock and DynEnv textures I have seen, all clouds in game are of the cumulus type. Seeing other cloud types would be nice though. I will investigate further and see if adding them is going to be feasible. |
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07-04-13, 03:51 PM | #458 | |
Navy Seal
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The effect was quite nice. Am i dreaming again?
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07-05-13, 09:11 AM | #459 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Cirrostratus: Altostratus: Cumulus: Stock CloudsPack.dds: DynEnv's (= RealEnv = AilClouds) CloudsPack.dds: Some of DynEnv's cloud textures might remember stratus clouds, but the game might combine various textures in a way that is out of our control. As for cloud colours, we can very them throug EnvColor settings, making them to depend on climate zone, weather type and sun angle. |
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07-07-13, 12:14 PM | #460 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 806
Uploads: 4
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Hi, which 7zip version compression method is used for this mod.
I've twice got a compression errors from 2 separate downloads using 7-Zip V4.57 ? Thanks van |
07-07-13, 12:31 PM | #461 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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answering your question after about 5 months from the release date is a bit difficult. I used 7-Zip's archiving functions for the first time with DynEnv 1.9 (previous versions were packed by stoianm), and I didn't take note of my compression settings. Anyway you are the first user reporting such an error. |
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07-07-13, 12:43 PM | #462 | |
Ocean Warrior
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The actual version at the moment is 9.20.. for about three years.. 7zip
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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07-07-13, 12:50 PM | #463 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 806
Uploads: 4
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Funny... I'll have to check what I downloaded !! Thanks
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07-08-13, 04:34 AM | #465 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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The 7-ZIP version 9.20 works fine for me |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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