SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-23-12, 09:57 PM | #1036 |
Stowaway
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Danke!
Last edited by Albrecht Von Hesse; 11-23-12 at 11:14 PM. Reason: added question: Is the change made in debug/mass or surfaced/displacement? |
11-25-12, 03:08 PM | #1037 |
Sonar Guy
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 392
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Has anyone had any problems unpacking the skin packs? I've tried to unpack the MFM skin pack twice and each file gets an error message similar to this:
C:\Users\Captain James T Kirk\Downloads\SH3\MFM_v3_Skin_Packs.7z: Unknown method in MFM_v3_Skin_Packs\MFM-v3-US+UK_Skins19401101\data\Sea\L01B\L01B_T01.tga. I've downloaded the pack twice to avoid corrupted files and the same thing happened each time. Is there another place I can download the skin pack? CW Post Script: Fixed it with 7zip. WinRAR was the problem and couldn't handle the .7z files for some reason. Will use 7zip from now on.
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) Last edited by Captain Wreckless; 11-25-12 at 07:21 PM. Reason: update |
11-26-12, 12:39 AM | #1038 |
Sea Lord
Join Date: Jun 2005
Location: Lux, betw. G, B and F
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what tool are you using to unpack your 7zip file with?
it seems your program does not recognize the packed archive.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
11-26-12, 12:41 AM | #1039 |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
11-26-12, 12:53 AM | #1040 |
Sea Lord
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
11-26-12, 12:59 AM | #1041 |
Sailor man
Join Date: Mar 2012
Location: France
Posts: 46
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Hi
Just a word to say that GameFront links are dead but FileFront links are OK.
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War is all Hell! W. T. Sherman There is the submarines... and the targets |
11-26-12, 04:56 AM | #1042 | |
Fuel Supplier
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Quote:
Much more serious is the fact that *some* of the tankers have values of 900000 for their surfaced displacement, in the same .sim file. This value should be set to zero (then the value from the cfg file will be used). An interesting problem. I too noticed long ago that convoys containing IABL ships often came to a halt when the U-boat appeared on the scene. However, this problem only seemed to occur with ships in generic convoys (where ships are assigned randomly), and did not seem to occur with fully scripted convoys, where every ship in a convoy is exactly described. I had always assumed that this was due to a clash of IDs. EDIT: In addition, AM01A has mass=0 (change it to 10000), AO01A and AO02A have surfaced displacement = 900000 (change to 0), likewise O01B and O02A have surfaced displacement = 900000. Again change to 0. All these values can be found in the SIM files of the ships. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by Stiebler; 11-26-12 at 11:11 AM. |
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11-28-12, 02:13 AM | #1043 |
Stowaway
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I decided to go, one-by-one, through every ship in the Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file. I set mass to zero, and set surfaced displacement to the same value as given in the .cfg file. Hopefully I haven't just farked it all up.
Assuming I haven't, and this makes sense, I'll upload the revised folder if anyone is interested. |
11-28-12, 10:37 AM | #1044 | |
Konteradmiral
Join Date: Apr 2010
Location: Greece
Posts: 1,992
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Quote:
Thank you. |
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11-30-12, 03:42 PM | #1045 |
Stowaway
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12-08-12, 12:09 PM | #1046 |
Helmsman
Join Date: Dec 2011
Location: La Spezia
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hi, I can not upload the missions in the campaign dynamic after installing the mod with JSGM (as written in the read me) how can I fix it??
PS: Before this mod I have already installed a number of other ships and aircraft |
12-11-12, 02:11 PM | #1047 |
Nub
Join Date: Dec 2012
Posts: 3
Downloads: 30
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Merchant skin mode
Hello friend, the mod seems great, wanted to ask if it is compatible with GWX 3.0, cause i've had bad experiences in the past trying days to solve crashes with some other mods. Many thanks for your hard work.
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12-11-12, 06:00 PM | #1048 | |
Navy Seal
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Quote:
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
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12-12-12, 07:23 PM | #1049 |
Nub
Join Date: Dec 2012
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Reply
Ok understood i'll certainly try it. Thanks again mate.
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12-13-12, 04:30 AM | #1050 |
Konteradmiral
Join Date: Apr 2010
Location: Greece
Posts: 1,992
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