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03-27-12, 03:43 PM | #1 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Rubini,
I've tested the script. Works very well. Very nice work Thanks. Just one small question: Is the snorkel depth command used at any time? I've seen it in the command list, but I don't know when it is used Regards, LGN1 |
03-27-12, 05:35 PM | #2 | |
Navy Seal
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Quote:
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03-27-12, 09:46 PM | #3 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( and manually too!)
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-28-12 at 08:35 AM. |
03-28-12, 08:04 AM | #4 | |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Quote:
Thanks for your great work on SH3.
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Irish1958 |
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03-28-12, 09:01 AM | #5 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 886
Downloads: 1804
Uploads: 0
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Rubini.
This is great work my friend. Awesome job! Between you, Hsie and Stiebler, you guy's have made SH3 my favorite subsim. There are some questions I have regarding this mod of yours but it will have to wait until I get home from work and I can collect my thoughts. This really has more potential than is on the surface I think and I hope that you continue tinkering with it.
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03-28-12, 12:32 PM | #6 | |
Navy Seal
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Your English is fine and better than some of the native-born people I have had to deal with, including some people I have worked with who have college degrees. Thanks again for the great mods!...
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__________________________________________________ __ Last edited by vienna; 03-29-12 at 04:46 PM. |
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03-27-12, 09:44 PM | #7 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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No, it is not. I put there on the ini a bit more commands than I used. Also note that if you follow the directions on the ini file you can add any command or variables (options) on the ini. I made this way for future updates, new scripts, etc. The routine that i made to read the ini is too powerfull, we can have a million of options/commands there that the script will understand and will be ready to use them.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-28-12 at 03:34 PM. |
03-28-12, 02:41 PM | #8 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Quote:
Any plans for releasing the source code so that others can get some inspiration Once again, great work! Regards, LGN1 |
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03-28-12, 03:49 PM | #9 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
Almost all my english skills i learnned here in this forum along of these 7 years!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-28-12, 04:05 PM | #10 | ||
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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Anyway I can release the souce code in a near future...let's wait for more feedbacks(good or not so good) first.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-30-12, 01:08 PM | #11 |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 524
Downloads: 665
Uploads: 0
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Salute! Rubini,
Your mod is exactly what I have been expecting for a long time! Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3? I am enclined to think it is, but with my luck, I could be completely wrong .... Last, Can I install it and staart using it at any timze (in the middle of a patrol)? Merci
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Borgneface |
03-30-12, 02:19 PM | #12 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
-You can start it and never used it (never unpaused it). -If in use (scripting unpaused and running) you can pause (PAUSE/BREAK key) at any moment and do what you want. Then unpause again (PAUSE/BREAK key again) and go. -If in use but paused, have did a lot of things by yourself, i then suggest you to reset the script (ALT+PAUSE/BREAK key) before unpause again (PAUSE/BREAK key), and so on.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-07-13, 12:59 PM | #13 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
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Thanks
Love the concept. Great work.
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04-11-13, 12:56 AM | #14 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 886
Downloads: 1804
Uploads: 0
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Workin good!
So far so good Rubini. The ahead one third works great for my long trips.
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07-30-14, 01:44 PM | #15 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Rubini,
would it be possible to create a script that just presses the left mouse button every x seconds for y in-game hours? I'm asking because this would solve one annoying issue with all real-navigation mods: the helmsman does not hold course. By creating a fixed compass dial and using the script one could place the mouse pointer over the intended course and the script would give the course command every x second and thus, the u-boat would keep its course. This would be a great help for all players using real-navigation. Regards, LGN1 |
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