SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-12, 03:43 PM   #1
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi Rubini,

I've tested the script. Works very well. Very nice work Thanks.

Just one small question: Is the snorkel depth command used at any time? I've seen it in the command list, but I don't know when it is used

Regards, LGN1
LGN1 is offline   Reply With Quote
Old 03-27-12, 05:35 PM   #2
vienna
Navy Seal
 
Join Date: Jun 2005
Location: Anywhere but the here & now...
Posts: 7,521
Downloads: 85
Uploads: 0


Default

Quote:
2. Not a problem, this is also optional on the ini, then lunch the script first.
I've downloaded but have not yet tried the mod. One question: is it required to have lunch or can I skip this part? I've been trying to lose a few pounds...

...
__________________
__________________________________________________ __
vienna is offline   Reply With Quote
Old 03-27-12, 09:46 PM   #3
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by vienna View Post
I've downloaded but have not yet tried the mod. One question: is it required to have lunch or can I skip this part? I've been trying to lose a few pounds...

...
Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( and manually too!)
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-28-12 at 08:35 AM.
Rubini is offline   Reply With Quote
Old 03-28-12, 08:04 AM   #4
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Quote:
Originally Posted by Rubini View Post
Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( an manually too!)
I have the same problem and English is my native language. Perhaps, it is due to our mutual field of study.
Thanks for your great work on SH3.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 03-28-12, 09:01 AM   #5
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 886
Downloads: 1804
Uploads: 0
Rubini.

This is great work my friend. Awesome job! Between you, Hsie and Stiebler, you guy's have made SH3 my favorite subsim. There are some questions I have regarding this mod of yours but it will have to wait until I get home from work and I can collect my thoughts. This really has more potential than is on the surface I think and I hope that you continue tinkering with it.
J0313 is offline   Reply With Quote
Old 03-28-12, 12:32 PM   #6
vienna
Navy Seal
 
Join Date: Jun 2005
Location: Anywhere but the here & now...
Posts: 7,521
Downloads: 85
Uploads: 0


Default

Quote:
Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( and manually too!)
Not a worry, Rubini; I was just teasing you a bit. I also have to go back and tweak my posts quite often because I also have to deal with a bit of dyslexia and find it hard to deal with keyboards; I still have not been able to learn how to touch-type (BTW, a comedian recently commented on how cruel the person was who named a reading disorder that affected letter order "dyslexia"). I have a further problem with keyboards because I am old enough to have started typing on the much older manual (mechanical) typewriters that required a good bit of finger pressure to activate; hence, when I type I have a tendency to hit the keys rather hard, which often annoys others who may be nearby. In trying to compensate, I sometimes hit the keys too softly and do not get the letter(s) to appear. This is a particular bother since, in my work, I have had to type on many different keyboards of varying sensitivities...

Your English is fine and better than some of the native-born people I have had to deal with, including some people I have worked with who have college degrees. Thanks again for the great mods!...
__________________
__________________________________________________ __

Last edited by vienna; 03-29-12 at 04:46 PM.
vienna is offline   Reply With Quote
Old 03-27-12, 09:44 PM   #7
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by LGN1 View Post
Hi Rubini,

I've tested the script. Works very well. Very nice work Thanks.

Just one small question: Is the snorkel depth command used at any time? I've seen it in the command list, but I don't know when it is used

Regards, LGN1
No, it is not. I put there on the ini a bit more commands than I used. Also note that if you follow the directions on the ini file you can add any command or variables (options) on the ini. I made this way for future updates, new scripts, etc. The routine that i made to read the ini is too powerfull, we can have a million of options/commands there that the script will understand and will be ready to use them.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-28-12 at 03:34 PM.
Rubini is offline   Reply With Quote
Old 03-28-12, 02:41 PM   #8
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Quote:
Originally Posted by Rubini View Post
No, it is not. I put there on the ini a bit more commands than I used. Also note that if you follow the directions on the ini file you can add any command or variables (options) on the ini. I made this way for future updates, new scripts, etc. The routine that i made to read the ini is to powerfull, we can have a million of options/commands there that the script will understand and will be ready to use them.
Thanks for the reply, Rubini

Any plans for releasing the source code so that others can get some inspiration

Once again, great work!

Regards, LGN1
LGN1 is offline   Reply With Quote
Old 03-28-12, 03:49 PM   #9
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by irish1958 View Post
I have the same problem and English is my native language. Perhaps, it is due to our mutual field of study.
Thanks for your great work on SH3.
Thanks irish...and good to know that we have something more in common!


Quote:
Originally Posted by vienna View Post
Not a worry, Rubini....
Your English is fine and better than some of the native-born people I have had to deal with, including some people I have worked with who have college degrees. Thanks again for the great mods!...
Almost all my english skills i learnned here in this forum along of these 7 years!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-28-12, 04:05 PM   #10
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by J0313 View Post
This is great work my friend. Awesome job! Between you, Hsie and Stiebler, you guy's have made SH3 my favorite subsim. There are some questions I have regarding this mod of yours but it will have to wait until I get home from work and I can collect my thoughts. This really has more potential than is on the surface I think and I hope that you continue tinkering with it.
This is a good point. This really has a lot of more potential; for example we can add sound to almost any command on sh3 by key press (SH5 have this feature as stock). By imagerecon others iterations&scripts can be fired and so on.

Quote:
Originally Posted by LGN1 View Post
Thanks for the reply, Rubini

Any plans for releasing the source code so that others can get some inspiration

Once again, great work!

Regards, LGN1
The source code will be usefull only for AutoHotkey/Autoit fellows, as it is very complex at first for ppl that don't have programing experience. What I should like to see is others script proposals...if we have some new idea/consense about a new good script i can make it in few minutes now that i have the necessary knowledge.

Anyway I can release the souce code in a near future...let's wait for more feedbacks(good or not so good) first.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-30-12, 01:08 PM   #11
Borgneface
Captain
 
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 524
Downloads: 665
Uploads: 0
Default

Salute! Rubini,
Your mod is exactly what I have been expecting for a long time!
Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3?
I am enclined to think it is, but with my luck, I could be completely wrong ....
Last, Can I install it and staart using it at any timze (in the middle of a patrol)?

Merci
__________________
Borgneface
Borgneface is offline   Reply With Quote
Old 03-30-12, 02:19 PM   #12
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Borgneface View Post
Salute! Rubini,
Your mod is exactly what I have been expecting for a long time!
Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3?
I am enclined to think it is, but with my luck, I could be completely wrong ....
Last, Can I install it and staart using it at any timze (in the middle of a patrol)?

Merci
Yes, and yes!

-You can start it and never used it (never unpaused it).

-If in use (scripting unpaused and running) you can pause (PAUSE/BREAK key) at any moment and do what you want. Then unpause again (PAUSE/BREAK key again) and go.

-If in use but paused, have did a lot of things by yourself, i then suggest you to reset the script (ALT+PAUSE/BREAK key) before unpause again (PAUSE/BREAK key), and so on.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 04-07-13, 12:59 PM   #13
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default Thanks

Love the concept. Great work.
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
Old 04-11-13, 12:56 AM   #14
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 886
Downloads: 1804
Uploads: 0
Default Workin good!

So far so good Rubini. The ahead one third works great for my long trips.
J0313 is offline   Reply With Quote
Old 07-30-14, 01:44 PM   #15
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi Rubini,

would it be possible to create a script that just presses the left mouse button every x seconds for y in-game hours?

I'm asking because this would solve one annoying issue with all real-navigation mods: the helmsman does not hold course. By creating a fixed compass dial and using the script one could place the mouse pointer over the intended course and the script would give the course command every x second and thus, the u-boat would keep its course. This would be a great help for all players using real-navigation.

Regards, LGN1
LGN1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.