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06-03-11, 01:06 PM | #241 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
If its for the 3D views steelviking will be better to help you locate the relevant textures. For the UI you will find them in data/menu/Gui/TDC or layout |
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06-03-11, 01:37 PM | #242 |
Gunner
Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Thanks.
I am looking for radar_dial - it's an object behind radar wheel and it's very dark, especially bottom part from 90 degrees to 270 degrees - very hard to see bearing reading. I've look everywhere, I even pulled up with search every .dds file that game have and went through them for like 2 hrs - still no luck. |
09-21-11, 02:44 PM | #243 |
Bilge Rat
Join Date: Mar 2010
Posts: 1
Downloads: 11
Uploads: 0
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Ok....
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12-28-11, 08:33 PM | #244 |
Bilge Rat
Join Date: Dec 2011
Posts: 1
Downloads: 5
Uploads: 0
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Help please
After following the step by step instructions on mod instaltions i have failed. Despite the generic mod enabler saying they are active and double checking main.cfg selected to modding=yes. ive tried reading through as many threads as i can.
All my script is in word pad and i am using yes, you guessed it Windows 7 I know i am missing something simple but fundermentle!! can anyone help!! Many thanks |
02-03-12, 08:45 AM | #245 |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Please disregard... solved the issue myself.
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03-01-12, 08:13 PM | #246 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Modding water clarity
Does anyone know what parameters in the hdr_underwater file I need to mess with to DECREASE water clarity? I think the environmental mods for this game are great but the water is far too clear. I want to make it more murky.
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03-02-12, 04:20 PM | #247 | |
中国水兵
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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A MOD list for review
For the last week or so I've been sitting in the bunker rearranging my MOD list prior to starting a new career and setting sail. Before posting that list in another thread I ran the JSGME Mod Validator and while it said that all MODS were installed correctly there were several conflicts. I've attached a small portion of the conflict section here;
Quote:
Any help in understanding this would be most appreciated. |
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03-03-12, 02:04 PM | #248 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
If there weren't any conflicts it would mean no files are changed. If no files are changed when you activate an optional mod - what's the point in running that optional mod? But I see what you mean about that yellow text. Like Arnold said - I'll be back. |
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03-04-12, 02:25 AM | #249 |
Black Magic
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The biggest one to look at is the +-S. If you have a -S then the sizes are different, which means the files are probably completely different (has changes).
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03-06-12, 01:26 PM | #250 |
中国水兵
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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BUMP. See post #247 in this thread.
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03-07-12, 10:23 AM | #251 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Quote:
As for dials - For ages (it seems) I've been wondering about these dials by Brinklebritt; Metres or KMs... I don't think you should dive that deep, or? |
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03-07-12, 10:24 AM | #252 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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03-07-12, 02:27 PM | #253 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hi
Silent Steel KM = KriegsMarine XRundel [quote] : I am looking for radar_dial - it's an object behind radar wheel and it's very dark - You can try the GR2 editor from TheDarkWraith to have exactly the texture location - We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....) - Other you can cheating with the .sim -> Render
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
03-08-12, 01:20 AM | #254 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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[QUOTE=BIGREG;1851302] Hi
Silent Steel KM = KriegsMarine XRundel Quote:
Salut, PrintScreen s'il vous plait. |
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03-08-12, 07:10 AM | #255 |
Nub
Join Date: Dec 2009
Posts: 2
Downloads: 214
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