SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-01-12, 06:08 PM   #2986
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Anyone have a mod that increases your crew's visual ability? No radar in 1941 and find it very difficult to set up a plot because my crew is blind.I can see ships off in the distance but they cant, really messed up a chance at an attack on a convoy at night since had no plot do to their lack of visual ability.
Hey Admiral, I just settled with turning on map contact updates and go from there. I see it as my Chief helping me with plotting the targets. Sometimes you gotta just use a little imagination with this game.
gi_dan2987 is offline   Reply With Quote
Old 02-01-12, 10:13 PM   #2987
teapot156
Watch
 
Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
Uploads: 0
Default

Quote:
Originally Posted by kstanb View Post
As long as you select no more than 10 "typical" mast heights, the table will be manageable; and this is very easy in OM, because most of the "MMFM" ships have very standard heights; close to 27/ 30 meters

and for finding range, only mast height is important; length is not needed
Ok, good point.

The formula is d=h/tan(A)

where d is distance, h is height of the mast, and A is the angle in degrees that is read through the stadimeter.

So if you are going to use an average height of say 28 meters it would be, for example d=28/tan(.6) would give a distance in the calculator of about 2674 meters
teapot156 is offline   Reply With Quote
Old 02-01-12, 10:51 PM   #2988
kstanb
Sparky
 
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
Default

Quote:
Originally Posted by teapot156 View Post
Ok, good point.

The formula is d=h/tan(A)

where d is distance, h is height of the mast, and A is the angle in degrees that is read through the stadimeter.

So if you are going to use an average height of say 28 meters it would be, for example d=28/tan(.6) would give a distance in the calculator of about 2674 meters
Thanks a lot, I just built the tables, and I am asking feedback/ permission to Karamazov to share them
kstanb is offline   Reply With Quote
Old 02-02-12, 08:42 AM   #2989
Wetton
Bosun
 
Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
Default

Hi!
I recently switched from Sh3/GWX to Sh4/OM.Sorry if this has been posted before,but is there any tip for plotting an enemy ship's course?
In GWX i used my watchman's range estimation and after taking 3-4 measurements,i could estimate the ship's course.So i could easily intercept it perpendicularly and make the shot.I use manual targeting only!
Thanks in advance!Good hunting everyone...
Wetton is offline   Reply With Quote
Old 02-02-12, 10:53 AM   #2990
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by Wetton View Post
Hi!
I recently switched from Sh3/GWX to Sh4/OM.Sorry if this has been posted before,but is there any tip for plotting an enemy ship's course?
In GWX i used my watchman's range estimation and after taking 3-4 measurements,i could estimate the ship's course.So i could easily intercept it perpendicularly and make the shot.I use manual targeting only!
Thanks in advance!Good hunting everyone...
Well in SH4 I don't believe the watch crew can give you approximate distance estimate, just like in real life. You have to find a method of gathering a couple range/bearing readings to figure course and speed. Use whatever is available to you, or just turn on map contacts. The map tools do have a margin of error to them so you can't generate perfect firing solutions with them. If that was the case you might as well play with 0% realism. SH4 is a whole different animal than SH3. Welcome aboard and welcome to a new world of underwater combat!
gi_dan2987 is offline   Reply With Quote
Old 02-02-12, 12:55 PM   #2991
baer
Nub
 
Join Date: Jan 2012
Location: Berlin, Germany
Posts: 3
Downloads: 7
Uploads: 0
Default How to change the boat type during career

I'm new to this forum so hi to all first.
Sorry if this is the wrong tread but I have a question. Recently started playing OM U-boat campaign and I'm wondering if it is possible to change the boat type during a career. Started 1939 with type IX, now it's June 1941 and I would like to swith to e.g type IXB/C which should be available from Jan1941. Is it possible?
baer is offline   Reply With Quote
Old 02-02-12, 02:58 PM   #2992
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by baer View Post
I'm new to this forum so hi to all first.
Sorry if this is the wrong tread but I have a question. Recently started playing OM U-boat campaign and I'm wondering if it is possible to change the boat type during a career. Started 1939 with type IX, now it's June 1941 and I would like to swith to e.g type IXB/C which should be available from Jan1941. Is it possible?
Hallo und willkommen zu subsim! Since this is an English thread I will respond in English. Operation Monsun will assign you newer U-Boats as you progress through the campaign and earn more renown. Unlike SH3, you cannot "purchase" newer U-Boats with your renown, you can only be offered command of newer ones. This is something that is hard-coded into the SH4 game engine and cannot be changed (along with English-speaking U-boat crewman, there is nothing you can do to change that to German, as it is also hard-coded). If you have any other questions, feel free to ask on this thread or post a new thread under the Silent Hunter 4 Threads.
Wilkommen an Bord!
gi_dan2987 is offline   Reply With Quote
Old 02-02-12, 04:04 PM   #2993
baer
Nub
 
Join Date: Jan 2012
Location: Berlin, Germany
Posts: 3
Downloads: 7
Uploads: 0
Default

Thanks for the replay gi_dan2987!
Ok, sunk 650 000BRT so far and renown is about 90000, realism is 59 - and this is seemingly not enough? Is it just a feeling I have to stick with type IX until 1945 or is there any way to find out how much renown I need or what are the timepoints to get an "offer" for a new boat?
Btw, these modding things are great! Hats off to the guys making this happen.
baer is offline   Reply With Quote
Old 02-02-12, 04:48 PM   #2994
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by baer View Post
Thanks for the replay gi_dan2987!
Ok, sunk 650 000BRT so far and renown is about 90000, realism is 59 - and this is seemingly not enough?
650,000 BRT!? I think that's amazing even at 59% realism! 90,000 renown points are way more than enough for just about anything in the SH4 world, except for subs. You should be offered command of a new sub as soon as one is available according to historical timelines, especially for that kind of renown. I would imagine you've been promoted quite a few times by now.
gi_dan2987 is offline   Reply With Quote
Old 02-02-12, 05:30 PM   #2995
baer
Nub
 
Join Date: Jan 2012
Location: Berlin, Germany
Posts: 3
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by gi_dan2987 View Post
650,000 BRT!? I think that's amazing even at 59% realism! 90,000 renown points are way more than enough for just about anything in the SH4 world, except for subs. You should be offered command of a new sub as soon as one is available according to historical timelines, especially for that kind of renown. I would imagine you've been promoted quite a few times by now.
Following mods are installed:

OpsMonsun_v705
OMv705_to_720
OMv720_Patch5
OMEGU_v300_Patch7

My actual rank is Korvettenkapitän. It's June 1941 and enemy air activity is quite hot. Having a type IXB/C would be very nice because of increased Flak. Hope that will be possible some day
According to Lurker's post regarding equipment upgrades, T2 (SW39a) Torpedo should be available from 1941-01-01. This is also not the case in my homeport Lorient.
baer is offline   Reply With Quote
Old 02-02-12, 05:35 PM   #2996
Wetton
Bosun
 
Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
Default

Quote:
Originally Posted by gi_dan2987 View Post
Well in SH4 I don't believe the watch crew can give you approximate distance estimate, just like in real life. You have to find a method of gathering a couple range/bearing readings to figure course and speed. Use whatever is available to you, or just turn on map contacts. The map tools do have a margin of error to them so you can't generate perfect firing solutions with them. If that was the case you might as well play with 0% realism. SH4 is a whole different animal than SH3. Welcome aboard and welcome to a new world of underwater combat!
I certainly don't want to turn on map contacts.I always try to play with about 90+% realism.Which method do the majority of the guys here prefer to estimate range?That would be very helpful!Is there a guide for Sh4 OM plotting that could help me?
Cheers!!!
Wetton is offline   Reply With Quote
Old 02-12-12, 11:06 PM   #2997
Deepmoc
Sailor man
 
Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
Default

I have an other Problem

Many of the Ships are to tough or the Torps to weak

Today i had 10000t Tankers that catches 3 Torps and did not sink.
Only a few Degrees side slope an cruising away.
A Tanker is no Battleship or Carrier that takes 4 or more Torps !!

Than some 5000t Merchants take 2 Torps an sailng away..

Thats not good

Greetings Moc
Deepmoc is offline   Reply With Quote
Old 02-13-12, 12:44 AM   #2998
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by Wetton View Post
I certainly don't want to turn on map contacts.I always try to play with about 90+% realism.Which method do the majority of the guys here prefer to estimate range?That would be very helpful!Is there a guide for Sh4 OM plotting that could help me?
Cheers!!!
I play with 100% realism, but it's very tough especially when using something like TMO 2.5 when the escorts are deadly, and the ships never travel on predictable course for very long. I'm still wondering what's most realistic, TMO 2.5 or RFB 2.0
gi_dan2987 is offline   Reply With Quote
Old 02-13-12, 12:44 PM   #2999
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by gi_dan2987 View Post
I play with 100% realism, but it's very tough especially when using something like TMO 2.5 when the escorts are deadly, and the ships never travel on predictable course for very long. I'm still wondering what's most realistic, TMO 2.5 or RFB 2.0
You're asking this in the U-Boats forum, in the OM thread. Those mods are for fleet boats.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-13-12, 12:48 PM   #3000
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
You're asking this in the U-Boats forum, in the OM thread. Those mods are for fleet boats.
Thanks Steve, though it was kind of a rhetorical question
gi_dan2987 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.