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01-22-12, 01:38 PM | #2971 | |
Watch
Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
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Quote:
It's a bit confusing trying to understand what I need to do to install the fix. |
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01-23-12, 02:25 AM | #2972 | |
Watch
Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
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Quote:
In the sonartargetfix2 zip there are three different versions. RFB, stock, and TMO. Which one do I use for OM? |
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01-24-12, 04:57 AM | #2973 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
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Kameraden, what's your opinion about weather in OM? I'm on patrol now, it's end of September 1939, but during all my route from Kiel to southern coast of Ireland I have good weather, full sun, no percipitations, light wind (up to 5 m/s), light fog and light or no clouds. Is it normal? Using SH3/GWX I would have rain and strong wind for sure, it's autumn and should be worse weather, don't you think?
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01-24-12, 03:26 PM | #2974 |
Eternal Patrol
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What time compression do you use, and how often do you drop out of it. It's been my experience in SH4 that the weather changes several times a day, but unless you randomly drop to 1x you can miss it.
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01-25-12, 01:07 PM | #2975 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
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Hmm, near coast I never go beyond 256x, going home (especially after successfull mision) up to 1024x, after every 3 hours 1x and look for ships or use hydrophone. Same values in SH3/GWX, but differences are very noticed.
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01-28-12, 01:07 PM | #2976 |
Watch
Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
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Does anyone have an instability problems with OM and OMEGU running? If you do can you post some of your specs?
I'm trying to fix the problem or at least figure out whats causing it. I'm running a steam version of the game on w7 64bit, and it seems to be crashing randomly on the campaign. And by randomly I really do mean it's completely random. I've tried to reproduce a ctd in repetition and it just seems to have no pattern. I have no crashes for vanilla sh4 nor the u-boat exp missions and I was running for hours on the "submarine school" trying to learn the aobf wheel. I'm playing April 1940,2nd fl,type IX, |
01-29-12, 10:30 AM | #2977 |
Weps
Join Date: Jan 2011
Posts: 359
Downloads: 61
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You know I play OM with OMEGU enabled, and I notice that with all my mods I'll sometimes get glitches in the text and textures. I notice that it doesn't happen as often when I turn down gamma, and when it does happen I just ALT+Tab to minimize the game to desktop, then maximize the game and that seems to solve the issue. What I don't like about OM is that SH4 was hardcoded to be in English, so the immersion factor is junk compared to SH3 with GWX3 enabled. Hope this helps!
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01-29-12, 11:27 AM | #2978 |
Nub
Join Date: Jan 2012
Posts: 4
Downloads: 16
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noob question - can i install this mod on vanilla sh4?
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01-29-12, 12:16 PM | #2979 |
Weps
Join Date: Jan 2011
Posts: 359
Downloads: 61
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No question is a dumb question. That's what the forum is here for. Operation Monsun is a mod for SH4 patched to version 1.5 which is the U Boat missions add on. You must purchase this separately from Ubisoft and download it over vanilla version 1.4 In case you're wondering, here is a link with many great mods on it. I've downloaded and played them all, Real Fleet Boat 2.0 being my favorite! http://silenthunter.filefront.com/fi...jor_Mods;11441
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01-30-12, 11:13 PM | #2980 | |
Watch
Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
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Quote:
I had finally got the whole attack wheel thing all sorted out and was going to start a brand new 1939 campaign going for the full realism. With the random crashing it's pretty tough to really get into it and not worrying about stability or saving. It's pretty strange considering it's such a newer platform, one would think it wouldn't have many problems. |
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01-31-12, 01:27 PM | #2981 |
Sparky
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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Just wanted to say that Karamazov's KiUB targeting wheel works amazing;
does anybody knows the formulas involved to convert stadimeter degrees into range (meters)? the reason I am asking is because I would like to build a table of ranges at different stadia degrees (if that is the right term) for the most common ship heights (which for merchants are are 27m, 29m ... I still need to find a good average for destroyers) to have it on hand for quick reference Something like: Stadia degrees / Range@27M / Range@29M 1 / 10,000 / 8,000 1.5 / 8,000 / 7,500 2.5 / 5,500 / 4,000 .. .. .. 18 / 600 / 400 Two main reasons to doing so: first, KiUB wheel cannot be used while at "paused". sometimes I am in a hurry and I simply don't have the time to get a clear range through the use of the wheel second, I would like to guess ranges when at very long ranges; and only when close enough, ask the crew to identify the target Last edited by kstanb; 01-31-12 at 01:42 PM. |
02-01-12, 12:42 AM | #2982 |
Watch
Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
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Yeah kstanb all those figures are pretty subjective for every boat because each one has its respective length and mast height. You'd have to make a pretty big table
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02-01-12, 08:06 AM | #2983 |
Sparky
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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As long as you select no more than 10 "typical" mast heights, the table will be manageable; and this is very easy in OM, because most of the "MMFM" ships have very standard heights; close to 27/ 30 meters
and for finding range, only mast height is important; length is not needed Last edited by kstanb; 02-01-12 at 09:47 AM. |
02-01-12, 08:13 AM | #2984 |
Canadian Wolf
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Or you can click on the Weather icon during TC and get an update on it and drop to 1x then if you like.
Last edited by ReallyDedPoet; 02-01-12 at 08:27 AM. |
02-01-12, 12:16 PM | #2985 |
Navy Seal
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Anyone have a mod that increases your crew's visual ability? No radar in 1941 and find it very difficult to set up a plot because my crew is blind.I can see ships off in the distance but they cant, really messed up a chance at an attack on a convoy at night since had no plot do to their lack of visual ability.
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