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Old 07-19-11, 09:25 AM   #286
mynameisme
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Ah, i unistalled magnum opus, and upgraded to the latest version of TDW and it works fine now. it looks fantastic btw
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Old 07-19-11, 01:21 PM   #287
Sepp von Ch.
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Quote:
Originally Posted by Obelix View Post
At this point please detail:
-what mods installed?
-from 1939 to 1943, there was no such problem?
-font's color change occurred during one continuous campaign (font changed after the transition from 1943 to 1944)?

If the last two questions are confirmed, it will be an occasion to global re-test of our mod.

I also asked this question
Hello Oblix and Illyustrator!

Here is my mod list:

http://www.subsim.com/radioroom/show...&postcount=156


Your IO strategic map is overwritten only by Terrain harbour Flags Mod 1.2.1.

One "Feindfahrt" I sailed with your IO strategic map, overwritten by "Chart Colour Scheme 3"-Mod. http://www.subsim.com/radioroom/show...57&postcount=1

So far I did not have this problem...
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Old 07-19-11, 04:10 PM   #288
Illyustrator
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Quote:
Originally Posted by Josef von Posorschitz View Post
...One "Feindfahrt" I sailed with your IO strategic map, overwritten by "Chart Colour Scheme 3"-Mod. http://www.subsim.com/radioroom/show...57&postcount=1

So far I did not have this problem...
Hi Josef von Posorschitz.
Now it is clear.
This mod changes all basis graphic drawing (IO). They are not compatible.
It is necessary to use something one.
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Old 07-19-11, 06:37 PM   #289
Obelix
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Hi all!
Terrain harbour Flags Mod 1.2.1. and IO_StrategicMap_x_x_x conflict only one file - StrategicMapNew.dds.
StrategicMapNew.dds of Terrain harbour Flags Mod 1.2.1 different from the stock only green icons neutral ports. In stock version of the ports of gray. You just need to delete a file StrategicMapNew.dds from the Terrain harbour Flags Mod 1.2.1 and everything will be okay.
Regards!
Obelix.
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Last edited by Obelix; 07-19-11 at 07:21 PM.
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Old 08-07-11, 07:03 AM   #290
Magic1111
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Hi Obelix !

New version from TDW´s UI is out (6.7.0). Can you please make your MOD compatible again ?

Many thanks in advance !

Best regards,
Magic
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Old 08-07-11, 04:49 PM   #291
Illyustrator
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Hi, everyone.
After a long break, I have decided to return to map IO. On its basis (colour) in a file raw. (Map 1) has made graphic changes for introduction of "Squares"(Marinequadratkarte). I Know, that it not the most correct way for the decision of this problem.
With "Grid" in "Squares" much harder in a kind of restrictions "Pixels". Probably, it is necessary to use raw. (Map 2), and it is much difficult. Its size (222 Mb).



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Old 08-07-11, 05:39 PM   #292
Sepp von Ch.
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Grid map in SH5! Finally! I like it Illyustrator! Looks really great!
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Last edited by Sepp von Ch.; 08-07-11 at 06:07 PM.
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Old 08-07-11, 05:46 PM   #293
Trevally.
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Looks great
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Old 08-07-11, 06:04 PM   #294
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Very nice
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Old 08-08-11, 03:44 AM   #295
Magic1111
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Quote:
Originally Posted by Illyustrator View Post
Hi, everyone.
After a long break, I have decided to return to map IO. On its basis (colour) in a file raw. (Map 1) has made graphic changes for introduction of "Squares"(Marinequadratkarte). I Know, that it not the most correct way for the decision of this problem.
With "Grid" in "Squares" much harder in a kind of restrictions "Pixels". Probably, it is necessary to use raw. (Map 2), and it is much difficult. Its size (222 Mb).


Very nice !
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Old 08-08-11, 11:47 AM   #296
Illyustrator
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I will try to realise all in raw. (Map 1). This decision most convenient for all also will "weigh" it only 1.5 Mb (rar).
Absolutely there is no desire to involve raw. (Map 2) because of its size.

Hence I had a question to programmers:
Whether probably to realise numbering occurrence at prompting on the basic "Square" the cursor how it is realised in SH3?
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Old 08-08-11, 06:10 PM   #297
Illyustrator
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I in search of the decision of this problem. For full realisation "MARINEQUADRATKARTE" it is necessary to involve raw. (Map 2), to big my affliction.
For those who uses in game IO_StrategicMap I can offer that is available for today.
For the good review I recommend to use IO_ShapeTextures_NO_mod. As "Squares" are and on a land.

At detection of errors write. I will correct.
That will turn out further, I do not know. I will think.

"MARINEQUADRATKARTE" Take here.
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Old 08-10-11, 12:05 AM   #298
Obelix
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Quote:
Originally Posted by Magic1111 View Post
Hi Obelix !

New version from TDW´s UI is out (6.7.0). Can you please make your MOD compatible again ?

Many thanks in advance !

Best regards,
Magic
Sorry for long silence.
IO_StrategicMap_4_4_for_TDWv660&MO will be work correct with TDW´s UI 6.7.0
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Old 08-10-11, 02:24 AM   #299
Magic1111
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Quote:
Originally Posted by Obelix View Post
Sorry for long silence.
IO_StrategicMap_4_4_for_TDWv660&MO will be work correct with TDW´s UI 6.7.0
Hi Obelix !

Okay, good to know that no new version needed !

But in my opinion it´s better you change the MOD-Name in:

IO_StrategicMap_4_4_for_TDWv670&MO

so that no misunderstandings and inquiries from user come !

Best regards,
Magic
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Old 08-10-11, 02:37 AM   #300
Magic1111
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Quote:
Originally Posted by Illyustrator View Post
I in search of the decision of this problem. For full realisation "MARINEQUADRATKARTE" it is necessary to involve raw. (Map 2), to big my affliction.
For those who uses in game IO_StrategicMap I can offer that is available for today.
For the good review I recommend to use IO_ShapeTextures_NO_mod. As "Squares" are and on a land.

At detection of errors write. I will correct.
That will turn out further, I do not know. I will think.

"MARINEQUADRATKARTE" Take here.
Hi !

Do I understand this correct, you´ve released the MOD ? And the Download Link is the final version ? Or it´s still WIP ?

Best regards,
Magic
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