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03-28-11, 11:47 AM | #271 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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the teleporting commands are working fine... so you are right .. maybe he need to decrease the confidence level
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03-28-11, 11:55 AM | #272 |
Sparky
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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03-28-11, 10:25 PM | #273 |
Swabbie
Join Date: Jul 2007
Posts: 5
Downloads: 187
Uploads: 0
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hello..
No probleme Miton,It is not Important, just disappointed that I do not manage to use it correctly... just damage because this mod adds quite a lot of realism to the game. Otherwise, I liked this mod. very good mod.. ++ |
03-29-11, 05:21 PM | #274 |
Bosun
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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only problem I've been having with it is the Teleport to Bridge command which I end up in the radio room :/ Other then that it's working great.
Kev |
03-29-11, 06:15 PM | #275 | |
Sparky
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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@marcuss55
My post may have been a little rough. Sorry for that, wasn't meant this way! If you want to make a french translation, I'll help you and explain you what to do, to make this work! Quote:
Hi d3vnu11, this is strange, just looked at the coressponding files and everything looks fine there! I personaly never had problems with teleport to bridge. It's working like charm. Could you please verify through SHSpeechEngineTest.exe that the command "Teleport_To_HUD" is executed when you saying "teleport to bridge". (look at post 270) If "Teleport_To_Radar" is executed instead turn up the confidence level (test the right one with SHSpeechEngineTest.exe) and see if this helps. Can anybody else confirm this behaviour?? @all plz don't call it my mod (I like Edition instead ) since skwasjer was the one how made this great Speech Recognition possible, so don't give all the credits to me! I just inflated it a little! Greets MiTon
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Last edited by MiTon; 03-30-11 at 03:55 AM. |
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03-30-11, 06:40 AM | #276 | |
Bosun
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Quote:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] German U-Boat Crew Language Pack Magnum_Opus_v0_0_1 Lite Campaign with Ice Open_Horizons NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_Real_Navigation NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo FX_Update_0_0_16_ByTheDarkWraith FX_Update_0_0_16_UHS_Fix Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.5 Trevally Tutorials - All v0.2 (for TDW UI) Manos Scopes-Core Files Manos Scopes-patch for 16x9 Church's NavMap v1.0 - Illyustrator's Version Church's NavMap v1.0 - Red Lines EQuaTool 01.01 by AvM - double set - Large plus Flat Style sobers base wave mechanics V15 SH5 sobers base sky mechanics V1 sobers real trees sobers 3D deck spray mod V7 sobers smaller water drops stoianm EnvWeather V1 SH5 stoianm Atlantic blue water color for MO TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 AOB slide ruller for TDW UIs and MO by stoianm Environment Sounds Speech Recognition_v1.4_MiTons_NewUI_Editon _english sobers see thru wake fix Best Regards, Kevin Last edited by d3vnu11; 03-30-11 at 09:02 AM. |
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03-30-11, 09:27 AM | #277 |
Sparky
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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I appologize!!
Found it!! All my fault!! Somehow "bridge" was missing in the stations rule? So after all I'm just human! No idea why you are the first to report this? Nobody else teleporting to bridge? Should be fixed now, just download again or add the "yellow" in SHSpeech_Grammar.xml: Code:
<rule id="station"><!--items for stations--> <one-of> <item>station</item> <item>UZO</item> <item>attack scope</item> <item>obs scope</item> <item>flackgun</item> <item>deck gun</item> <item>sonar</item> <item>radio</item> <item>bed</item> <item>nav map</item> <item>navigation map</item> <item>hydrophone</item> <item>radar</item> <item>bridge</item> </one-of> </rule> EDIT: Would you be so kind and report back if it's working now! MiTon |
03-30-11, 10:16 AM | #278 | |
Bosun
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Quote:
Best Regards, Kev Last edited by d3vnu11; 03-30-11 at 10:27 AM. |
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03-30-11, 03:00 PM | #279 | |
Bosun
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Quote:
Regards Kev |
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03-31-11, 08:36 AM | #280 |
Swabbie
Join Date: Jul 2007
Posts: 5
Downloads: 187
Uploads: 0
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Hello,
OK,thanks Miton I am going to download the new version and I try immediately.. It is a pity I am bad in English , this mod is very good!!!!! PS: I use the version 6.4.0 of UI, that puts no problem? |
03-31-11, 08:45 AM | #281 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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My english is poor also... so what you can do in this case:
1) before enabling the mod go to C:\Ubisoft\Silent Hunter 5\MODS\Speech Recognition_v1.4_MiTons_NewUI_Editon _english\data\Scripts\Menu 2) here you will have an file called : Speech Recognition.py 3) open this file with notepad and search for this line: speech.Confidence = 0.75 # This is the default and could be ommited! 4) change the line for example like this: speech.Confidence = 0.65 # This is the default and could be ommited! 5) save 6) enable the mod... in this way the voice commands will be executed even your english is ,,so and so'' like my english Last edited by stoianm; 03-31-11 at 09:29 AM. |
03-31-11, 10:07 AM | #282 |
Swabbie
Join Date: Jul 2007
Posts: 5
Downloads: 187
Uploads: 0
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That works
I modified some orders with words simpler to pronounce and more problems. teleport to bridge Not worked not(my bad/poor english?), then I modified it and that works! (I do not know why, but not means to launch this order...) ex: teleport to bridge =>> teleport to deck I also modified some other orders, to make them a little more real... All Stop =>> engine stop etc..etc... In this file(SHSpeech_Commands.xsl) I also modified it: <order><!-- teleport to radio --> <phrase>teleport to radio</phrase> <commandText>Teleport_To_Radar</commandText> </order> <order><!-- teleport to radio --> <phrase>teleport to radio</phrase> <commandText>Teleport_To_Radio</commandText> </order> And added these lines: <order><!-- teleport to radar--> <phrase>teleport to radio</phrase> <commandText>Teleport_To_Radar</commandText> </order> And then, I modified or added some other orders, maintaining everything seems to work thank you for this(they) very well mod |
03-31-11, 10:44 AM | #283 | |
Sparky
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Quote:
http://www.subsim.com/radioroom/show...1&postcount=91 http://www.subsim.com/radioroom/show...1&postcount=92 http://www.subsim.com/radioroom/show...&postcount=249 and the CustomizingTutorial_english.pdf in the mods Documentation folder. (Will rework it and make things more clear in the next release) Greets MiTon
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Last edited by MiTon; 03-31-11 at 11:18 AM. |
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03-31-11, 05:00 PM | #284 | |
Bosun
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Quote:
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03-31-11, 05:58 PM | #285 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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