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Old 06-03-09, 11:45 AM   #1
onelifecrisis
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Quote:
Originally Posted by makman94 View Post
i will tell you what i do (suggestion) .i will start a new thread ,and i will write there the ships i had correct till now (in these corrections a had mark at .sils the spots of ship that had measured...like the .sil i had post at post 3 ,so everybody will know what part of ship to measure.sometimes is better to measure the funnel...like the medium cargo)
in that thread everybody who had a 'meet' with a 'problematic' ship can post his corrections.eventually some day all the ships will be fixed ....just hope this thread not to ....sink!
Excellent idea IMO. I'd suggest sticking to the actual mast height rather than using things like funnels for measuring, to avoid any confusion. May I also suggest you make it clear in your OP that several popular mods may affect mast heights. I'm not certain, but mods such as Lifeboats & Debris, Thomsen's Ships, STz's Sinking Ships Fix and others may affect how deep each ship sits in the water (which in turn affects mast height of course) and that's without even starting to think about mods such as the Community Units mod. People may get quite different results from the same ships depending on their setups.
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Old 06-03-09, 07:43 PM   #2
makman94
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Originally Posted by onelifecrisis View Post
Excellent idea IMO. I'd suggest sticking to the actual mast height rather than using things like funnels for measuring, to avoid any confusion. May I also suggest you make it clear in your OP that several popular mods may affect mast heights. I'm not certain, but mods such as Lifeboats & Debris, Thomsen's Ships, STz's Sinking Ships Fix and others may affect how deep each ship sits in the water (which in turn affects mast height of course) and that's without even starting to think about mods such as the Community Units mod. People may get quite different results from the same ships depending on their setups.
yes,that is a good point OLC ! i know for sure that ''GWX_ships_Buoyance&draught_mod'' is effecting the height of the ship that is above water (Rubini had told me that the small ships are about 0.5m deeper,the big about 0.8m and the real big till 1.2m). can anyone ,who is familiar with these type of mods, (i personally have no idea) to confirm which ones of the popular mods are effecting the height ?
ps1: Thomsen's Ships mod is out of discussion becuase a lot of issues with this mod are not sorted yet
ps2: @olc: about funnels or masts : there will be no confuse at all becuase once you recognise the ship it will be shown to you (at the .sil)what part of it to measure. in some cases,like the medium cargo, is much more visible the funnel and its just a little bit lower of its highest part
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Old 06-08-09, 12:27 PM   #3
onelifecrisis
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Wow, the problem is much worse than I thought. I took a look at the Lifeboats & Debris mod and it completely buggers all of the mast values. I can't believe I only just found out about this. No wonder so many people get screwy calculations, when mine are always accurate.
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Old 06-08-09, 01:03 PM   #4
makman94
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Originally Posted by onelifecrisis View Post
Wow, the problem is much worse than I thought. I took a look at the Lifeboats & Debris mod and it completely buggers all of the mast values. I can't believe I only just found out about this. No wonder so many people get screwy calculations, when mine are always accurate.

Note to All
Sorry, but unless/until makman's project to find corrected mast values for the L&D mod is completed you should consider OLC Gold and Lifeboats and Debris to be incompatible.

Actually, **** it, I'll make a proper announcement...
i have the immersion that only the ''GWX_ships_Buoyance&draught_mod'' witch is incuded in the optional files of Lifeboats and Debris mod is effecting the heights. as Rubini describes in the read me only this is effecting the heights.it containes only .sim files (the l+b mod containes .val files but i don't know if these files are effecting the height )
Rubini never mentioned to me (or at his readme for l+b mod) that .val files are effecting the height.
i think that the better is Rubini to confirm that.better pm him
edit:and something else, the ''GWX_ships_Buoyance&draught_mod'' put just a little bit the ships deeper in water. as Rubini told me the light ships are about 0,5m deeper ,the big at about 0,8m and the real big about 1,2m so the harm is not so scary! (that doesnot mean by anyway that must not be fixed ) the problem is at some of the first mast values.
also the rubini's mod is not effecting the LENGTHS of ships.at my first adjustments '' ships1-gwx3'' you will notice that the southampton class had length=180 and the correct is length=169
averoffs length is 140 and the correct is 185,chatham-type troop ship is 167 and the correct is 140 (and others....) so you can't be acurate with these ships even if you use rubini's mod even not

bye
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Last edited by makman94; 06-08-09 at 01:30 PM.
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Old 06-08-09, 01:21 PM   #5
onelifecrisis
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Hmm, right you are. I thought it was in the .val files but it's actually in the .sim files.

I've edited the announcement post.
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