SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.74% | |
Version 2 | 79 | 10.51% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.24% | |
All of them | 489 | 65.03% | |
Multiple Choice Poll. Voters: 752. You may not vote on this poll |
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05-19-09, 10:47 AM | #496 |
Seaman
Join Date: Apr 2009
Posts: 37
Downloads: 133
Uploads: 0
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I have some questions where they have some idea/suggestion included in them.
I noticed something that, in campaign, you are able to upgrade your ships with different equipments, main gun, and paint scene. So here is questions: 1) When playing in campaign, will upgrading main gun, armour, radar, different equipments (similar to NavyField game) be available through campaigns like what submarines went through in Silent Hunter 4 campaigns. This will give players much more pleasure experiences, being able to customize their ships fully where they would use these upgraded, customized ships through campaign. 2) Will there be different paint scene unlocked through campaign or will these be required to be downloaded as a mini-mod? Through either of these methods, will we can choose different paint scene for our warships in this megamod? I look foward to the answers to these questions by the members of developer team for this megamod that we, community, have been looking foward to! Chaoic out... |
05-19-09, 04:20 PM | #497 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Thus far I have been able to create upgrade options for;
1) Royal Navy radar sets (the capability and set ID gets upgraded ... sadly no matching 3d models ... this may have to wait until someone can model them - maybe sometime after release 1). 2) Gun turrets - so that ships can have additional AA guns on the main gun turrets - again modelled in line with historical availability). No other deck gun upgrades will be available - because my research has yet to identify any ... e.g. the Gniesneau was scheduled for 15" upgrade - but this was cancelled before they were fitted. As for paint schemes - the textures are still being worked on... although I've got two sets of textures for the warspite - but sdaly haven't gotten them to appear using the dates defiend in the roster file - and I have no idea why this does not work. |
05-19-09, 05:08 PM | #498 |
Officer
Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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IMHO tecnical improvements shouldn't be seen as it is now in boats...
Maybe about surface ships depending also for the ship's class not many updates would be available and only in certain times, if you understand what i mean... Maybe better look for a improved crew management ??
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05-19-09, 06:07 PM | #499 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Regio - I think your interpretation is correct - I have been building in upgrades only where they were possible & historically accurate. I am currently working out how to prevent someone from mounting, say, a Bismark Turret on the Admiral Graf Spee.
There were some ammunition upgrades which would require a gun upghrade to implement - for example the Royal Navy's "super charged" charge for 15 inch guns - trouble is it was so rarely used and given the limitations of the game engine in terms of gunnery would give no benefit, I am not considering including a gun turret upgraed just to accomodate a slightly longer range via different ammo. |
05-19-09, 06:11 PM | #500 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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And if anyone is interested in a pogress update from my side .... I'm researching and adding histroically accurate definitions for the German captial ships radar .... and hating every minute of it ... not only is there scant data on the www on this subject, but the Germans went and confused everything by changing their naming / designations part way through the war. There also seems to be massive disparity in the suggested ranges for various models - it's getting tough to find the level of info required.
On the up side I have arrived at an armour / shell penetration balancing scheme and have applied to the major capital ships..... seems to give just about the right results. |
05-20-09, 11:54 AM | #501 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Any updates on the converison, cause I really need that.
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05-20-09, 05:18 PM | #502 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Ivan - I think we need an update from the whole team - i.e who's doing / done what.
As stated above I am doing armour / shell balancing and the german & Royal Navy radar. Should be finished on this by end of week - the radar is very slow work. Have added upgrade pack descriptions for guns & radar so you can see a description in the equipment screen. I have the following models which are complete with damage models etc, with only minor armour & radar adjustments to be finalised; Playable ships; Queen Elizabeth class BB KGV class BB Repulse Class BC Revenge Class BB Kent Class Cruiser Suthampton Class Cruiser Crown Colony Class Cruiser (Fiji) Hood Class BC Rodney Class BB Bismark Class BB Gneisneau Class BB Hipper Class Crusier Deutschland class BC I have also added all of the above as AI controlled ships, and have balanced the armour in line with the playable versions. I have no other fighting ships to convert. Not sure who is working on merchants. Is anyone working on aircraft ? Or are we planning to use more of OM ? Final note on historical accuracy - I want to suggest we deviate slightly from what happenned - to enable use of units throughout the war i.e. being able to use Hood beyond 1940 - reason for this is as a subsim, it's always possible to use a certain unit of sub from the date it was first available i.e. it was impossible to have detroyed the all of the type VII subs - there were so many... trouble is with the Hood ... there was only one ... and I like to think what if it avoided that fateful salvo ? This is less of an issue for the other units - one or more of them were available upto the last months of the war. |
05-20-09, 05:29 PM | #503 |
Officer
Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Will we be able to select at least the kind of weapon to fire ?
For istance if i want to open fire on a destroyer, maybe i'm not willing to use slow 400mm cannons and only use secondary weapons like 120mm and so on...
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05-20-09, 05:32 PM | #504 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Sadly no - the game engine does not allow this .... or at least we have not found a way to break / persuade the game engine to do such .... yet. I have managed to get it to switch deck guns randomly ... on just one occaision. Wish I could work out how or why.
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05-20-09, 08:58 PM | #505 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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I'm entered in the Narwhal contest, sorry
I haven't been around, but I'm using it to brush up on my 3ding skills
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
05-20-09, 09:02 PM | #506 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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nice one! thats good thinking!!!
After that is done, I think we should really speed up the work |
05-20-09, 09:08 PM | #507 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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yup yup
finished the tower a couple nights ago
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
05-20-09, 10:14 PM | #508 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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nice
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05-21-09, 04:47 AM | #509 |
Nub
Join Date: Mar 2009
Posts: 3
Downloads: 19
Uploads: 0
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Hello where can I find the mods
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05-21-09, 08:41 AM | #510 |
Seaman
Join Date: Feb 2009
Location: Russia
Posts: 31
Downloads: 7
Uploads: 0
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I join a question
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«Jedem das Seine» |
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