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Old 02-22-09, 08:47 PM   #20
EAST
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Join Date: Apr 2002
Location: Eugene, OR. USA
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Been awhile since I posted.

Enigma was indeed an indie project.

In a nutshell:

Bunch of developers got together when Dynamix closed (ACES OF THE DEEP!), raised some money from friends and family mostly, and went to work building Enigma. We got a publisher who only wanted a singleplayer game, we made it, they released it, didn't pay, we sued, eventually won ($1.6M against GMX and one of their corporate officers). We found another publisher, released the GOLD edition, they had trouble paying, lost our lead engineer and artists, gradual decline without funds or devs to create the multiplayer. Last year sold to Resurgent Interactive in Louisiana with the promise of HDV, E:RT 2, and Multiplayer (finally!)...they defaulted last September, Tesseraction and ENIGMA...dead. Closed the company December 29th, 2008.

Thats about as indie as you get. We did it all ourselves, no publisher paid for anything, we had allies like Neil, couple of the game web outlets, some press guys, but thats about it.

And for everyone's edification: Nickimcbee used to be an employee at Tesseraction; did research and some writing for us. He is a sharp guy, decent skills and can be a hard worker.

He also would fall into the category of disgruntled employee; we never had much money and you know what that does for morale. Take his Enigma posts accordingly.

Thanks to all who supported, if we can find a way to release the sourcecode or something we will....never know what can happen.

Kelly 'East' Asay
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ENIGMA R.I.P.

Last edited by EAST; 02-23-09 at 09:27 PM.
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