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Old 04-18-12, 02:55 AM   #1
muddysquid
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Default Insertion mission

It seems the second campaign mission I was assigned is impossible. I'm supposed to insert a spy on the Japanese coast but getting to the insertion point is impossible. Is there a penalty for ignoring the mission and just patrolling?
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Old 04-19-12, 09:08 AM   #2
donna52522
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Not much, you don't have to do anything....When I played stock, the first thing I did on my Uncles advice was to go into the files and delete all the insertion and photo recon missions.

I kept some of the insertion ones, but none of the photo recon.
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Old 04-19-12, 11:06 AM   #3
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Hi muddysquid and congrats on your 1st long awaited post .
What exactly do you mean that "getting to the insertion point is impossible"?
Yes, you can still roam the Pacific and hunt. As long as you bring home some tonnage the penalty of not completing the initial mission will be minimal.

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Old 04-19-12, 11:45 AM   #4
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Well the approach is too shallow to go submerged, and the insertion point is right next to a shore battery.
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Old 04-19-12, 12:14 PM   #5
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Ahhh! Interesting!
Well you can go for option #2 (forget the mission and go sink some shiping).
I'd save and go for the insertion just to see if that battery is active .

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Old 04-19-12, 12:47 PM   #6
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yeah,those missions are just stupidly impossible at times.

Had one where I needed to insert an agent near Osaka,was going very smoothly,untill I realized the Insertion point was about 600 yards off the Port of a freaking Fuso.

now,you're thinking "oh just blow it up" and thats what I was going to do too! untill I realized if I did that,I'd have half the Patrols on me before I could get to some deep water.

Went for it anyways,went fine,till I forgot to see the shore battery that was just on the OTHER SIDE of the Fuso...

Sometimes,I think this game likes to screw with me...
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Old 07-11-22, 03:53 PM   #7
Rob Jacobsen
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Default Tough but possible

I approached at night. I tried to pass the shore batteries with my decks awash, but I was detected and gunned. I slipped back down to PD and crept along in the shallows at 3 knots. The deeper water was tempting, but I figured my adversaries would expect that. So in I crept with about 17 feet below my keel. I reached the drop-off around 0300, surfaced, backed full, stopped, and set off the agent. Unfortunately, my crew must have forget to throw off the lines because the raft kept banging into the hull when I was backing slowly.

I soon moved ahead at 1 knot, turning to port to reverse course, and he paddled away. Insertion completed. I'm now hugging the coast again in the shallows to get the hell out of Dodge.

I am down to 3 fish, having sunk 29605 tons on the way here (nighttime convoy attack was a major payday), so I'm heading back to Brisbane for fresh fish and a few drops of Nelson's blood for my crew. There's a fat convoy close by to starboard, but I'm in no position to escape if I launch my remaining torps.
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Old 07-11-22, 10:12 PM   #8
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Quote:
Originally Posted by Rob Jacobsen View Post
I approached at night. I tried to pass the shore batteries with my decks awash, but I was detected and gunned. I slipped back down to PD and crept along in the shallows at 3 knots. The deeper water was tempting, but I figured my adversaries would expect that. So in I crept with about 17 feet below my keel. I reached the drop-off around 0300, surfaced, backed full, stopped, and set off the agent. Unfortunately, my crew must have forget to throw off the lines because the raft kept banging into the hull when I was backing slowly.

I soon moved ahead at 1 knot, turning to port to reverse course, and he paddled away. Insertion completed. I'm now hugging the coast again in the shallows to get the hell out of Dodge.

I am down to 3 fish, having sunk 29605 tons on the way here (nighttime convoy attack was a major payday), so I'm heading back to Brisbane for fresh fish and a few drops of Nelson's blood for my crew. There's a fat convoy close by to starboard, but I'm in no position to escape if I launch my remaining torps.
Sounds like fun! When dropping the idiots with the steel rafts, if you hit them just right, they do have a tendency to blow-up into a large fireball. Rather interesting when they do... You do still get credit for the Objective completed though... Most of the drop zones do not have guns, thankfully, but some in the Stock game do send you into rather dangerous places, such as the Inland Sea... When doing drops, they always drop the boat on the starboard side. If you have the boat at about 1 or 2 knots ahead, such as Ahead One Third while submerged, and you give the boat 20 or more degrees to port, then ring-up All Stop, you boat will move away from the destructo beings, and they'll shove off noiselessly. You can also do a reverse speed, and to a rudder to starboard while backing slow and then ring-up All Stop. The raft will then get two or three guys in it (if doing supplies or commandoes), and then pass in front of your sub. rather strange... then they'll try to get run over by you as you attempt to exfiltrate... sigh - what's really fun is when you are trying to launch in really heavy seas, and the boat just arbitrarily blows-up right next to you, because of the sea state... at least you don't loose your eyebrows from it.

Of course, you do realize that we might get a thread-necro award for this...
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Old 07-14-22, 06:58 PM   #9
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Sorry, sir! I'm not very good at navigating this site!

BTW, after the successful insertion, I was hounded for 17 hours and finally pounded to death in the shallow chokepoint. Sigh.
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