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-   -   Insertion mission (https://www.subsim.com/radioroom/showthread.php?t=194460)

muddysquid 04-18-12 02:55 AM

Insertion mission
 
It seems the second campaign mission I was assigned is impossible. I'm supposed to insert a spy on the Japanese coast but getting to the insertion point is impossible. Is there a penalty for ignoring the mission and just patrolling?

donna52522 04-19-12 09:08 AM

Not much, you don't have to do anything....When I played stock, the first thing I did on my Uncles advice was to go into the files and delete all the insertion and photo recon missions.

I kept some of the insertion ones, but none of the photo recon.

Diopos 04-19-12 11:06 AM

Hi muddysquid and congrats on your 1st long awaited post :DL.
What exactly do you mean that "getting to the insertion point is impossible"?
Yes, you can still roam the Pacific and hunt. As long as you bring home some tonnage the penalty of not completing the initial mission will be minimal.

.

muddysquid 04-19-12 11:45 AM

Well the approach is too shallow to go submerged, and the insertion point is right next to a shore battery. :damn:

Diopos 04-19-12 12:14 PM

Ahhh! Interesting!
Well you can go for option #2 (forget the mission and go sink some shiping).
I'd save and go for the insertion just to see if that battery is active :hmmm:.

.

Char 04-19-12 12:47 PM

yeah,those missions are just stupidly impossible at times.

Had one where I needed to insert an agent near Osaka,was going very smoothly,untill I realized the Insertion point was about 600 yards off the Port of a freaking Fuso.

now,you're thinking "oh just blow it up" and thats what I was going to do too! untill I realized if I did that,I'd have half the Patrols on me before I could get to some deep water.

Went for it anyways,went fine,till I forgot to see the shore battery that was just on the OTHER SIDE of the Fuso...

Sometimes,I think this game likes to screw with me...

Soviet Creeper 04-19-12 03:25 PM

I recommend, if your willing to get into mods a bit, pick up RSRDC, That will give you some better objectives, and better merchant / task force traffic.

This way those annoying "insert an agent in tokoy bay" stuff shall be gone :D

Char 04-19-12 06:07 PM

Quote:

Originally Posted by Soviet Creeper (Post 1872583)
I recommend, if your willing to get into mods a bit, pick up RSRDC, That will give you some better objectives, and better merchant / task force traffic.

This way those annoying "insert an agent in tokoy bay" stuff shall be gone :D

agreed.Even if you don't like Mega Mods,or are stuck in 1.4, (like me) RSRDC makes the game's Career mode 100 times more playable.

TorpX 04-19-12 09:31 PM

Quote:

Originally Posted by Char (Post 1872527)
yeah,those missions are just stupidly impossible at times.

Had one where I needed to insert an agent near Osaka,was going very smoothly,untill I realized the Insertion point was about 600 yards off the Port of a freaking Fuso.

I guess that's why they wanted to have an agent there. :haha:


MISSION IMPOSSIBLE:

Navy Recon photos have been unable to obtain satisfactory intelligence about the ship. Your mission, should you decide to accept it, is to land an agent and determine whether the ship is the real Fuso with firing guns, armor and crew, or a clever oriental decoy, made of paper mache, designed to lure unsuspecting allied submarines into a fatal trap. As usual, should any of your IM crew be caught or killed, ComSubPac will disavow any knowlage of your actions.
Good luck Captain.




skipper alan 04-21-12 06:34 PM

tough going
 
newbe Skipper alan here, was just wondering how you deleted those insertion missions seeing as how they are driving me crazy. any details to pass along?

Hinrich Schwab 04-21-12 07:16 PM

Deleting the agent missions is unnecessary. The renown for completing them is minimal and there is no real penalty for either failure or refusal to comply. If you can get in and out, fine. If not, remember that your primary orders are to "...conduct unrestricted submarine warfare on Japan."

Either raid a poorly defended port or mug a convoy. The renown for sinkings more than make up for a nonsensical insertion mission.:arrgh!:

WernherVonTrapp 04-22-12 12:01 AM

I concur with Hinrich Schwab. If you sink enough tonnage (especially some tankers), the brass will still pin a medal on you and offer you a new boat. Don't sweat the insertion missions.:yeah:

Hinrich Schwab 04-22-12 08:06 PM

Quote:

Originally Posted by WernherVonTrapp (Post 1873661)
I concur with Hinrich Schwab. If you sink enough tonnage (especially some tankers), the brass will still pin a medal on you and offer you a new boat. Don't sweat the insertion missions.:yeah:

As far as I am concerned, the only thing the "agent" is good for is relieving a watchstander.:D

Daniel Prates 04-23-12 02:08 PM

If you make an absolute point of delivering that agent, you can keep waiting there for bad weather. Some rain squalls are so dense that you can't see a target farther from 50 meters or so. That probably should hide you from the battery.

Rob Jacobsen 07-11-22 03:53 PM

Tough but possible
 
I approached at night. I tried to pass the shore batteries with my decks awash, but I was detected and gunned. I slipped back down to PD and crept along in the shallows at 3 knots. The deeper water was tempting, but I figured my adversaries would expect that. So in I crept with about 17 feet below my keel. I reached the drop-off around 0300, surfaced, backed full, stopped, and set off the agent. Unfortunately, my crew must have forget to throw off the lines because the raft kept banging into the hull when I was backing slowly.

I soon moved ahead at 1 knot, turning to port to reverse course, and he paddled away. Insertion completed. I'm now hugging the coast again in the shallows to get the hell out of Dodge.

I am down to 3 fish, having sunk 29605 tons on the way here (nighttime convoy attack was a major payday), so I'm heading back to Brisbane for fresh fish and a few drops of Nelson's blood for my crew. There's a fat convoy close by to starboard, but I'm in no position to escape if I launch my remaining torps.


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