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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   The Official Uberboot development thread Q's & A's screenies video (https://www.subsim.com/radioroom/showthread.php?t=106453)

TheDarkWraith 08-02-07 09:59 AM

How's the longer wakes look?

Mush Martin 08-02-07 02:38 PM

Hi guys sorry im late again I have had system issues this week
and a new power supply has that beat but I still have to
do some work on my harddrives so theres a weeks worth
of delays in Uberboot progress.


It is still a work in progress at the moment the type IXB based version
is available on my FF (see page 1 of this thread, im still reworking signature links)

fairly soon though I am going to put out the Type IXD2 based version
to hold everybody off while we do some majore work and learning on
uber final which I am confident will be able to eliminate most of or
all of the quirks and bugs of the betas

I like the new longer wakes they generate great and the
new angle on the boywave is good.
M
regards MM

d5j55 08-02-07 03:13 PM

where is it?
 
Quote:

Originally Posted by Mush Martin
Hi guys sorry im late again I have had system issues this week
and a new power supply has that beat but I still have to
do some work on my harddrives so theres a weeks worth
of delays in Uberboot progress.


It is still a work in progress at the moment the type IXB based version
is available on my FF (see page 1 of this thread, im still reworking signature links)


fairly soon though I am going to put out the Type IXD2 based version
to hold everybody off while we do some majore work and learning on
uber final which I am confident will be able to eliminate most of or
all of the quirks and bugs of the betas

I like the new longer wakes they generate great and the
new angle on the boywave is good.
M
regards MM

the IXD2 version sounds awsome:rock: but i could not find your FF.

Mush Martin 08-02-07 04:40 PM

ooops
 
sorry dude


http://hosted.filefront.com/MushMartin

d5j55 08-02-07 06:59 PM

thanks
 
thanks i found it.:up:

danurve 08-03-07 10:29 AM

A page for Uberboot has been started on the CM and ref; under the mods section.
Edits welcome.

Mush Martin 08-03-07 06:16 PM

Thanks danurve I will have to logon and put in a descrip and cautions
for the betas,and I will be sure to include an update for cm when
uberfinal comes out thanks.
M

Mush Martin 08-20-07 07:52 PM

@ THG


Regarding selecting and changing the number and type of aircraft in GWX
do you mean in career or in missions ???????????

thehiredgun 08-21-07 02:24 PM

Mr. Martin, In GWX, I play the carreers. I would appreciate if you could help me change the aircraft.

Mush Martin 08-21-07 03:28 PM

Ok now that I know what angle let me assemble my thoughts
on it and I will get back to you shortly (coffee)
M

Mush Martin 08-21-07 03:59 PM

Now to start with there are several approachs.

first off

we should maybe start with the stuff that already exists
in the gwx campaign layers.

what I mean is they have gone to a lot of trouble to place units
and bases at the appropriate historical place and time.
so assuming for a moment you would like to preserve that
then the way to go is increase the number of aircraft and
squadrons assigned to bases and carriers.

this isnt necessarily a small task because we are talking about
campaigns, that said its not to hard pretty straight forward.
but the shear volume of work to be done is extensive.
so it might be prudent to try limiting the alterations to
your favourite hunting areas and regular haunts.

alternatively ( and marginally easier ) you could simply add extra
airbases and carriers (support groups) into the campaign layers.

the first method involves pulling up the cfg files for airbases
sm med lg and nation specific.

in each on located under SHIII/Data/Land
you will find a file for each type of base in game
each file has a cfg file within it.
that looks like this.


[Unit]
ClassName=LargeAirBaseGB
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1

[AirGroup 1]
StartDate=19380101
EndDate=19401225
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12

[AirGroup 2]
StartDate=19401226
EndDate=19430510
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12
Squadron3Class=LBSPBYCatalina
Squadron3No=6

[AirGroup 3]
StartDate=19430511
EndDate=19451231
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12
Squadron3Class=LBB24Liberator
Squadron3No=12

the seperate airgroups are to simulate the evolutions of aircraft and
weapons. meaning that the first group operates with older eqp at
the beginning the middle group standard eqp in the middle of the
war and the final group with final equip towards wars end.

the squadron bits

Squadron3Class=LBB24Liberator
Squadron3No=12

indicate type and number of aircraft.

you can try adding more squadrons or increasing the number of
aircraft.

similarly in SHIII\Data\sea each aircraft carrier is also set up more
or less this way for squadrons.


the second easier method is to just use mission editor to add extra
bases and carriers to the existing campaign layers which should bring
up the traffic wholesale.

if you want to try the second method instead let me know.

part of it is in the responses of ai for bases when your active in the
area it covers but these are set pretty good as is so I dont think
we should bother with that.

M

robbierob2005 09-04-07 04:19 PM

How do you get this boat in a carreer?

Mush Martin 09-04-07 04:25 PM

The current 1.4 beta has the career screwed up
I have fixed it for Uber2.0 which im working on
at the moment. It has met with major delays
due to system issues on my end but they
seem to be behind me now. also the first run
I made on 2.0beta ended up corrupted somehow
so I had to go back to the beginning but it wont
be long this time, No seriously Im on it.

MM:up:

robbierob2005 09-04-07 04:34 PM

So using this boat i'll have to start a new one in 1939 in Flot 7.

Mush Martin 09-04-07 05:01 PM

the problem is that if you start in 39 once you get to the
end of the year the boat is not available.

an error of inexperience at the time. but as I say it got the
flotilla file done first in the next version.

M


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