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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

palmic 03-20-16 03:18 PM

[REL]The Wolves of Steel - SH5 Megamod
 
Holland, don't remember type, I'm not home in 2 hours I'll find it

Ou and Holland is already invaded..

Husksubsky 03-20-16 03:38 PM

Wouldnt that make em "friendly"? We dont sink french ship after France taken do we? As far as I know the brits sank some to prevent Germany from getting them.

Sjizzle 03-20-16 04:02 PM

Quote:

Originally Posted by oscar19681 (Post 2391125)
I have realnavigation installed, no black small square on the map for me. How do i pinpoint convoy,s?

there is convoy map chart in game take a look at it and u will see the convoy routes ..... in WWII there was u-boat captain who never saw a ship in they patrols .....to hunt a ship need patience and time....

vdr1981 03-20-16 04:23 PM

Quote:

Originally Posted by palmic (Post 2391138)
Holland, don't remember type, I'm not home in 2 hours I'll find it

Ou and Holland is already invaded..

The game will recognize Holland ships as "axis" after invasion (homeports turn blue) even if they location and route can be sometimes questionable...

Yaivenov 03-20-16 04:30 PM

Testing out TWoS full up with realnav and I'm puzzled. Why does my navigator take so long to plot a celestial fix? As I remember it never took the QM's more than about 5 minutes after shooting bearings and angles. :hmmm:




Other than that I finally feel like I'm playing a proper sub sim. Thanks to everyone who helped put this awesome megamod together. :salute:

palmic 03-20-16 04:33 PM

Quote:

Originally Posted by oscar19681 (Post 2391125)
I have realnavigation installed, no black small square on the map for me. How do i pinpoint convoy,s?

I never found anything in atlantic, i always met a boat only near english coastal waters, but its still 1940, happy times starts soon :-)

Keep it up and play only with real navigation, its really gamechanger, i already fixes my map position only manually by calculating speed, course and time in 50+% this is the first time i feel SH is really simulator, dont want to see waypoint system ever! :)

palmic 03-20-16 04:35 PM

Quote:

Originally Posted by vdr1981 (Post 2391151)
The game will recognize Holland ships as "axis" after invasion (homeports turn blue) even if they location and route can be sometimes questionable...

Ok so thats the reason, ill let him alive now! :up:

oscar19681 03-20-16 05:14 PM

Quote:

Originally Posted by Sjizzle (Post 2391147)
there is convoy map chart in game take a look at it and u will see the convoy routes ..... in WWII there was u-boat captain who never saw a ship in they patrols .....to hunt a ship need patience and time....

True that, but there,s gotto be a way to Find the coordinates of convoys bdu sends you.

oscar19681 03-20-16 05:15 PM

Quote:

Originally Posted by palmic (Post 2391153)
I never found anything in atlantic, i always met a boat only near english coastal waters, but its still 1940, happy times starts soon :-)

Keep it up and play only with real navigation, its really gamechanger, i already fixes my map position only manually by calculating speed, course and time in 50+% this is the first time i feel SH is really simulator, dont want to see waypoint system ever! :)

Yes is does feel like a proper sim with this mod doesnt it?

oscar19681 03-20-16 05:17 PM

Quote:

Originally Posted by palmic (Post 2391153)
I never found anything in atlantic, i always met a boat only near english coastal waters, but its still 1940, happy times starts soon :-)

Keep it up and play only with real navigation, its really gamechanger, i already fixes my map position only manually by calculating speed, course and time in 50+% this is the first time i feel SH is really simulator, dont want to see waypoint system ever! :)

Btw does anybody know a good tutorial for manual targeting with this mod? How do i het proper speed and AOb?

palmic 03-20-16 05:34 PM

Quote:

Originally Posted by oscar19681 (Post 2391160)
Btw does anybody know a good tutorial for manual targeting with this mod? How do i het proper speed and AOb?

1) I prefer RAOBF, because its instant way how to get AoB instead of not really precise drawing on map. You'll get even distance and speed with it, but its not usable without a little teaching how to use it, but its really handy as you'll get into it like many things what seems not really intuitive at start..

Check this 4 part video if you want to learn RAOBF.

This is new cool video about TDC targeting and real navigation (definitelly recommended to all real navigation newbies) from TWOS fan.

2) Maybe this thread gives you something new about TDC targeting, i believe it contains important things about it, because i didn't get these infos really from TDC's videos..

3) If you want to go deeper, this thread shows really neat and quick ways how to set TDC to kill targets which you would let go otherwise because of bad position.. (and it really works in TWOS)

4) This looks like my advertising, but i dont really care if someone reads it, i just love to use trigonometry instead of map drawing :)
This thread is about how to calculate target course just from distant hydrophone measuring more precise and quickly, than drawing 4 bearing method on map..
This way you can calculate ideal approach bearing to your target.

palmic 03-20-16 06:04 PM

Quote:

Originally Posted by oscar19681 (Post 2391158)
True that, but there,s gotto be a way to Find the coordinates of convoys bdu sends you.

Yes you can, just jot it down to map by lat-long from message and draw their rough course (for instance sws could be somewhere between 185-220).
You have to wait for them under water to hear them even if you are not at the right place :salute:

Oh and check speed charts ingame (E / speed / speed charts for minutes or hours) on the top you could see how much knots could be slow, or medium convoy speed from BDU message to be able to expect the convoy at your position in rough time..

THEBERBSTER 03-20-16 07:04 PM

Hi Vecko

Quote:

People should first learn to install and update the game before advancement to modding.
Installing the game is not the problem.
There are no instructions anywhere telling the noob where to find the updater hence the problem, whether un-modded stock or TWOS.
Ubisoft have made it difficult because you cannot see it when they have put the game updater application behind 2 folders.
Peter

oscar19681 03-21-16 10:53 AM

Quote:

Originally Posted by THEBERBSTER (Post 2391189)
Hi Vecko

Installing the game is not the problem.
There are no instructions anywhere telling the noob where to find the updater hence the problem, whether un-modded stock or TWOS.
Ubisoft have made it difficult because you cannot see it when they have put the game updater application behind 2 folders.
Peter

There are instuctions how to update the game in the how to install YouTube video.

THEBERBSTER 03-21-16 02:28 PM

Hi oscar
How many gamers will actually take the trouble to view a long tutorial video?
If they did they would not be posting their problems on Subsim.
Its the same with the documentation, cannot be bothered to read it, then ask questions!
Peter

palmic 03-21-16 02:53 PM

The main problem is that SH5 in general is totally ****ed up. In my opinion UBIsoft just harvested money by packaging old code from previous SH versions , added some multimedia content to look its actual and left the game partially unfinished.

And now you mod-guys do their work to put it together and teach people how to workaround their bugs..

Unfortunately this will be never-ending story, new fans will always come here asking their questions, its absolutely understandable they are not prepared to read long manual to how to save their game, because UBI's product just merges saves data in case of overwrite. (etc..)

Someone just need to love this game to overcome this as i do..

I have to thank you for all your effort. :up:

vdr1981 03-21-16 03:53 PM

Quote:

Originally Posted by THEBERBSTER (Post 2391417)
Hi oscar
How many gamers will actually take the trouble to view a long tutorial video?
If they did they would not be posting their problems on Subsim.
Its the same with the documentation, cannot be bothered to read it, then ask questions!
Peter

Peter, how much have you , me and other people from Subsim invested our spare time on all kind of mods , tutorials, fixes, tweaks, modlist, modpacks ect ect, just to make things at least a bit more easier for causal SH players in a flyby? I'm afraid even to think about it...:doh:

Now, If someone doesn't wish to waist 10-20 minutes of his life and google "how to patch SH5" I really couldn't care less.
Don't mix noob and newbies, those are two separate categories...:03:
Newbie is just a temporarily state while for noob no tutorial will be helpful and their will always blame someone else for their own incompetence...

The target group of TWoS are players who respect simulation genre and enjoy learning new things.
Anyone who finds reading/watching tutorials , manuals, documentation and tips boring, can freely move to SHO, Word of Warsh*its and similar craps...:) Not much for "reading" there...TWoS or any other SH expansion is simply not meant for them...Ende!

Sjizzle 03-21-16 03:55 PM

Quote:

Originally Posted by vdr1981 (Post 2391447)
Peter, how much have you , me and other people from Subsim invested our spare time on all kind of mods , tutorials, fixes, tweaks, modlist, modpacks ect ect, just to make things at least a bit more easier for causal SH players in a flyby? I'm afraid even to think about it...:doh:

Now, If someone doesn't wish to waist 10-20 minutes of his life and google "how to patch SH5" I really couldn't care less.
Don't mix noob and newbies, those are two separate categories...:03:
Newbie is just a temporarily state while for noob no tutorial will be helpful and their will always blame someone else for their own incompetence...

The target group of TWoS are players who respect simulation genre and enjoy learning new things.
Anyone who finds reading/watching tutorials , manuals, documentation and tips boring, can freely move to SHO, Word of War****s and similar craps...:) Not much for "reading" there...TWoS or any other SH expansion is simply not meant for them...Ende!

totally agree with u ... i have made this thread
hopping that players will spend at lest 5 min to read it before install any mods or patch the game with TDW's Generic patcher

vdr1981 03-21-16 03:58 PM

Quote:

Originally Posted by Sjizzle (Post 2391448)
totally agree with u ... i have made this thread
hopping that players will spend at lest 5 min to read it before install any mods or patch the game with TDW's Generic patcher

:up:

oscar19681 03-21-16 05:01 PM

Quote:

Originally Posted by palmic (Post 2391176)
Yes you can, just jot it down to map by lat-long from message and draw their rough course (for instance sws could be somewhere between 185-220).
You have to wait for them under water to hear them even if you are not at the right place :salute:

Oh and check speed charts ingame (E / speed / speed charts for minutes or hours) on the top you could see how much knots could be slow, or medium convoy speed from BDU message to be able to expect the convoy at your position in rough time..

And how is this done exactly? The map only shows north west on the edges , and no east.


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