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04-06-07, 06:05 AM | #1 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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Who is working on campaign layers?
Wanted to know who is working on campaign layers and what are you doing? One reason is curiosity, the other is I don't want to waste my time if someone else is working on the same thing...
Things I think need doing... JP Convoys: reduce escort numbers (vary DD types + Subchasers), reduce contact reports, increase competence of escorts JP Task Forces: reduce sizes, vary contents, vary escorts... reduce contact reports... Battle layers: fix entry times, vary escorts...(akizukis need reducing) Also, I like the way the map location names can be edited.. we could add warnings for minefields or heavy JP patrols... as they use dds, but so much to do before then.. |
04-06-07, 06:49 AM | #2 |
Grey Wolf
Join Date: Apr 2005
Location: Germany
Posts: 936
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Add Truk as a japanese base
Remove River gunboats at high seas Remove nearly all convoys from 1942 except invasion forces and other major fleet actions.
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04-06-07, 07:19 AM | #3 |
Admiral
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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OK Jace.
I've got something in the works. I'm about to start on a new Ops-Mod for Sh4 but I'm just getting stuff together for it at the mo. There is a lot of stuff I'm interested in doing to improve the campaign. If your interested, send us a PM. I'm |
04-06-07, 07:55 AM | #4 |
Watch
Join Date: Apr 2007
Posts: 17
Downloads: 14
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Is anyone interested in me working on the Japanese coastal defences overlay? Ive managed to find a postwar USN evaluation of those defences (complete with mine locations) and it may be possible to improve the default ones already listed.
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04-06-07, 08:18 AM | #5 |
Admiral
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Send me a Pm, Stuart. I'm looking to get together a team.
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04-06-07, 08:32 AM | #6 |
Chief
Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
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04-06-07, 08:41 AM | #7 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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I think I am going to concentrate on ship layers first.
With all the layers, it looks very daunting... and a lot of work... Having looked at the layers I notice all the convoys in a layer have the same start time and end time. And contain convoys from previous layers. For example all convoys in 41a (except those starting from Manila) start at the same times and end at the same time. These appear to be copied into the next layer.. but with dates changed for 42a This could provide a systematic way of incrementally building each layer quickly. Once 41a is edited, you can copy that into 42a then edit the extra convoys that have been added, then use that in 42b, 43a etc.... Additionally, I am checking waypoints and whether these will cause the convoy to cross land... eg a radius zone around a waypoint can cause a convoy to run aground as the convoy can arrive in that zone at any point and then proceeds to the next WP, while a direct line from the center of the zone may be open sea, from the tangent of the zone to the next WP, there is sometimes land, I have found a few of these already.. Checking formation columns, eg no point have 4 columns if there are only 5 or 6 ships in the convoy, better to have 3 columns for the smaller convoys..? Currently on 41a convoys... a long way to go... |
04-06-07, 08:45 AM | #8 | |
Admiral
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Quote:
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04-06-07, 08:45 AM | #9 | |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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Most people here will be doing it for free... Infact I bet he trawls these boards for new ideas, so maybe I should keep mine to myself until we get a private forum (maybe Beery or someone should speak to Neal about a private mod forum?) Yup, Egan I'm up for helping out. |
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04-06-07, 09:36 AM | #10 | |
Pacific Aces Dev Team
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That is how it was for SH3. They started with working on the game campaign as part of the World mod and then went to sell free mods made by the community along with it. EDIT: Egan and Jace11 were quick to notice that while I was typing my post. Yes, it seems private forums are the best way to go in this case. Last edited by sergbuto; 04-06-07 at 09:57 AM. |
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04-06-07, 09:57 AM | #11 |
Chief
Join Date: May 2006
Location: madison wisconsin
Posts: 310
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ok ..that being brought to light...i'm removing it now....i didn't know that ...tyvm...no no no ...out dam x1 in disguise...
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04-06-07, 10:05 AM | #12 | |
Admiral
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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@Bunkerratt: Don't worry about it, Bud, it can be tricky keeping up with all of that guys aliases. |
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04-06-07, 10:16 AM | #13 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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I suppose to be fair he has offered the ships made so far for free
http://www.simhq.com/forum/ubbthread...=1#Post2173218 Which isnt what happened last time around You will still probably be better getting a private forum though If you cant get one off Neal there are plenty of free ones out there that will do for your needs |
04-06-07, 10:41 AM | #14 | |
Pacific Aces Dev Team
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Also, he did offer for free initial versions of the Wold mod as well as three ships before (for SH3). Most of the ships from him both payware and freeware had poor resemblance with originals in RL, anyway. |
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04-06-07, 11:02 AM | #15 | |
Eternal Patrol
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