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Old 05-01-24, 05:16 AM   #1
GrenSo
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Quote:
Originally Posted by michaeljcaboose9 View Post
Good to know, wanted to make sure before I committed to a patrol and started campaign transfer to drumbeat. I was testing it out and one thing I'm not a fan of is the map and the new map tool textures, I prefer the ones in TWoS. Can I just delete certain files in your mod then load it back up?


Edit: I also want to add that this seems to have fixed texture bugs I was getting outside and inside sub with texture flickering

You can just delete the .dds files at "\TWoS_Parts\GSE v2.0.11 by GrenSo\data\Menu\Gui" to have the default map tools from TWoS.

The flickering textures you will also have without GSE. I think, but I'm not sure, the root cause must be in the gr2-files and small overlapping of mashes. But to change or better to correct it, it needs much time and works.

Same issue we had with silentmichal's interior mod where I fixed it for the ladder: https://www.subsim.com/radioroom/sho...&postcount=602
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Old 05-01-24, 05:20 AM   #2
michaeljcaboose9
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Quote:
Originally Posted by GrenSo View Post
You can just delete the .dds files at "\TWoS_Parts\GSE v2.0.11 by GrenSo\data\Menu\Gui" to have the default map tools from TWoS.

The flickering textures you will also have without GSE. I think, but I'm not sure, the root cause must be in the gr2-files and small overlapping of mashes. But to change or better to correct it, it needs much time and works.

Same issue we had with silentmichal's interior mod where I fixed it for the ladder: https://www.subsim.com/radioroom/sho...&postcount=602

Thanks, was just changing my mod list around after looking at yours. Nothing else I can delete to get the default map? Also to clarify what I meant was before installing your mod I had texture flickering (seemed to depend on weather?). Now in the limited time playing with your mod it seems to have gone away.

Last edited by michaeljcaboose9; 05-01-24 at 05:32 AM. Reason: edit
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Old 05-01-24, 06:35 AM   #3
GrenSo
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Quote:
Originally Posted by michaeljcaboose9 View Post
Thanks, was just changing my mod list around after looking at yours. Nothing else I can delete to get the default map? Also to clarify what I meant was before installing your mod I had texture flickering (seemed to depend on weather?). Now in the limited time playing with your mod it seems to have gone away.
Do you mean the map tools or the map?

Maybe, the flickering was a result of a mod conflict.
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Old 05-01-24, 07:15 AM   #4
michaeljcaboose9
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Originally Posted by GrenSo View Post
Do you mean the map tools or the map?

Maybe, the flickering was a result of a mod conflict.

Well both but mainly the map, it just seems a tad bright. Who knows it might grow on me, I do like the improved border representation.



And I have just started seeing the same flickering unfortunately, the example right now is the paper in the enigma machine flickering with shadows popping up on it. This thing happens randomly, though my gut tells me it's weather related or just an engine bug that cant be fixed.


The mod is great tho, thank you for the hard work getting this all together. Im really loving the community here after getting this game and into the mods.

Last edited by michaeljcaboose9; 05-01-24 at 07:17 AM. Reason: thanks
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Old 05-01-24, 07:33 AM   #5
Kal_Maximus_U669
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Quote:
Originally Posted by michaeljcaboose9 View Post
Well both but mainly the map, it just seems a tad bright. Who knows it might grow on me, I do like the improved border representation.



And I have just started seeing the same flickering unfortunately, the example right now is the paper in the enigma machine flickering with shadows popping up on it. This thing happens randomly, though my gut tells me it's weather related or just an engine bug that cant be fixed.


The mod is great tho, thank you for the hard work getting this all together. Im really loving the community here after getting this game and into the mods.
hey michaeljcaboose
Yes there are sporadic bugs... as you describe on the enigma machine the label this can happen..it can happen on the navigator's compass in the command room..sometimes they are no longer there it's that damn engine which is capricious so don't take it into account perhaps there will be a major correction one day...but from now on it will have to be done with it...in sh4 we can also find it and very often on the labels or dials..

Welcome to SUBSIM... as I always say... This forum is the best I could find... SUBSIM is the best on internet
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Old 05-01-24, 10:59 AM   #6
GrenSo
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Tower of VIIB is finished. In next update of GSE will have only tower 2 from VIIB a splash guard. In next step I add the splash guard on both VIIC towers.

Here are the modified tower from VIIB in game:


Here are the overview of all 3 tower version from VIIB:
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Old 05-01-24, 04:35 PM   #7
Kal_Maximus_U669
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Quote:
Originally Posted by GrenSo View Post
Tower of VIIB is finished. In next update of GSE will have only tower 2 from VIIB a splash guard. In next step I add the splash guard on both VIIC towers.

Here are the modified tower from VIIB in game

Here are the overview of all 3 tower version from VIIB:
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Old 05-01-24, 11:03 AM   #8
GrenSo
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Quote:
Originally Posted by michaeljcaboose9 View Post
Well both but mainly the map, it just seems a tad bright. Who knows it might grow on me, I do like the improved border representation.

If you will have the default map from TWoS you must delete in GSE the "Terrain" folder.
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