SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-13-20, 08:57 AM | #151 |
Sailor man
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11-15-20, 06:07 AM | #152 |
Nub
Join Date: Nov 2020
Posts: 2
Downloads: 15
Uploads: 0
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Witam czy w tym modzie Cold WAters jest też język Polski???
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11-17-20, 12:25 AM | #153 |
Chief
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[Rant Mode] lol
I love this mod for it's gameplay and visuals. However there's a huge problem with the global campaign in that often the enemy target mission either never shows up, or the instructions in the briefing are so screwed up by google translate, that you just can't understand them. Currently I have a mission (2nd in a row) of defend Eastern seaboard from Russian Cruise Missile subs. The atlantic is nearly always empty of Russian contacts and this mission, they just don't show up. Weeks of waiting and nothing. Missions should time out when they fail to show up without effecting the war. It's not my fault if the enemy change it's mind lol. [Rant Over] lol Cheers Neon
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NeonsStyle - YouTube Channel: https://www.youtube.com/c/NeonsStyle...e_polymer=true Hit me up in the Comments or Discussion on my channel or message me on: |
11-20-20, 01:51 PM | #154 |
Sailor man
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Cold Waters Epic Mod 2.26 Available now!
Changes in Cold Waters Epic Mod 2.26 (update 20.11.20):
-Fix a critical bug that caused some mods to not start immediately after installation (dictionary_message_log) -New submarine, new torpedoes and missiles on it -Fixes and managed Chinese SUBMARINES + one new modification -Redesigned the darkness at a depth of -Redesigned the behaviour of the enemy SUBMARINES while avoiding the torpedoes -Fixes campaign NATO -Fixes for some submarines -The set-65M was removed from 1984 -Sea Lance replaced by SUBROC (while with a torpedo) -Towed Array can be released at periscope depth -Redesigned some interface elements, etc. Download here: Cold Waters Epic Mod |
11-20-20, 06:33 PM | #155 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Quote:
I have the Cold Waters version 2.21, and I am wondering if I would need to install all the previous updates, or can I jump from 2.21 to 2.26? Also, how would I install the update? TIA
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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11-20-20, 07:03 PM | #156 | |
Watch
Join Date: May 2020
Posts: 26
Downloads: 14
Uploads: 0
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11-27-20, 12:49 AM | #157 |
Chief
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I did this, but now CW is in Russian and I can't understand a single menu item. Before in 2.5 it was englisnh. Is there an english version of 2.6? Because I had to follow those instructions, I've lost the save game for the YouTube series I was doing, so I need to start another asap.
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NeonsStyle - YouTube Channel: https://www.youtube.com/c/NeonsStyle...e_polymer=true Hit me up in the Comments or Discussion on my channel or message me on: |
11-27-20, 03:17 AM | #158 | |
Mate
Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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Do you have a discord? If yes - find me there and we can work something for your save. Campaign saves can be repaired in EM. I am Dot. #7424 |
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11-27-20, 04:11 AM | #159 | |
Chief
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Quote:
add me, I'm NeonsStyle #7371 I looked through the config.txt also but couldn't find anything about that either.
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NeonsStyle - YouTube Channel: https://www.youtube.com/c/NeonsStyle...e_polymer=true Hit me up in the Comments or Discussion on my channel or message me on: |
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11-27-20, 04:36 AM | #160 | |
Mate
Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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11-27-20, 08:49 AM | #161 |
Chief
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Accepted. No, I didn't know there was a CW server. Send me a link on discord please
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NeonsStyle - YouTube Channel: https://www.youtube.com/c/NeonsStyle...e_polymer=true Hit me up in the Comments or Discussion on my channel or message me on: |
12-02-20, 05:16 PM | #162 |
Bilge Rat
Join Date: Nov 2020
Location: Spain
Posts: 1
Downloads: 31
Uploads: 0
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LOVE THE NEW BOAT!!
thanks for making the game 10,000 times better. (waiting for a Spanish submarine hehe)
https://ibb.co/Vp09hrn Last edited by Branull; 12-03-20 at 03:27 PM. |
12-03-20, 08:56 AM | #163 |
XO
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new mods up
i made time this morning to make
5.6 - Epic mod ver 2.26 tweaks Ver 6 (VI) & Epic mod ver 2.26 Tweaked files Ver 6 VI Depth & SnS Comp Hide Mod these have a few improvements ive done to various files and of course the new stuff in epic mod 2.26 they in the : Downloads Coldwaters / Gameplay / Section im away for a few days now helping a friend out L8r,s @ll Steel Shark
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"History is Written by the Victors." |
12-05-20, 04:45 PM | #164 |
Nub
Join Date: Nov 2019
Posts: 4
Downloads: 8
Uploads: 0
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Hello everyone,
I need help. How on earth am I supposed to get anything done with a whisky long bin? I am in a 1964 campaign and four torpedoes aren't enough. and the missiles are surface launch only. Any tips and Ideas for its use? I am filled with despair. thanks in advance SCIENCE |
12-05-20, 07:08 PM | #165 |
XO
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your not suppose too
a whisky long bin is basically a whisky with missile tubes bolted on the to conning tower you better change it to correct load out
hears a standard whisky class in epic mod wp_68_ss_whiskey_un [Weapon Systems] TorpedoTypes=wp_set-65,wp_saet-60m,wp_53-65M TorpedoNumbers=8,4,8 hears the long bin class wp_68_ssgn_whiskeylb_un [Weapon Systems] TorpedoTypes=wp_53-65M,wp_set-65 TorpedoNumbers=4,0 so you need to copy the default standard whiskey load out to the long bin how to change it follow this path to find vessels Cold Waters\MODS\1. Основной мод - Epic Mod 2.26 (Main Mod)\ColdWaters_Data\StreamingAssets\override\vess els should be this at end it keeps adding a gap on this messenger typer StreamingAssets\override\vessels yours might be different but the coldwaters and after will be valid if you cant find it try a search with windows so : WINDOWS 7 = Windows logo key + F WINDOWS 8 = Windows logo Key + F WINDOWS 10 = Windows logo key + Q then look for coldwaters ect in search once in vessels find the whiskeyLb then copy this text in between the brackets from this message =============================================== [Weapon Systems] TorpedoTypes=wp_set-65,wp_saet-60m,wp_53-65M TorpedoNumbers=8,4,8 =============================================== then over write it on the whiskey long bin class you will need to remove the mod then re add it after for changes to take effect & any other mods ect bear in mind this epic mod load out is very generous on my mod its all 100% accurate for better or for worse hears the actual load out of a standard whisky Armament: 6 × 533 mm (21 in) torpedo tubes (4 bow + 2 stern) for: 12 × torpedoes or, 22 × mines 1 × single-mounted 25 mm (1.0 in) AA gun 2 × single-mounted 57 mm (2.2 in) AA gun Long bin also had four SS-N-3 Shaddock cruise missiles guns were optional but mostly removed in real life to remove drag on this sub & noise also on my mod campaigns & single missions are vessel specific so the assigned missions are designed for that particular platform of vessel so : SSBN campaign SSGN campaign SSN campaign SS campaign also SSB & SSG vessels included as they all diesel powered which in turn are 50,s to 2020,s year selectable this was done because i relised ages back that you use the right tool for the the right job as it was very unrealistic to expect diesel boats to have the -range / weapons load / endurance - of nuclear boats REMEMBER tho that coldwaters was originally Nuclear only subs hence this point only became an issue with playable subs & epic mod introducing diesel vessels i corrected this on my Epic W@ters mod for play subs quite a while back hence my vessels type campaign and single missions Expansion efforts Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 12-18-20 at 01:27 PM. |
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