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Old 02-26-13, 03:52 PM   #1561
Fifi
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Sober, is there any reason you don't use in your mod list:

- NewUIs_TDC_7_1_0_New_radio_messages_German
- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
- Sub_Exhaust_1_0_5_byTheDarkWraith

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Old 02-26-13, 03:58 PM   #1562
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added 0700 27/02/2013
sobers waves mod V10 27022013
submarine rides the waves more realistically .
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Old 02-26-13, 04:03 PM   #1563
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Quote:
Originally Posted by Fifi View Post
Sober, is there any reason you don't use in your mod list:

- NewUIs_TDC_7_1_0_New_radio_messages_German
- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
- Sub_Exhaust_1_0_5_byTheDarkWraith

- NewUIs_TDC_7_1_0_New_radio_messages_German
I dont understand german .
- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
What is it ?
- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
I like the snorkel exhaust .
- Sub_Exhaust_1_0_5_byTheDarkWraith
This mod overwrites other mods i use and will break them .
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Old 02-26-13, 04:40 PM   #1564
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Quote:
- NewUIs_TDC_7_1_0_New_radio_messages_German
I dont understand german .
Me too
This mod adds nice sounds for incoming messages (german version needed)

Quote:
- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
What is it ?
It changes the XO stock windows dialog to a nice openable book where are all the dialogs and identifications

Quote:
- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
I like the snorkel exhaust
IMO, snorkel breath air for engine...not blowing exaust smoke!

Quote:
- Sub_Exhaust_1_0_5_byTheDarkWraith
This mod overwrites other mods i use and will break them
Ok
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Old 02-26-13, 04:48 PM   #1565
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Quote:
Originally Posted by Fifi View Post
IMO, snorkel breath air for engine...not blowing exaust smoke!
Well the exhaust smoke has to go somewhere......
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Old 02-26-13, 05:00 PM   #1566
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Yeah, but not in same tube breathing air...imagine the mes!
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Old 02-26-13, 05:18 PM   #1567
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Quote:
Originally Posted by sober View Post
added 0700 27/02/2013
sobers waves mod V10 27022013
submarine rides the waves more realistically .
Thanks
Great, it gets better and better
Dem
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Old 02-26-13, 06:35 PM   #1568
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Quote:
Originally Posted by sober View Post
added 0700 27/02/2013
sobers waves mod V10 27022013
submarine rides the waves more realistically .
Thanks I'll give it a try. I liked the last version except for the small waves, I actually combined small waves from another mod with yours and was well pleased. More realistic riding sub in the waves is a must try for me.
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Old 02-26-13, 10:05 PM   #1569
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How do I set waypoints on the nav map? My sub is not showing up on the navmap or the mini map so I can't plot any courses. Is there a feature I'm supposed to turn off or on? I don't like real navigation. It scares me.
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Old 02-26-13, 10:49 PM   #1570
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Quote:
Originally Posted by garren View Post
How do I set waypoints on the nav map? My sub is not showing up on the navmap or the mini map so I can't plot any courses. Is there a feature I'm supposed to turn off or on? I don't like real navigation. It scares me.
Just go the the mod enabler and click on real navigation mod and un enable it .
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Old 02-26-13, 10:51 PM   #1571
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Quote:
Originally Posted by sober View Post
Just go the the mod enabler and click on real navigation mod and un enable it .
I'm using your latest MEP list so will that screw up anything that's loaded after it?

Like, should I disable everything in the Mod enabler all the way back to "NewUIs_TDC_7_1_0_Real_Navigation" to remove it and then enable everything back in order minus the "NewUIs_TDC_7_1_0_Real_Navigation" so I can play nerf navigation again?

Last edited by garren; 02-26-13 at 11:01 PM.
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Old 02-26-13, 10:52 PM   #1572
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Is it normal when underwater with no periscope out, your hydro guy can tell you nearest contact, but when periscope out and seeing target the hydro guy can't detect anything?

I have to ask him to follow nearest target when still no periscope, and after i can raise periscope he will still tell me bearing...
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Old 02-26-13, 11:01 PM   #1573
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Quote:
Originally Posted by garren View Post
I'm using your latest MEP list so will that screw up anything that's loaded after it?
No
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Old 02-26-13, 11:07 PM   #1574
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Quote:
Originally Posted by sober View Post
No
Cool. That will save me time.
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Old 02-27-13, 01:19 AM   #1575
Fifi
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Quote:
Originally Posted by Fifi View Post
Is it normal when underwater with no periscope out, your hydro guy can tell you nearest contact, but when periscope out and seeing target the hydro guy can't detect anything?

I have to ask him to follow nearest target when still no periscope, and after i can raise periscope he will still tell me bearing...
After some web research, it seems in SH5 you can't ask a contact report to hydro guy while seeing that boat (in whatever scope station, or binoculars).

In short, when a boat icon appear on the map, it desable the hydro guy features...

(an other mod for request! lol)

EDIT: The REM mod makes the hydro contact on surface not avalaible too...(stock GHG hydro)

Last edited by Fifi; 02-27-13 at 02:33 AM.
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