SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-04-08, 08:44 AM | #1 | ||
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
Quote:
This is not to say that either Lurker or Werner are to blame, they both strive to make this game as enjoyable as possible, and boy have they both done a great job there! Last we heard of Werner, he said he'd look into the matter, but it's a complex one that will require quite some time. So, patience is the key word here
__________________
Let the Beast inside you free! |
||
03-04-08, 08:51 AM | #2 |
Captain
Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 99
Uploads: 0
|
Yep, and since I'm not sure if Werner ever touched the US ships, will also takes boatloads of time to get it inline with 1.5. I'm in no particular hurry, I'm still having a hoot with NSM 3.3 and urge Werner to take his time, do well on his exams and make sure his real world needs are tended to.
|
03-05-08, 08:31 AM | #3 |
Captain
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
|
Boy, I hope WernerSobe is working on updating this to 1.5. Can anyone confirm that he is, or someone else is? I tossed two wild shots at a light cruiser last night, hitting it just below the forward superstructure. Fireworks ensued... but she went down like a brick. Bow went down, she kept moving forward... it looked like a swan dive to the bottom.
Blech. I don't mind that happening every so often, but it seems like every ship I fire fish at likes to break apart, too. I imagine I'm firing and hitting with enough fish to blow the hitpoints away. It might be overkill, but I like knowing the ship's going down . And if nobody's working on getting NSM up & runnin' on 1.5, then I'm going to start taking it apart, figurin' it out, and "fixing" 1.5 out of sheer frustration. But I don't want to elevate to this level if someone smarter and more skilled than me is working on it already. |
03-30-08, 04:49 AM | #4 |
Bilge Rat
Join Date: Mar 2008
Posts: 1
Downloads: 0
Uploads: 0
|
Hello there
Sorry for the silliest question ever asked: is this for 1.3, 1.4 or 1.5? Thanks |
03-30-08, 10:25 AM | #5 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
Quote:
__________________
Let the Beast inside you free! |
|
03-30-08, 11:49 AM | #6 | |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
Quote:
As for the planes, they are notorius for doing stupid things like running into each other or just playing "chicken" with the ocean:rotfl: It's too bad we can't follow them around with the camera, we could make all kinds of "blooper videos" |
|
03-30-08, 11:59 AM | #7 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
Quote:
__________________
Let the Beast inside you free! |
|
04-04-08, 05:01 PM | #8 |
Swabbie
Join Date: Jun 2007
Posts: 10
Downloads: 19
Uploads: 0
|
It would be REALLY Great, if time could be found to update this mod!
Playing without it is just 50% of the fun |
04-04-08, 08:46 PM | #9 |
Soundman
Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
|
I gotta agree .... NSM makes it so sweet !
Running both versions, so I still get to see it when I run 1.4. Did that a lot with IL2. |
04-11-08, 11:11 AM | #10 |
Ensign
Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
|
Werner did you ever get around to fixing the incompatibility with RSRD where the ammo cargo would set off the keel?
If not will it have to be in your 1.5 version? Will you do a fix for your 1.4?
__________________
Rest in peace Dave |
05-29-08, 09:18 PM | #11 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
thought I'd bring up that I'm using the light version in 1.5 fine....
__________________
Member of the Subsim Zombie Army |
05-29-08, 10:23 PM | #12 | |
Commodore
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
|
Quote:
__________________
Flight Sim Movies .............................................. .........................View "Faith, Hope, and Charity" movie |
|
05-29-08, 11:32 PM | #13 | |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
Quote:
|
|
05-30-08, 04:08 AM | #14 |
Machinist's Mate
Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
|
Only problem I've encountered with NSM Classic and v1.5 with RFB was that some destroyers, like the akizuki for example, sometimes have taken 6 Mk 14 torpedoes (And that's 6 torpedoes that worked and exploded as designed) to sink one destroyer. Sometimes it works great though on the same ship, but other times I don't know why they don't sink.
|
05-30-08, 05:06 AM | #15 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
slow sinking
should've fired a kaiten.. oops wrong side !:rotfl:
|
Thread Tools | |
Display Modes | |
|
|