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Old 01-21-22, 05:29 PM   #4291
propbeanie
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Have fun with it Kal_Maximus_U669! You might notice that there are still several subs that we have to move that center aft cable on yet... lol

In the meantime, for most players, this update is backwards compatible for most situation, but not in all. It all depends upon what boat you are currently driving. If you have any boat out of Cavite, this is not compatible. Most of the others should do fine. I just crashed the game with the Nautilus out of Treasure Island in April 1942, because I hadn't cleared the Save folder, so this is probably also not compatible for it. I had previously been testing the Nautilus when Woozle was having issues with it at Midway. The fully patched download is basically just the N patch with a fix for the Cavite flotilla to be able to get into Albany correctly, so if you aren't going to do Cavite, you don't really need the fully patched version.
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Old 01-21-22, 07:38 PM   #4292
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Quote:
Originally Posted by propbeanie View Post
Have fun with it Kal_Maximus_U669! You might notice that there are still several subs that we have to move that center aft cable on yet... lol

In the meantime, for most players, this update is backwards compatible for most situation, but not in all. It all depends upon what boat you are currently driving. If you have any boat out of Cavite, this is not compatible. Most of the others should do fine. I just crashed the game with the Nautilus out of Treasure Island in April 1942, because I hadn't cleared the Save folder, so this is probably also not compatible for it. I had previously been testing the Nautilus when Woozle was having issues with it at Midway. The fully patched download is basically just the N patch with a fix for the Cavite flotilla to be able to get into Albany correctly, so if you aren't going to do Cavite, you don't really need the fully patched version.
thank you for these details, I have started a new career for safety...
like that we are sure to leave on a clean basis...
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Old 01-21-22, 07:58 PM   #4293
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Default new boats and mare island

so, i thought that when we were offered/accepted a new boat, such as a gato, we were automagically transferred to mare island for 3 or 4 training missions.
however, when i reached that point, i stayed in the present home port (fremantle). is this correct or did i hit a glitch?

p.s. not complaining just asking about what is expected behaviour.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
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Old 01-21-22, 08:12 PM   #4294
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Quote:
Originally Posted by KaleunMarco View Post
so, i thought that when we were offered/accepted a new boat, such as a gato, we were automagically transferred to mare island for 3 or 4 training missions.
however, when i reached that point, i stayed in the present home port (fremantle). is this correct or did i hit a glitch?

p.s. not complaining just asking about what is expected behaviour.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
If, I am remembering it rightly... was issues with transferring to Mare or training with new boat, had issues when it came to going back out to transferring to a frontline base... I think... or something along those lines.

It was short circuited, so that it could be hammered out so that when it came time to transfer back to a forward base... it would do so, without glitching up... as to if that's been worked out or not... am not sure of... it may be that I missed seeing it stated that had been, fixed... or at least semi wrangled into submission...

Again, if I am recalling all the fine details rightly...

Am sure that either propbeanie or s7rikeback will confirm or refute that...



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Old 01-21-22, 09:33 PM   #4295
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Thank you for this very useful set... a most welcome addition.
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Old 01-22-22, 01:00 AM   #4296
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What ever happened to TheBerbster?
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Old 01-22-22, 01:45 AM   #4297
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Quote:
Originally Posted by KaleunMarco View Post
so, i thought that when we were offered/accepted a new boat, such as a gato, we were automagically transferred to mare island for 3 or 4 training missions.
however, when i reached that point, i stayed in the present home port (fremantle). is this correct or did i hit a glitch?

p.s. not complaining just asking about what is expected behaviour...
Depends upon the date, if you got the boat early, and what base you are at when you get the new command. The boat becomes active in March of 42, and is available at Pearl in June, Fremantle in July, etc. So, usually speaking, there isn't a whole lot of time for a New Construction style set of missions when you get assigned it..


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Thank you for this very useful set... a most welcome addition.
On behalf of the team, you are welcome. Have fun with it!


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What ever happened to TheBerbster?
Real life dealt Peter a tough hand, and he doesn't have much time to stop by, though you will see him every once in a while.
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Old 01-22-22, 10:17 AM   #4298
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Quote:
Originally Posted by KaleunMarco
so, i thought that when we were offered/accepted a new boat, such as a gato, we were automagically transferred to mare island for 3 or 4 training missions.
however, when i reached that point, i stayed in the present home port (fremantle). is this correct or did i hit a glitch?

Quote:
Originally Posted by propbeanie View Post
Depends upon the date, if you got the boat early, and what base you are at when you get the new command. The boat becomes active in March of 42, and is available at Pearl in June, Fremantle in July, etc. So, usually speaking, there isn't a whole lot of time for a New Construction style set of missions when you get assigned it..
so....does your answer mean that the Mare Island training thing happens when a Gato is accepted early 1942 or later in the war (1944?)?

this recent activity took place in June 1942.
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Old 01-22-22, 10:58 AM   #4299
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June of 42 would usually mean staying where you are and getting the boat to go on patrol with. It would be nice if there was a provision in the game for transferring to Mare to "accept delivery" on the new boat, but the game has nothing like that. It definitely will not do that in 1944. In theory, the only way to get the three mission Sea Trials is by use of the New Construction menu item. There are a few out of Hunter's Point and San Diego also, but not as many as I want, just due to the fact that the game is so strange about "time" and its complete and total ignoring of the same at times, thereby running over the missions in a Sea Trials series, other than the "dunk and go". I do have a theoretical way around it, but have not tried it yet... maybe the next release, if my idea works - don't hold your breath though, of course. Not for this game, anyway... lol
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Old 01-22-22, 11:13 AM   #4300
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Quote:
Originally Posted by propbeanie View Post
June of 42 would usually mean staying where you are and getting the boat to go on patrol with. It would be nice if there was a provision in the game for transferring to Mare to "accept delivery" on the new boat, but the game has nothing like that. It definitely will not do that in 1944. In theory, the only way to get the three mission Sea Trials is by use of the New Construction menu item. There are a few out of Hunter's Point and San Diego also, but not as many as I want, just due to the fact that the game is so strange about "time" and its complete and total ignoring of the same at times, thereby running over the missions in a Sea Trials series, other than the "dunk and go". I do have a theoretical way around it, but have not tried it yet... maybe the next release, if my idea works - don't hold your breath though, of course. Not for this game, anyway... lol
ok. i'm good.
thanks.
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Old 01-23-22, 05:43 PM   #4301
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Default Major Ships sinking due to storm

i encountered a small convoy with two Heian Marus and a two or three-stack troopship along with the usual escorts during storm conditions (wind=13 km/s)

as we were setting up for a shot first one and then the other Heian went down.
we were way up north and there was no US CVA air activity. i confirmed this by watching via the external camera.

we went on to sink the troopship and later, during the hunt for us, one of the DD's went down.

i can understand the loss of the DD under these conditions but are major ships, such as Heian Maru, expected to sink during a storm?

First occurrence. Two ships north of our position were the storm casualties.


Second occurrence.

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Last edited by KaleunMarco; 01-23-22 at 06:58 PM.
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Old 01-23-22, 05:49 PM   #4302
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Quote:
Originally Posted by KaleunMarco View Post
i encountered a small convoy with two Heian Marus and a two or three-stack troopship along with the usual escorts during storm conditions (wind=13 km/s)

as we were setting up for a shot first one and then the other Heian went down.
we were way up north and there was no US CVA air activity. i confirmed this by watching via the external camera.

we went on to sink the troopship and later, during the hunt for us, one of the DD's went down.

i can understand the loss of the DD under these conditions but are major ships, such as Heian Maru, expected to sink during a storm?

i'll send a map screenshot as soon as the mission ends.
follow-up question:
is there a dotCFG setting i can change to make the storms less violent/destructive?
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Old 01-24-22, 10:47 AM   #4303
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Yes, there is a way to change the severity of storms, but as it is, FotRSU does not have very strong storms. I do not recall off the top of my head the best way to change that. As for the Heian, we have done several runs of a test mission with the ships going east to west with a 15 winds north to south, and did not have any issues, other than 2 of 3 ships sank with one torpedo hit, one with two, and the fourth got away. We'll try some other runs for observations.

In the meantime, what is your mod list, and what was the date? Thanks.
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Old 01-24-22, 05:18 PM   #4304
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Quote:
Originally Posted by propbeanie View Post
Yes, there is a way to change the severity of storms, but as it is, FotRSU does not have very strong storms. I do not recall off the top of my head the best way to change that. As for the Heian, we have done several runs of a test mission with the ships going east to west with a 15 winds north to south, and did not have any issues, other than 2 of 3 ships sank with one torpedo hit, one with two, and the fourth got away. We'll try some other runs for observations.

In the meantime, what is your mod list, and what was the date? Thanks.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
999_CFG_changes (still have the Albany NS patch)

and.....in this instance, the Heian's were running north to south during the storm but i do not remember the storm details. August 1942.
p.s. none of the save-files log/retain requests for weather reports.
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Old 01-24-22, 05:55 PM   #4305
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You should be able to do a straight swap for the full "p" mod now, replacing the test version and the last one. The Nippon & Nihon are already updated, so no issues there. We've been attempting something else most of the day today, but I'll get back to setting up for a north to south run of the Heians here in a bit.
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