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Old 06-21-21, 10:05 AM   #3466
Mad Mardigan
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Quote:
Originally Posted by Comder View Post
Good Evening Gentlemen,
I have a report. Installed Preview 16. ran test with Georgia strait single mission. looks good. I started a campaign out of Pearl. On first mission, ran across a convoy with two escorts. one of the destroyers was just in the water enough to 1/3 touch the props in water. this made ship rock back and forth as it moved. I had to set a torp to almost 0 depth to sink it. the name and location of destroyer is: Kaibo kan class long 144 13" E. Lat 42 47" N. I was near Kushiro at the time. Basically, she was out of the water. Also I am using the titan to test.



Generic Mod Enabler - v2.6.0.157
[C:\Games\FOTRSUPre\MODS]

100_FalloftheRisingSun_Ultimate_Preview16
Nippon_Maru_v1.2.1
301_MoreDifficultAI00
302_MoreDifficultAI001
399_NoScrollNavMap
452_MoonlightzSonarLines
Titan_Normandy_FOTRS_V146



just letting you know as I find them. thank you all for the hard work and the mod itself.


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Comder
Ahoy, Comder...

Not sure why, that others did not catch this... but...

See that you have 2 different more difficult AI mods, added into your mix there.

As I understand it, is only need for 1 of them if you want the AI enemy to be ore difficult than they are with just the main mod FotRS.

If I have it right, 301 makes it a bit more difficult than just the stock FotRS & 302 makes it that much more than 301 does... propbeanie or s7rikeback, can jump in here & elaborate more on that... as they could probably explain that probably better than I have..

M. M.

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Old 06-21-21, 10:12 AM   #3467
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Quote:
Originally Posted by Larrywb57 View Post
Ahoy Kaleuns,

First let me say, enjoying the release! No problems D/L the mod. But I came across this when I go to the sonar station,
 
.
The sonar head rotates normally, just can't read the numbers in the dial. The numbers in the digital display on the top left corner are as they should be. If no one else isn't seeing this, it must be on my end.

The boat is a porpoise class, USS Pickerel out of Pearl Harbor. On the second patrol, noticed this during the first patrol but waiting if anything would change. Current location is Lat. 132°50'E Long. 30°20'N, in Patrol Area 8. The date is 26Feb1942 @18:36 hrs.
 

And the last item was to delete the 'save folder' before starting the mod.

Larry
Ahoy, Larrywb57...

On your patrol area assigned...

if memory serves Me right, Japan, is divided into 2 main islands, comprising the entirety... the lower island is referred to as Honshu... & the upper island is Hokkiado (sp?)

Hope this tidbit of info helps...

M. M.

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Old 06-21-21, 10:25 AM   #3468
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy, Comder...

Not sure why, that others did not catch this... but...

See that you have 2 different more difficult AI mods, added into your mix there.

As I understand it, is only need for 1 of them if you want the AI enemy to be ore difficult than they are with just the main mod FotRS.

If I have it right, 301 makes it a bit more difficult than just the stock FotRS & 302 makes it that much more than 301 does... propbeanie or s7rikeback, can jump in here & elaborate more on that... as they could probably explain that probably better than I have..

M. M.


M.M. ,
I had read the text popup of both of the mods. I believe they do different changes to the AI. This is why they were both added. I will wait and see what Propbeanie or s7rikeback has to say. I can be incorrect by miss reading the text. Thanks for pointing this out.


Thanks


Comder
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Old 06-21-21, 10:48 AM   #3469
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Quote:
Originally Posted by Comder View Post
M.M. ,
I had read the text popup of both of the mods. I believe they do different changes to the AI. This is why they were both added. I will wait and see what Propbeanie or s7rikeback has to say. I can be incorrect by miss reading the text. Thanks for pointing this out.


Thanks


Comder
Ahoy, Comder...

Hey, no sweat... just caught My eye on seeing them 2 & it rang off a distant memory bell of propbeanie informing another user to chose 1 or the other of them...

Only trouble is... was a bit back for 1... &... FotRS is NOT the only mega to utilize that particular mod of adding more difficult AI... for SH4, that is..

OM : Dark Waters, also does as well.. & can't right off recall if when propbeanie addressed that, if it was for FotRS or OM: Dark... but, I do recall it. just no idea how long back that was or as I mentioned which mod set.. or else I would track down the post... to provide clarity here.

Sorry I can't be more... definitive than that... hang this rusty, dusty, beat up ol' HD called a brain... ugh. bloody sucks getting old...
some days, I'm doing good just to even remember My name...

M. M.

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Old 06-21-21, 11:47 AM   #3470
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Quote:
Originally Posted by Larrywb57 View Post
Ahoy Kaleuns,

First let me say, enjoying the release! No problems D/L the mod. But I came across this when I go to the sonar station,
 
.
The sonar head rotates normally, just can't read the numbers in the dial. The numbers in the digital display on the top left corner are as they should be. If no one else isn't seeing this, it must be on my end.

The boat is a porpoise class, USS Pickerel out of Pearl Harbor. On the second patrol, noticed this during the first patrol but waiting if anything would change. Current location is Lat. 132°50'E Long. 30°20'N, in Patrol Area 8. The date is 26Feb1942 @18:36 hrs.
 

And the last item was to delete the 'save folder' before starting the mod.

Larry
OK, here again, with this mission "Patrol Off Honshu 05", it is like a WalMart "RollBack" - in that I have 'fixed' that mission before... I have now put the proper wording back into the tsr file for "... off Kyushu and northern Ryukyus..." so it makes more sense. Most all of the Empire Waters missions are "Honshu" numbered missions, which is fine, but we definitely want accurate "locating" text, such as Kyushu or Shikoku, etc. As for the dials, the FotRSU dials should be more legible than what you are showing... As for the gauges, are you using vickers03's Interior mod?

At Comder and MM: The 301 and 302 mods do indeed use different files to alter the AI response. We were worried that the two together might be too much, hence the splitting, which based upon Comder's use, lets us know we can do something a pinch weaker, and something even stronger...
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Old 06-21-21, 12:39 PM   #3471
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MM,

Quote:
On your patrol area assigned...

if memory serves Me right, Japan, is divided into 2 main islands, comprising the entirety... the lower island is referred to as Honshu... & the upper island is Hokkiado (sp?)
It's actually closer to the arrow...
[IMG][/IMG]

Propbeanie,

Quote:
As for the dials, the FotRSU dials should be more legible than what you are showing... As for the gauges, are you using vickers03's Interior mod?
No Sir,

Just the '100_FalloftheRisingSun_Ultimate_Preview16'. I thought later I might some of the mods from the C:\Ubisoft\Wolves of the Pacific\MODS\100_FalloftheRisingSun_Ultimate_Previ ew16\Extras\AddInModzPak_Preview.

Larry
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Old 06-21-21, 12:55 PM   #3472
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Icon1

Propbeanie,

As I was looking at where my game is stored, I saw this...
[IMG][/IMG]

It seems that I have '100_FalloftheRisingSun_Ultimate_Preview16' in my "Wolves of the Pacific" folder and I have another inside the Mods folder also.
Now I'm not computer savvy as most folks that come here but, that doesn't look right. If I remove the folder that not supposed to be there, I bet everything would be 'as right as rain'.

Larry
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Old 06-21-21, 03:20 PM   #3473
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy, Comder...

Hey, no sweat... just caught My eye on seeing them 2 & it rang off a distant memory bell of propbeanie informing another user to chose 1 or the other of them...

Only trouble is... was a bit back for 1... &... FotRS is NOT the only mega to utilize that particular mod of adding more difficult AI... for SH4, that is..

OM : Dark Waters, also does as well.. & can't right off recall if when propbeanie addressed that, if it was for FotRS or OM: Dark... but, I do recall it. just no idea how long back that was or as I mentioned which mod set.. or else I would track down the post... to provide clarity here.
i can speak to Dark Waters.
a kaleun is expected to choose one of three options:
  1. standard DW enemy reactions
  2. Level 1 enemy reactions (more difficult than standard)
  3. Level 2 enemy reactions (more difficult than Level 1)
not exactly sure what happens if more than one is applied.
i suspect that the last mod applied will be the effective mod, having overwritten the previous mod(s).
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Old 06-21-21, 09:10 PM   #3474
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I've just started using FOTRS and am running into a serious problem with aircraft. I've tried to start 4 different campaigns in the past day, all Asiatic fleet on Dec 8th and every one of them has ended in the same way within a few in-game days. I start getting hounded by aircraft that spawn right on top of me within an hour or two of being surfaced, sometimes they are far enough out that I can manage a crash dive, but about 25% of the time, they appear right on top of me, already attacking. This happens day and night and no matter how long I stay submerged, they're right back at it within a couple of hours of surfacing, forcing me to crash dive again and try to hide for a time.

I have two major issues with this:

1: They are spawning essentially right on top of me so even if I do manage to dive, its only just barely before the aircraft attack and they still often drop bombs within a few yards of my boat.

2: This is happening so early in the war / career and so relentlessly that I've been 0 for 4 in attempts to make it to my first patrol zone before taking major damage or being sunk outright.

So I really need some guidance on how to deal with this. Is there some setting / mod that will reduce the level of these attacks? Am I doing something wrong in my approach (i.e. should I be running on lower time-warp than 1024, or maybe staying submerged for much longer after the aircraft are spotted?), or is this just the way FOTRS is built and if I don't like it, I should look elsewhere?

Don't get me wrong, I know full well that aircraft were a major danger for subs, but if I can't even make it to my first patrol zone before getting half of my equipment destroyed, there isn't going to be much room for an enjoyable experience, especially when there doesn't seem to be even a chance of spotting the aircraft before they spot you. For comparison, I played many hundreds of hours with TMO + RSRDC in the past and while aircraft were an occasional threat early in my careers, they was usually one-off encounters where I'd run into an aircraft patrolling across my course and not repeated attacks that just spawned basically on top of my head time after time.

Thanks for any guidance here.
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Old 06-21-21, 09:24 PM   #3475
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Would an AI sub fire guns and torpedoes? In TMO, added the AI subs from FOTRS. Had one shoot at my off San Francisco Bay in 1942. Saw the shell splash from gun fire. While diving, I heard what I believe were torpedo noises on hydrophones. Ended up sinking him.
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Old 06-21-21, 11:07 PM   #3476
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Default Crew uniform messed

Is there a mutiny in the boat? Why did the seamen wear officer coat?

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Old 06-21-21, 11:13 PM   #3477
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Quote:
Originally Posted by Cybermat47 View Post
I've noticed that an N-class destroyer is escorting me out of Brisbane harbour now. That wouldn't happen to be my grandad's N-class, would it?
As a matter of fact, some feller hollered at me, and said to tell you "Hey!"...


Quote:
Originally Posted by Larrywb57 View Post
... when I go to the sonar station,

The sonar head rotates normally, just can't read the numbers in the dial...
Quote:
Originally Posted by Larrywb57 View Post
...
Just the '100_FalloftheRisingSun_Ultimate_Preview16'...
I ask about extra mods because this is what the FotRSU Preview (and almost all versions previous) should look like:


Notice the sizing and coloring differences, courtesy CapnScurvy and his Day of Infamy (and OTC) work.


Quote:
Originally Posted by KaleunMarco View Post
i can speak to Dark Waters.
a kaleun is expected to choose one of three options:
  1. standard DW enemy reactions
  2. Level 1 enemy reactions (more difficult than standard)
  3. Level 2 enemy reactions (more difficult than Level 1)
not exactly sure what happens if more than one is applied.
i suspect that the last mod applied will be the effective mod, having overwritten the previous mod(s).
There were two "301_..." mods previously, and the one "302_..." mod. The idea behind the numbering is that if two mods have the same number, they conflict, and only one should be used. In this case, the 301 mod alters the Sim.cfg while the 302 mod alters the AI_Sensors.dat file. The use of the 302 file would cancel the tuning down of the IJN H6 airborne radar, but not the dating of same, which was also altered in the "Preview" release.


Quote:
Originally Posted by AviatorMan View Post
I've just started using FOTRS and am running into a serious problem with aircraft. I've tried to start 4 different campaigns in the past day, all Asiatic fleet on Dec 8th and every one of them has ended in the same way within a few in-game days. I start getting hounded by aircraft that spawn right on top of me within an hour or two of being surfaced, sometimes they are far enough out that I can manage a crash dive, but about 25% of the time, they appear right on top of me, already attacking. This happens day and night and no matter how long I stay submerged, they're right back at it within a couple of hours of surfacing, forcing me to crash dive again and try to hide for a time.

I have two major issues with this:

1: They are spawning essentially right on top of me so even if I do manage to dive, its only just barely before the aircraft attack and they still often drop bombs within a few yards of my boat.

2: This is happening so early in the war / career and so relentlessly that I've been 0 for 4 in attempts to make it to my first patrol zone before taking major damage or being sunk outright.

So I really need some guidance on how to deal with this. Is there some setting / mod that will reduce the level of these attacks? Am I doing something wrong in my approach (i.e. should I be running on lower time-warp than 1024, or maybe staying submerged for much longer after the aircraft are spotted?), or is this just the way FOTRS is built and if I don't like it, I should look elsewhere?

Don't get me wrong, I know full well that aircraft were a major danger for subs, but if I can't even make it to my first patrol zone before getting half of my equipment destroyed, there isn't going to be much room for an enjoyable experience, especially when there doesn't seem to be even a chance of spotting the aircraft before they spot you. For comparison, I played many hundreds of hours with TMO + RSRDC in the past and while aircraft were an occasional threat early in my careers, they was usually one-off encounters where I'd run into an aircraft patrolling across my course and not repeated attacks that just spawned basically on top of my head time after time.

Thanks for any guidance here.
You have something incorrect in the mod activation. Do not have the game installed in a "Program Files" folder. Did you delete the Save folder data before playing the modded game? That would be C:\Users \UserName \Documents \SH4 by default. If you don't clear that folder prior to playing FotRSU, then you would end up with a mix of what you had previously, and FotRSU, unless you use MultiSH4. You would also need a separate, clean SH4 install. I would de-activate the mod, empty the Save folder, then re-activate the mod, and see what it does after that. You should have SD radar on your boat from the start of the war, even if using an S-Boat, even though they historically did not have it. You do have to turn it on (use the <T> key to toggle it) if you want to use it. Use Rockin Robbins video. I usually crash dive...




Quote:
Originally Posted by Bubblehead1980 View Post
Would an AI sub fire guns and torpedoes? In TMO, added the AI subs from FOTRS. Had one shoot at my off San Francisco Bay in 1942. Saw the shell splash from gun fire. While diving, I heard what I believe were torpedo noises on hydrophones. Ended up sinking him.
In FotRSU, you can indeed be shot by the deck gun, and blown up by a torpedo from them simultaneously, and they can be rather aggressive. I have a video somewhere of that, and you can track the torpedoes on the sonar, if you know where they are. The torpedoes and the fact that the game fails to give you an "incoming torpedo!" alarm is the reason we do not penalize for the use of the Event Camera, since it will show a submarine launching torpedoes, if there isn't too much already going on...
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Old 06-21-21, 11:16 PM   #3478
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Quote:
Originally Posted by flaminus View Post
Is there a mutiny in the boat? Why did the seamen wear officer coat?
[Pic]
[Pic]
All your guys are in khakis?? Which boat are you on, and what is the date? I have not seen that in any testing on my machine yet... I did remove the rank insignia, and it is now a separate add-in. Surely I didn't delete the wrong thing?... heavens no!... - that must be a field promotion or something...

Edit: Imagine that... the Tambor and a few others are fine, but the Gato in Feb 1943 I just did does indeed seem to have an over-abundance of doubled-silver bars... hmmm
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Last edited by propbeanie; 06-21-21 at 11:28 PM.
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Old 06-21-21, 11:57 PM   #3479
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Nice. lol I thought so. You know AI showed cards early, firing the deck gun, good chance a torpedo would have hit my boat if look outs and myself not alerted by the shell splash which provided critical seconds to make the evasive turn. When my torpedoes hit I now he was just a minute or so away from "diving" i.e. reaching last waypoint, given the time (dawn) and location (close to SF Bay entrance). Quite a start to a career. Have a feeling upon release between AI torpedo firing surface mines, and "friendly fire" going to get an ear full from some skippers lol. Whole new element of danger in TMO now, have to keep on alert. Now, if can only get submerged AI submarines to fire torpedoes reliable and the AI fleetboats on surface to stop causing CTD. Although enemy submarine encounters remain quite rare. I am trying to the AI IJN and German submarines native to TMO to fire torpedoes but not success as of yet.

I patrol without the event camera, too much warning for me and it pops up irritating times lol. However, if I see submarine I just follow the procedure real life skippers used, turn away(direction depends on location of submarine) to show stern at best speed, assume it has launched torpedoes. and if able DIVE.
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Old 06-22-21, 01:30 AM   #3480
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Quote:
Originally Posted by propbeanie View Post
All your guys are in khakis?? Which boat are you on, and what is the date? I have not seen that in any testing on my machine yet... I did remove the rank insignia, and it is now a separate add-in. Surely I didn't delete the wrong thing?... heavens no!... - that must be a field promotion or something...

Edit: Imagine that... the Tambor and a few others are fine, but the Gato in Feb 1943 I just did does indeed seem to have an over-abundance of doubled-silver bars... hmmm
These pictures are from a srago in Jan 1943, Asia fleet. But I have encoutered this problem in many other caeses. As far as I know, Date and sub types have nothing to do with the uniform.

The uniform setting in 1.46 is pretty good. To remove the rank insignia, only editing the textures files would be a safer way and much easier as well.

BTW, It seems that many of the new conning tower flags are not in correct position.

Last edited by flaminus; 06-22-21 at 01:42 AM.
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