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Old 06-03-21, 02:32 PM   #3346
Bubblehead1980
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Just wanted to compliment the FOTRS team on the revamp of the HEIAN MARU freighter. I had the original and it had issues maintaining formation when with other ships, holding a proper speed when alone, a lot of strange behavior and its photo in the rec manual left a lot to be desired. I added the FOTRS version (with tweaks for TMO) to TMO and just sunk it in April 1943 in a convoy. Worked beautifully and looked so great through periscope almost hated to sink it.

Conducted one of my best approaches and attacks from where target was detected submerged, approached submerged, and sunk submerged as convoy left the Tokyo Wan heading south. Closed to 1000 yards and sunk with three new torpex (modded hit points to reflect the differences in the warheads) Mark 14 torpedoes, and all of them performed properly for once lol. This was done without external cam or map contacts. Had to go to 100 fee to avoid a marauding airplane and mask the higher speed needed to make to close the range for a proper shot, which as know can be challenging. Wish I had the attack recorded, it was textbook.

The escorting destroyers got their payback though, aside from flooding which took the Porpoise class (USS Pompano) to 541 feet before could gain control. Suffered hull damage and all four bow torpedoes damaged beyond repair. Back to Pearl Harbor we go. Ah well, least got 11800 tons of Heian Maru.
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Old 06-03-21, 05:35 PM   #3347
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Quote:
Originally Posted by KaleunMarco View Post
thanks for the heads-up.

things are trashed.

came back from shore leave and replaced the 50 cal with 20 mm, added SJ surface radar.
attempted to shove off and went CTD.

not sure how to troubleshoot from this point because the upgrade occurred at the end of a mission and it was automatic: no decision was presented.

thoughts, comments, opinions?
in the aftermath of this CTD, i started a new career with the same boat(Sargo) at the same base (Fremantle and then Brisbane) while deleting the savefile folders.

i was assigned the Sargo with the MedWar conning tower, as expected.
survived two war patrols and everything seems to be working as expected.

i believe the CTD was caused by a funked-up savefolder. i remember downloading and looking at Flaminus Add-on for FotRSU 1.46. Part of that "look at" was creating one or more career starts to see what there was to see before backing off on the add-on and returning to standard FOTRSU 1.46. i suspect that the mix of different mods and the creation of career folders, even though i never went out on patrol, funked up the save area sufficiently such that my next mission failed at start-up.

well, you live and you learn.
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Old 06-06-21, 10:04 AM   #3348
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Fellow SubSim members, this is an afront to us all. jamesonmount has taken a quote from a fellow member, and altered it to put his phishing krapp links in it. This is NOT a quote of MM at all, jamesonmount is only using it for his "payload"... be governed accordingly. The post is reported.
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Old 06-06-21, 10:09 AM   #3349
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Quote:
Originally Posted by propbeanie View Post
Fellow SubSim members, this is an afront to us all. jamesonmount has taken a quote from a fellow member, and altered it to put his phishing krapp links in it. This is NOT a quote of MM at all, jamesonmount is only using it for his "payload"... be governed accordingly. The post is reported.

Good catch, man. Spammer deleted.
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Old 06-06-21, 10:17 AM   #3350
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Thank you, good sir! The use of another member's good stature by a spammer using that member's post for a quote is despicable and adds another level of disgust for spammers.
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Old 06-06-21, 02:10 PM   #3351
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radar Re: Say whaaaa....???

Quote:
Originally Posted by propbeanie View Post
Fellow SubSim members, this is an afront to us all. jamesonmount has taken a quote from a fellow member, and altered it to put his phishing krapp links in it. This is NOT a quote of MM at all, jamesonmount is only using it for his "payload"... be governed accordingly. The post is reported.
Who, what, when, where, why... How...

From what I can gather, someone tried to use Me, for nefarious & devious means...

Quote:
Originally Posted by Onkel Neal View Post
Good catch, man. Spammer deleted.
My thanks, for keel hauling the offender, Onkel Neal...

Quote:
Originally Posted by propbeanie View Post
Thank you, good sir! The use of another member's good stature by a spammer using that member's post for a quote is despicable and adds another level of disgust for spammers.
Spammer's, along with scammers & others of ill repute, are among My most despised group.. personally, I wish that disgusting individuals of that group, would just... depart the mortal coil... as they are a total waste of resources better served for better people... *just shakes My head*

My thanks for pointing them out, propbeanie...

M. M.

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Old 06-06-21, 03:44 PM   #3352
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Issue: Multiple LMTs occupying the same space in the eastern anchorage of TawiTawi in June-July 1943.

Also random damage twice in one patrol: possible collision with coral heads? The second occasion occurred days after restarting from the last save in game time, maybe 2-3 hrs in real time. We were approaching the LMT above at periscope depth at standard speed when we took 5 points of hull damage with no other indications of any kind.
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Old 06-06-21, 04:17 PM   #3353
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Quote:
Originally Posted by propbeanie View Post
Fellow SubSim members, this is an afront to us all. jamesonmount has taken a quote from a fellow member, and altered it to put his phishing krapp links in it. This is NOT a quote of MM at all, jamesonmount is only using it for his "payload"... be governed accordingly. The post is reported.
what form did this spam take? emails, posts? for what should i be on the alert?
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Old 06-06-21, 06:07 PM   #3354
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Quote:
Originally Posted by Mios 4Me View Post
Issue: Multiple LMTs occupying the same space in the eastern anchorage of TawiTawi in June-July 1943.

Also random damage twice in one patrol: possible collision with coral heads? The second occasion occurred days after restarting from the last save in game time, maybe 2-3 hrs in real time. We were approaching the LMT above at periscope depth at standard speed when we took 5 points of hull damage with no other indications of any kind.
I think I found the Tanker issue... It is set to spawn every 10 days for some odd reason... consider that issue fixed... maybe. As for coming into Tawi Tawi - without trying too hard, I found several spots that are 19.2m deep, or right at 62 foot. With bit more of zoom and slower scanning with the "H" key in the ME, I'll bet I could find spots less than 45 foot, as big as that "shallows" area is. It's a bit like Fremantle in that regard. If you are ever in doubt, take a sonar ping sounding of the depth under keel. I also would not exceed Ahead Slow with the periscope up, much less in shallows. Remember also, when within the 100 fathom line (anything less than 600 feet), you are supposed to destroy and jettison the pieces of your ECM Mark II cypher machine, and destroy all code books and messages. Report immediately to ComSubs for reprimand...


Quote:
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what form did this spam take? emails, posts? for what should i be on the alert?
Das swinehund "quoted" Mad Mardigan from several pages previously, and for his own actual post, complimented him on a good post - which seemed suspicious of a newly joined SubSim member, so looking closer, it was observed that the person had altered MM's "quote" and stuck a nefarious phishing link in the middle of MM's text, basically hoping someone would get curious and click on it. Hover over the name of it, and it gave it away. Definitely took the person a few minutes to do said editing.
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Old 06-06-21, 06:24 PM   #3355
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Is there anything new on the missing second crew slot for 40 mm AA upgrades?

After completing Balao's inaugural patrol, we installed the Bofors but the second crew position was not created. Wolfeinsamer's fix did not work and the other fixes in that readme do not seem directly applicable.

Quote:
Originally Posted by propbeanie View Post
I think I found the Tanker issue... It is set to spawn every 10 days for some odd reason... consider that issue fixed... maybe. As for coming into Tawi Tawi - without trying too hard, I found several spots that are 19.2m deep, or right at 62 foot. With bit more of zoom and slower scanning with the "H" key in the ME, I'll bet I could find spots less than 45 foot, as big as that "shallows" area is. It's a bit like Fremantle in that regard. If you are ever in doubt, take a sonar ping sounding of the depth under keel. I also would not exceed Ahead Slow with the periscope up, much less in shallows. Remember also, when within the 100 fathom line (anything less than 600 feet), you are supposed to destroy and jettison the pieces of your ECM Mark II cypher machine, and destroy all code books and messages. Report immediately to ComSubs for reprimand...
Interesting. Tthat's the first time I can recall taking damage in such a situation. Is that a welcome new feature or have I had a charmed life?

Last edited by Mios 4Me; 06-06-21 at 06:37 PM.
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Old 06-06-21, 06:41 PM   #3356
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If it fails to properly add the position, there is a small mention of that in the Part 3 of that pdf. The location though of the AA guns begins in like "[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2]" for the Aft gun position, Compartment 2 for the forward gun. After that follows the guns available and then the gun crew members, of which you might see "AdditionalRepository", or the position might be completely missing, if the position didn't "build" correctly. I don't understand what you mean with the "anything new" - have you had this before?

As for the "new feature", no, same old same ole... lol - I would say "charmed life".
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Old 06-06-21, 08:28 PM   #3357
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Quote:
Originally Posted by propbeanie View Post
If it fails to properly add the position, there is a small mention of that in the Part 3 of that pdf. The location though of the AA guns begins in like "[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2]" for the Aft gun position, Compartment 2 for the forward gun. After that follows the guns available and then the gun crew members, of which you might see "AdditionalRepository", or the position might be completely missing, if the position didn't "build" correctly. I don't understand what you mean with the "anything new" - have you had this before?
Yes, this went unresolved in previous versions, although I seem to recall it going to 2 positions/installation when upgrading to twin 40 mm units.

Nothing really stands out when reviewing the weapons and crew code, other than one section of [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2] differentiates between 1 leader and 1 crew, while later sections such as [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon] refer only to two crew slots.

Below is a comparison:

<note: aft AA section>

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable=Flak Guns Crew
Type=Leader
IDLinkCrewMemberLoaded=OFFGun
WatchCrewMemberSlot3D=WM1@slot_A01
BattleStationsCrewMemberSlot3D=WM1@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

<note: position above is occupied and crewman is described>

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakC1
NameDisplayable=Flak Guns Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_A01
BattleStationsCrewMemberSlot3D=WM2@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

<note: position does not display>
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Old 06-06-21, 11:41 PM   #3358
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[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable=AA Guns Crew
Type=Leader
......

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlotAdditionalRepository 1]
ID=CrewMemberSlot_FlakC1
NameDisplayable=AA Gun Crew
Type=Crewman
.......

change the orange code as "CrewMemberSlot 2". it works.
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Old 06-07-21, 06:11 AM   #3359
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Bingo, thanks! Myopia on my part, assuming there was only *one* mistake in that line.
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Old 06-07-21, 10:35 AM   #3360
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Exactly flaminus. Thanks. btw, I mentioned "...UnitPart.Compartment 2] for the Aft gun position, Compartment 2 for the forward gun"... which of course, should be "Compartment 3" for the forward gun... sorry for the confusion from my typo. I am still studying the single 40mm gun. Did you purchase it, or was it a freeby after 1943-08-01?
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