SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-23-24, 09:56 PM | #1471 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Thanks for the replies. Another question. Do I need the allied ship pack and the ships for TMO? I am of the mind that they were only for his earlier release of the TMO update.
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03-26-24, 06:55 PM | #1472 | |
Sonar Guy
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 390
Downloads: 500
Uploads: 0
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Quote:
This is from the V1.0 of the readme. TriggerMaru_Overhaul_2-5_UpdateBH NavMapMakeoverTMOUpdate (Required) NavMapmakeoverTMOupdatePatch (Required) Allied Ship Pack TMO (Required, see Subsim downloads section under ships) Ships for TMO (Required, see Subsim downloads section under ships)
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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05-06-24, 02:43 PM | #1473 |
Watch
Join Date: Jul 2017
Posts: 21
Downloads: 29
Uploads: 0
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Frequent CTD - Not Sure Why?
So i've been trying this mod after playing Fall of the Rising Sun to see which I like better. Problem is, I have been struggling to get past one or two patrols due to the frequent CTDs. Honestly, I think I would prefer this one but I just can't seem to get it to work. Issues I seem to have include random crashes when I
-Speed up time compression -Sink/attack certain types of ships or get attacked myself -Loading previous saves One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods: Is it a problem with my load order? Are these common glitches? I did modify the executable with the 4gig patch. Any and all help much appreciated. |
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