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06-25-10, 07:01 AM | #1 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Just a gentle reminder, I get a LOT of PMs and emails from players seeking support on specific mods for specific games.
I can only provide support for setting up and using JSGME. I do not, and cannot, explain what "Mark's Carby Tweaks" mod does, why "BFNMPP v1.3" keeps crashing your game with error 0x0e890a57 after you press the F7 key, or which folders within a mod you need to enable to get the three dials option instead of the two. You need to direct those types of questions to the mod author. Also, if your game suddenly starts crashing after installing a mod, DISABLE THE MOD, then ensure that you have the mod folder structure correctly set as per the JSGME User Guide and the mod author's instructions (particularly the latter). If everything is in order and your problem persists when you re-enable the mod, you will need to consult the mod author directly as your problem will most likely be either with that mod, or your combination of enabled mods. Following the above will most likely see you up and running much quicker than waiting for upwards of 24 hours for me to essentially tell you to consult the mod author. It will also help free me up to focus on feature requests, bug reports, questions surrounding User Guide contents and other JSGME-related questions. |
06-25-10, 07:15 AM | #2 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey cool, I did not realize that 2.5 was even out yet. 2.4 is still stickied to the top. Being able to remove grayed out mods will save us all some time. Thanks man!
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-25-10, 07:22 AM | #3 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Quote:
That's the next release. |
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06-25-10, 08:35 AM | #4 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Ahh, I read it wrong Oh well, thanks for the update anyway JScones
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-02-10, 02:07 AM | #5 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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In the absence of a moderator on this forum, BUMP!
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07-02-10, 08:13 PM | #6 |
Born to Run Silent
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I might be old, but I'm slow.
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SUBSIM - 26 Years on the Web |
07-02-10, 10:57 PM | #7 |
SUBSIM Newsman
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but seems things move slower over here...
soooo.....
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
07-03-10, 04:12 AM | #8 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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IT'S JUST BEEN BROUGHT TO MY ATTENTION THAT MODS HAVING NAMES STARTING WITH [ ARE NOT CORRECTLY HANDLED BY JSGME!
I know the reason and will be working on an update as time permits over the next few weeks. In the meantime, the workaround is simply to ensure that mod names DO NOT START with a [. For example: BAD: C:\Games\SilentHunter\MODS\[My Mod] Conning Tower Emblem\data\ GOOD: C:\Games\SilentHunter\MODS\(My Mod) Conning Tower Emblem\data\ C:\Games\SilentHunter\MODS\Conning Tower Emblem [My Mod]\data\ C:\Games\SilentHunter\MODS\Conning Tower [My Mod] Emblem\data\ |
07-07-10, 05:38 AM | #9 |
Watch
Join Date: Jun 2010
Location: Malta
Posts: 15
Downloads: 34
Uploads: 0
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Where can I ....
Where can I install mods to JSMGE please ?
Becuase I installed the JSMGE I didnt find any mods in it Thanks and Best regards |
07-07-10, 08:45 AM | #10 |
Eternal Patrol
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Install mods to the folder MODS inside the game folder. They will then appear when you click on the JSGME icon, and you can activate them.
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“Never do anything you can't take back.” —Rocky Russo |
07-08-10, 03:57 AM | #11 | |
SUBSIM Newsman
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move slower over here...
Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
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07-08-10, 07:19 AM | #12 | |
SUBSIM Newsman
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I now you are busy right now...and we move slow......
Quote:
IT'S JUST BEEN BROUGHT TO MY ATTENTION THAT MODS HAVING NAMES STARTING WITH [ ARE NOT CORRECTLY HANDLED BY JSGME! I know the reason and will be working on an update as time permits over the next few weeks. In the meantime, the workaround is simply to ensure that mod names DO NOT START with a [. For example: BAD: C:\Games\SilentHunter\MODS\[My Mod] Conning Tower Emblem\data\ GOOD: C:\Games\SilentHunter\MODS\(My Mod) Conning Tower Emblem\data\ C:\Games\SilentHunter\MODS\Conning Tower Emblem [My Mod]\data\ C:\Games\SilentHunter\MODS\Conning Tower [My Mod] Emblem\data\ __________________ Visit my webpage to get the latest Generic Mod Enabler (JSGME).
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
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