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11-21-20, 11:54 AM | #1 |
Ocean Warrior
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Getting rid of NYGM exhaust smoke
Don't care for this myself; if I had an engineer/engine room crew that allowed diesels to be so poorly tuned and smoke as much as the mod does they'd be thrown overboard. Let alone the frame hit via binocular view.
I've tried deleting the files involved but every time upon game reload, they're back !?! Ideas anyone ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
11-24-20, 05:42 PM | #2 | |
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Quote:
You can change the colors of the Diesel-smoke as you like. I have not registered any frame-change in Binocular-view. My crystal-ball has shown you deleting tex/TGAs. Then the exhaust smoke is comming out of the *val-files. Greetings. |
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11-24-20, 06:38 PM | #3 | |
Ocean Warrior
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Quote:
"Don't care" = don't care for the exhaust graphics. Rather not have them, i.e. It's not the color as much as the volume; poorly tuned diesels, that. Thanks for the .val file tip !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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11-24-20, 08:08 PM | #4 |
Ocean Warrior
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Thanks Hebe; that .val file tip did the trick !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
11-23-21, 12:53 AM | #5 |
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I copied the sub exhaust module from my friend's ARB module, why did the bow and stern waves become blurred
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11-23-21, 02:20 AM | #6 |
Ocean Warrior
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Difficult Id water spray in .val file and materials.dat or particles.dat
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Last edited by Anvar1061; 11-23-21 at 02:33 AM. |
11-26-21, 01:24 AM | #7 |
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